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Patch 1.0.2 - Bugs and Employee Satisfaction



Saw some feedback regarding lack of direction in some parts of The Tower. Working on giving more direction without making it overbearing. These are some minor improvements that I want to test out and see if it helps smooth out portions of the experience.

Thanks for all the feedback and support.
You guys rock. :HBHeart:

The Tower

  • Quality of Life


    • OScar will now direct you to your next job if you speak to him again.

      • It's in his programming and he probably enjoys it.

    • Whiteboards now assign Newhires to a cubicle. Lucky you!
    • A handbag is now always at the lost and found. Pick it up if it's yours!

  • Bugs


    • A noise complaint has been filed against the local ducks for whooping too loudly.
    • Sticky notes have lost their ability to phase into noses.


Animus

  • Bugs


    • The camera will no longer get stuck in the trees in Animus if you go there multiple times.

      • No trees were harmed in the fixing of this bug.



Global

  • Text


    • Words should no longer fly out of their assigned boxes. Should.
    • PTBR translation should have a lot less typos and inconsistencies. Also should.

  • Credits


    • The credits are no longer a trap and can be exited by hitting cancel.

      • Credits were harmed in the implementation of this feature.

    • The credits now speed up if you hold accept as they get excited by your approval.
    • A bunch of names were added to the credits. Thanks for being rad!

  • Cutscenes


    • World portals no longer shift out of the visible spectrum.


Upcoming

  • Language


    • FRFR translation will be released next.
    • ESMX is still being worked on.
    • RU is still being worked on.

  • New Content


    • Tower Floor 0 will start active development on 12/27/2018.

      • Watch us stream it live here!
      • https://www.gopiratesoftware.com/twitch/