Patch 1.0.9.2

As always you can watch us build the game live on Twitch.
Now that I've fully recovered from Covid19 things will be going much faster.
I may have an inhaler now but that just means I'm part cool robot.
Thanks for all the feedback and support.
You guys rock. ːHBHeartː
- Rhode and Ferns storylines can now be fully completed.
- (PTBR language has some portions missing still. Sorry!)
- Something secret has been added to the game files.
- The Credits have been updated with tons of new names.
- Gizmo now has something to say in Lore's room.
- A frog now puts on a magic show... somewhere.
- A save point has been added in the deep woods in Animus.
- New talky animations have been added for Fern when she's wearing a flower crown.
- New talky animations have been added for Rhode.
- New talky animations have been added for Avocado.
- New talky animations have been added for Lore.
- Ants now have a talky animation and voice.
- A portion of Avocado's storyline is now accessible in ENUS language only.
- Avocado's yard is now accessible.
- The Lake is now accessible.
- The pocketwatch now goes haywire in the time room and Lores bedroom.
- The pocketwatch now has new art for painted variants.
- There is now a version number on the bottom left corner of the main menu.
- There is now a chapter name plate each time you choose a new world to explore.
- There are new wallpapers in the wallpaper folder in the games installation folder.
- The text engine now allows for multiple objects to speak at once.
- Violently shaking text has been added to the game.
- Patreon was smelly and has been permanently deleted. (We are looking into alternatives.)
[h2]New Content[/h2]
- Speed holes were added to the text engine so it's faster now.
- Speed holes were also added to every talkable object so those are also faster.
- Texture pages in Animus are now properly structured to improve performance.
[h2]Performance Upgrades[/h2]
- In Animus, Lore will no longer talk about a TODO while discussing his past adventures.
- Jotunheim now properly resets if you finish The Tower as your first chapter.
- Fixed some tile placement issues in the Animus Mines.
- A massive amount of localization issues have been fixed across all languages.
- Save files will no longer become corrupted if you do chapters in an impossible order.
- There is now a proper delay after The Artifact speaks during Ferns scenes.
- Birds no longer crash the game when leaving the Time Room.
- The Time Room now has proper dialog and working switches.
- Wiggling text can now be skipped at any speed without breaking the wiggles.
- Rainbow text can now be skipped at any speed without breaking the rainbow.
- Leaving the bedroom with the Pocketwatch while not going to Animus now hides the Pocketwatch.
- All of the open world music in Animus has lower volume now.
- Ц and Щ now have their tails in the proper positions.
- The text engine no longer has overlapping hidden textboxes.
- The text box is now center aligned after a cutscene in the deep mines.
- Rhode now faces the correct direction during all conversations at home.
- Waiting around in Ferns house after telling her you need a minute then talking to Fern again no longer causes a softlock.
[h2]Bug Fixes[/h2]
- 22 New songs were added to the OST bringing it to 94 total songs.
[h2]OST[/h2]
- Please report any issues via DM on Discord to Thor#5264.
- Include a screenshot, it makes it much easier to fix!
[h2]Bug Reporting[/h2]
- The rest of Animus (Chapter 3) is being actively developed.
- Avocado's Storyline Arc is up next.
[h2]Upcoming Content[/h2]