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"Blood of Steel" Version Update Announcement – July 24th

[p]To ensure the game's stability and enhance overall service quality and user experience, "Blood of Steel" will undergo maintenance on July 24th from 07:00 to 12:00 (UTC+8). During this period, the game world will be temporarily closed, and game matchmaking will be disabled around 06:45. Additionally, comprehensive maintenance and backup of the account database will be performed. Please notice that the maintenance time may change based on specific work conditions. We kindly ask all players to plan the game time accordingly. [/p][p][/p][p]\[New Content] [/p][p]1 .Battle Pass Update:[/p]
  • [p]Battle Pass Rewards: Includes 2 swimsuit skins for Godfrey's inheritance Ada and Octavia with matching primary/secondary weapons/shields, 4 soldier skins for Dian Wei, Liu Bei, Hattori Hanzo, and Mochizuki Chiyome, etc.[/p]
  • [p]Soldier Skin Returns: 24 selectable soldier skins, including 6 popular skins voted by players and 18 others.[/p]
[p]2 .New "Gameplay Lab" event is now available. Players can access it via "Normal Mode - Entertainment Mode". This event will feature the "Tactics System", available every Tuesday, Thursday, and Saturday from 19:00 to 22:00.[/p][p]a. Tactics System: Reclassified based on hero and army characteristics, with each hero type having its own selectable and equippable tactics library.[/p]
  • [p]Hero classifications (viewable in hero info):[/p]
    1. [p]Snipers: Mid/short-range archers like Huang Yueying, Xiao Qiao, etc.[/p]
    2. [p]Marksmen: Long-range archers like Sun Shangxiang, Zhen Ji, etc.[/p]
    3. [p]Shield Guards: Shield infantry like Ling Tong, Diao Chan, etc.[/p]
    4. [p]Pikemen: Spear infantry with anti-cavalry skills like Zhang Fei, Joan of Arc, etc.[/p]
    5. [p]Guards: Non-shield infantry without anti-cavalry skills like Qin Qiong, Bai Qi, etc.[/p]
    6. [p]Rangers: Stealth/ranged infantry like Zhurong, Hattori Hanzo, etc.[/p]
    7. [p]Lancers: Cavalry with charge skills like Zhao Yun, Ma Chao, etc.[/p]
    8. [p]Raiders: Cavalry without charge skills like Xiahou Yuan, Guan Yu, etc.[/p]
  • [p]Three tactic types: Hero-only, Soldier-only, and Army-wide. Hover for details.[/p]
  • [p]Each hero has 100 tactic points limit. Right-click to equip/unequip.[/p]
  • [p]Max 4 skills per loadout within 100 points.[/p]
  • [p]3 recommended loadouts provided, or customize your own.[/p]
  • [p]Each hero has unique tactics library.[/p]
[p]b. Tactics System only works in "Gameplay Lab"; other modes still use plate system.[/p][p]3 .Ranked (map rotation), Territory War, and Elite War seasons conclude and restart.[/p][p]4 .New seasonal shop skins: Baldwin I \[King of Molten Bones/Lord of Frosty Shadows]. Available next season.[/p][p]5 .Summer event with rewards: Light Crossbow \[Whale Surge Strike], dynamic background \[Fantasy Sea Daydream], Amonet swimsuit skin \[Dancing On The Waves], classic accessory \[Carp Zither] selection pack, etc. Participate in "Gameplay Lab" to vote in "BOS Creator Camp" for limited avatar \[BOS Partner].[/p][p]6 .Hattori Hanzo's inheritance hero Iga Oboro now available through regular inheritance.[/p][p]7 .Open World and Solo Ranked modes reset.[/p][p]8 .Open World Battle Pass updated.[/p][p][/p][p]\[Adjustments & Optimizations][/p][p]1 .Hero Balance:[/p][p]a. Cao Cao:[/p]
  • [p]Skill \[Tiger Cavalry Charge]: Now consumes 90% Strategy to summon 3 elite Tiger Cavalry that charge a target area (max 45s duration). Enemies hit suffer \[Tiger Cavalry Charge] effect (-20% Block Value, +5% melee damage taken, 20s).[/p]
  • [p]Skill \[Leopard Charge]: Cooldown reduced to 90s. Orders a sweeping attack with min charge speed, +20% melee damage resistance, and +15% damage vs \[Tiger Cavalry Charge] targets (20s).[/p]
  • [p]New Skill \[Summon Cao Ren]: Calls Cao Ren to fight alongside you.[/p]
  • [p]New Hero Passive: Starts with 100% Strategy (regenerates over time). Gains Strategy on kills. If Cao Cao would die while Cao Ren is present, Cao Ren takes the hit instead (Cao Cao retains 35% HP).[/p]
  • [p]New Army Passive: Heals out of combat. Damage is shared with nearby soldiers. +5% damage vs \[Tiger Cavalry Charge] targets. Killing such targets reduces \[Leopard Charge] cooldown by 5s.[/p]
[p]b. Sun Shangxiang:[/p]
  • [p]Rage gain from hero/soldier hits reduced from 4%/0.4% → 3%/0.3%.[/p]
[p]c. Li Guang:[/p]
  • [p]Skill \[Rapid Shoot]: Now costs 80% Strategy.[/p]
  • [p]Skills \[Low Angle Fire]/\[High Angle Fire]: Duration increased from 10s → 20s.[/p]
  • [p]Skill \[Reserve Horse]: Now activated with Z (dismounted).[/p]
  • [p]New Skill \[Heal]: Restores 10/25 HP to soldiers/hero every 3s (50 HP to mount if riding, 15s duration).[/p]
[p]d. Huang Yueying:[/p]
  • [p]Skill \[Rapid March]: Cooldown adjusted to 120s.[/p]
[p]e. Margaret:[/p]
  • [p]Increased base arrow damage.[/p]
  • [p]Arc shot duration extended to 20s.[/p]
[p]f. Boudica:[/p]
  • [p]Increased army base armor.[/p]
[p]g. Diao Chan:[/p]
  • [p]Charge buff duration reduced from 25s → 20s.[/p]
[p]h. Lagertha:[/p]
  • [p]Slightly reduced army base armor.[/p]
[p]i. Sarutobi Sasuke:[/p]
  • [p]Skill \[Shadow Blade Jutsu]: Now costs 90% Strategy.[/p]
  • [p]New Passive: Starts with 100% Strategy (regenerates). Gains Strategy on melee hits. After 10 melee hits, summons a shadow clone (max 3, 30s duration). (Disabled in Hero Duels/Training Grounds.)[/p]
[p]j. Robin Hood:[/p]
  • [p]Skill \[Dice of Fate]: Now costs 40% Strategy.[/p]
[p]k. Octavian:[/p]
  • [p]Reduced tent HP.[/p]
[p]l. Deng Ai:[/p]
  • [p]Slightly increased army base armor.[/p]
  • [p]Skill \[Sprint]: Melee resistance +20% → 25%; Ranged resistance +35% → 40%.[/p]
[p]m. Ma Chao:[/p]
  • [p]Skill \[Marked Throwing Spears]: Now costs 50% Strategy.[/p]
  • [p]New Passive: Starts with 100% Strategy (regenerates). Gains 3.6% Strategy per javelin hit (doubled vs marked targets).[/p]
[p]n. Gerard:[/p]
  • [p]Skill \[Lance Charge]: Now costs 70% Strategy.[/p]
  • [p]New Passive: Starts with 100% Strategy (regenerates). Gains 2.5%/5% Strategy per lance hit on soldiers/heroes (doubled on kills).[/p]
  • [p]Army Passive: \[Lance Charge] now applies Vulnerability.[/p]
[p]o. Bathory:[/p]
  • [p]Increased army base armor.[/p]
[p]p. Sibylla:[/p]
  • [p]While crouched on camel: +15% damage resistance.[/p]
[p]q. Caesar:[/p]
  • [p]\[Javelin Throw] no longer interrupts normal attacks.[/p]
[p]r. Ying Zheng:[/p]
  • [p]Chariots can now knock aside horses.[/p]
  • [p]Removed 50% ranged damage reduction.[/p]
  • [p]Slightly reduced chariot HP.[/p]
  • [p]Skill \[Scythed Chariot]: Cooldown increased to 120s.[/p]
[p]s. Meng Huo:[/p]
  • [p]Skill \[Summon Elephant]: Cooldown reduced to 120s.[/p]
[p]t. Wu Zetian:[/p]
  • [p]Increased banner max height to 8m.[/p]
[p]u. Temujin:[/p]
  • [p]Removed 20s cooldown reduction on missed \[Bolas].[/p]
  • [p]Added max range to \[Bolas].[/p]
  • [p]Reduced bonus damage from empowered shots after 5s without firing.[/p]
[p]v. Aguda:[/p]
  • [p]Skill \[Iron Chain]: Now costs 90% Strategy.[/p]
  • [p]Skill \[Chain] (Q): Cooldown adjusted to 45s.[/p]
[p][/p][p]2 .Core Combat Mechanic Adjustments & Optimizations:[/p][p]a. Added Basic Horsemanship for the following heroes: Bu Lianshi, Margaret, Boudica, Wu Zetian, Zhurong, Hua Mulan, Zhou Yu, Baldwin I, Edward I, Harald, Bai Qi (Restrictions: Bai Qi cannot use high/low angle shots mounted; Wu Zetian cannot plant banners mounted.)[/p][p]b. Adjusted Summon Mount skills (Basic/Intermediate Horsemanship): Now limited to 1 use per cooldown period (swapping heroes in Siege resets this limit).[/p][p]c. Removed post-shot interruption for these heroes: Lyu Bu, Ma Chao, Deng Ai, Huo Qubing, Xiang Yu, Fan Lihua, Catherine, Yuan Chonghuan, Agrippina, Cao Cao, Saladin, Wanyan Aguda.[/p][p]d. Formation Optimization (Death replenishment rules): When soldiers die, formations now prioritize retaining units closest to the banner position.[/p][p]e. Uniformly increased anti-cavalry damage for: Zhang Bao, Zhang Fei, Napoleon, Qin Liangyu, Zheng Chenggong, Germanicus.[/p][p]f. Standardized ranged aiming rules across all heroes.[/p][p]g. Unified throwing weapons mechanics (Daggers/Shurikens): Adjusted to 8 projectiles with auto-replenish for: Diao Chan, Stephanie, Mochizuki Chiyome, Sarutobi Sasuke, Cleopatra.[/p][p][/p][p]3 .Siege Map Optimizations:[/p][p]a. Luoyang: Added hero swap camps[/p][p]b. Penghai Port 10v8: Adjusted spawn points[/p][p]c. Fort Zeelandia: Reduced slope penalty[/p][p]d. Jade Palace 6v5: Reduced defender NPC stats[/p][p]4 .Added \[Eternal Strife] category to Market-Contract Item.[/p][p]5 .Adjusted new player quests and activities.[/p][p][/p][p]\[Fixed Issues][/p][p]Fixed bug where Liang Hongyu’s arc shot could fail if targeting immediately after raising the camera.[/p][p]Fixed incorrect ally/enemy hero count display in Cleopatra’s \[Scales of Retribution] radius.[/p][p]Fixed an exploit where Fan Lihua could break shields and pull enemies by using \[Flying Claw Throw] + kick while dismounted.[/p][p]Fixed 1s delay for Victoria’s \[Aura of Avalon] self-effect.[/p][p]Fixed Han Xin being able to swap weapons during \[Military Stratagems].[/p][p]Corrected inaccurate description of Agrippina’s passive \[Holy Woman].[/p][p]Fixed Full Moon sometimes ignoring targets in F7 assault mode.[/p][p]Fixed missing draw animation when Qin Qiong switches from secondary to primary weapon.[/p][p]Fixed incorrect secondary weapon name display for Guan Yinping.[/p][p]Fixed name error for Mochizuki Chiyome’s accessory \[Osmanthus Dream Lantern].[/p][p]Fixed hand/head display issues for Bu Lianshi’s soldier skin \[Yuanchu Guard] during stealth.[/p][p]Fixed Boudica’s \[Abyssal Night Witch] skin display error in matchmaking.[/p][p]Fixed Li Yuanba being able to throw heroes through floors in Knight’s Castle.[/p][p]Fixed discrepancy between described and actual token rewards for "Three King" title.[/p][p]Fixed hero reselection after death in BoS Plus mode.[/p][p]Added missing "Collection" icon to Stephanie’s skin.[/p][p]Restored missing dynamic effects for Huang Yuying and Yu Ji’s \[Mountain & Sea Spirit] skins.[/p][p][/p]