"Blood of Steel" Version Update Announcement – July 24th
[p]To ensure the game's stability and enhance overall service quality and user experience, "Blood of Steel" will undergo maintenance on July 24th from 07:00 to 12:00 (UTC+8). During this period, the game world will be temporarily closed, and game matchmaking will be disabled around 06:45. Additionally, comprehensive maintenance and backup of the account database will be performed. Please notice that the maintenance time may change based on specific work conditions. We kindly ask all players to plan the game time accordingly. [/p][p][/p][p]\[New Content] [/p][p]1 .Battle Pass Update:[/p]
- [p]Battle Pass Rewards: Includes 2 swimsuit skins for Godfrey's inheritance Ada and Octavia with matching primary/secondary weapons/shields, 4 soldier skins for Dian Wei, Liu Bei, Hattori Hanzo, and Mochizuki Chiyome, etc.[/p]
- [p]Soldier Skin Returns: 24 selectable soldier skins, including 6 popular skins voted by players and 18 others.[/p]
- [p]Hero classifications (viewable in hero info):[/p]
- [p]Snipers: Mid/short-range archers like Huang Yueying, Xiao Qiao, etc.[/p]
- [p]Marksmen: Long-range archers like Sun Shangxiang, Zhen Ji, etc.[/p]
- [p]Shield Guards: Shield infantry like Ling Tong, Diao Chan, etc.[/p]
- [p]Pikemen: Spear infantry with anti-cavalry skills like Zhang Fei, Joan of Arc, etc.[/p]
- [p]Guards: Non-shield infantry without anti-cavalry skills like Qin Qiong, Bai Qi, etc.[/p]
- [p]Rangers: Stealth/ranged infantry like Zhurong, Hattori Hanzo, etc.[/p]
- [p]Lancers: Cavalry with charge skills like Zhao Yun, Ma Chao, etc.[/p]
- [p]Raiders: Cavalry without charge skills like Xiahou Yuan, Guan Yu, etc.[/p]
- [p]Three tactic types: Hero-only, Soldier-only, and Army-wide. Hover for details.[/p]
- [p]Each hero has 100 tactic points limit. Right-click to equip/unequip.[/p]
- [p]Max 4 skills per loadout within 100 points.[/p]
- [p]3 recommended loadouts provided, or customize your own.[/p]
- [p]Each hero has unique tactics library.[/p]
- [p]Skill \[Tiger Cavalry Charge]: Now consumes 90% Strategy to summon 3 elite Tiger Cavalry that charge a target area (max 45s duration). Enemies hit suffer \[Tiger Cavalry Charge] effect (-20% Block Value, +5% melee damage taken, 20s).[/p]
- [p]Skill \[Leopard Charge]: Cooldown reduced to 90s. Orders a sweeping attack with min charge speed, +20% melee damage resistance, and +15% damage vs \[Tiger Cavalry Charge] targets (20s).[/p]
- [p]New Skill \[Summon Cao Ren]: Calls Cao Ren to fight alongside you.[/p]
- [p]New Hero Passive: Starts with 100% Strategy (regenerates over time). Gains Strategy on kills. If Cao Cao would die while Cao Ren is present, Cao Ren takes the hit instead (Cao Cao retains 35% HP).[/p]
- [p]New Army Passive: Heals out of combat. Damage is shared with nearby soldiers. +5% damage vs \[Tiger Cavalry Charge] targets. Killing such targets reduces \[Leopard Charge] cooldown by 5s.[/p]
- [p]Rage gain from hero/soldier hits reduced from 4%/0.4% → 3%/0.3%.[/p]
- [p]Skill \[Rapid Shoot]: Now costs 80% Strategy.[/p]
- [p]Skills \[Low Angle Fire]/\[High Angle Fire]: Duration increased from 10s → 20s.[/p]
- [p]Skill \[Reserve Horse]: Now activated with Z (dismounted).[/p]
- [p]New Skill \[Heal]: Restores 10/25 HP to soldiers/hero every 3s (50 HP to mount if riding, 15s duration).[/p]
- [p]Skill \[Rapid March]: Cooldown adjusted to 120s.[/p]
- [p]Increased base arrow damage.[/p]
- [p]Arc shot duration extended to 20s.[/p]
- [p]Increased army base armor.[/p]
- [p]Charge buff duration reduced from 25s → 20s.[/p]
- [p]Slightly reduced army base armor.[/p]
- [p]Skill \[Shadow Blade Jutsu]: Now costs 90% Strategy.[/p]
- [p]New Passive: Starts with 100% Strategy (regenerates). Gains Strategy on melee hits. After 10 melee hits, summons a shadow clone (max 3, 30s duration). (Disabled in Hero Duels/Training Grounds.)[/p]
- [p]Skill \[Dice of Fate]: Now costs 40% Strategy.[/p]
- [p]Reduced tent HP.[/p]
- [p]Slightly increased army base armor.[/p]
- [p]Skill \[Sprint]: Melee resistance +20% → 25%; Ranged resistance +35% → 40%.[/p]
- [p]Skill \[Marked Throwing Spears]: Now costs 50% Strategy.[/p]
- [p]New Passive: Starts with 100% Strategy (regenerates). Gains 3.6% Strategy per javelin hit (doubled vs marked targets).[/p]
- [p]Skill \[Lance Charge]: Now costs 70% Strategy.[/p]
- [p]New Passive: Starts with 100% Strategy (regenerates). Gains 2.5%/5% Strategy per lance hit on soldiers/heroes (doubled on kills).[/p]
- [p]Army Passive: \[Lance Charge] now applies Vulnerability.[/p]
- [p]Increased army base armor.[/p]
- [p]While crouched on camel: +15% damage resistance.[/p]
- [p]\[Javelin Throw] no longer interrupts normal attacks.[/p]
- [p]Chariots can now knock aside horses.[/p]
- [p]Removed 50% ranged damage reduction.[/p]
- [p]Slightly reduced chariot HP.[/p]
- [p]Skill \[Scythed Chariot]: Cooldown increased to 120s.[/p]
- [p]Skill \[Summon Elephant]: Cooldown reduced to 120s.[/p]
- [p]Increased banner max height to 8m.[/p]
- [p]Removed 20s cooldown reduction on missed \[Bolas].[/p]
- [p]Added max range to \[Bolas].[/p]
- [p]Reduced bonus damage from empowered shots after 5s without firing.[/p]
- [p]Skill \[Iron Chain]: Now costs 90% Strategy.[/p]
- [p]Skill \[Chain] (Q): Cooldown adjusted to 45s.[/p]