"Blood of Steel" Version Update Announcement – September 4th
[p]To ensure the game's stability and enhance overall service quality and user experience, "Blood of Steel" will undergo maintenance on September 4th from 08:00 to 10:00 (UTC+8). During this period, the game world will be temporarily closed, and game matchmaking will be disabled around 07:45. Additionally, comprehensive maintenance and backup of the account database will be performed. Please notice that the maintenance time may change based on specific work conditions. We kindly ask all players to plan the game time accordingly.[/p][p][/p][p]Update Content:[/p][p]1. Battle Technique Balance Adjustments:[/p][p]a. Added 4 new 60 Battle Technique Value skills:[/p]
- [p]Army Promotion (Archer): Increases soldiers' max HP by 5%. For every 5 enemies killed by the army, soldiers permanently gain 1% ranged attack (max 5 stacks). (Troop Battle Technique)[/p]
- [p]Army Promotion (Infantry): Increases soldiers' max HP by 5%. For every 5 enemies killed by the army, soldiers permanently gain 1% melee attack (max 5 stacks). (Troop Battle Technique)[/p]
- [p]Army Promotion (Cavalry): Increases soldiers' max HP by 3% and mount HP by 5%. For every 5 enemies killed by the army, soldiers permanently gain 1% mounted attack (max 5 stacks). (Troop Battle Technique)[/p]
- [p]Mount: Reduces damage taken by the hero’s mount by 10%. Summon mount skills refund 8% cooldown after use. (Hero Battle Technique)[/p]
- [p]Aim: After standing still for 2s, bow damage increases by 3% per second (max 3 stacks). Resets when moving.[/p]
- [p]Inspiration: For every 1000 damage dealt by the hero, triggers \[Quick Wit] (20% increased Strategy, Rage, and resources for 12s).[/p]
- [p]Quick Wit: For every 6 kills or hero defeats by the army, triggers \[Quick Wit] (20% increased Strategy, Rage, and resources for 12s).[/p]
- [p]Sharpshooter: Reduces ranged damage falloff for the army. Hero hits on enemies beyond 60m grant soldiers 1 stack of \[Inspire] (max 3 stacks; 4% ranged damage per stack for 8s).[/p]
- [p]Encourage: For every 3000 damage taken by the army, grants 1 stack of \[Encourage] (max 3 stacks; +10 armor per stack for 12s).[/p]
- [p]Spark: For every 3000 damage taken by the army, triggers \[Quick Wit] for the hero.[/p]
- [p]Throw: Increases throwing damage by 12%. Throwing skills refund 8% Strategy or cooldown after use.[/p]
- [p]Severe Wound: Dealing 300|120 damage to heroes|soldiers within a short time inflicts \[Severe Wound] (2 HP bleed per second for 15s).[/p]
- [p]Fighting Spirit: For each enemy defeated by the army, increases melee attack by 1% (max 10%) for 12s.[/p]
- [p]Reserve Strength: While out of combat, gain 1 stack of \[Reserve Strength] every 2s (max 5 stacks). Next melee attack deals 6% increased damage per stack.[/p]
- [p]Promotion (Archer): Increases hero’s max HP by 10%. For every 3 kills, permanently increases ranged attack by 2% (max 4 stacks).[/p]
- [p]Promotion (Infantry): Increases hero’s max HP by 10%. For every 3 kills, permanently increases melee attack by 1% and attack speed by 0.5% (max 4 stacks).[/p]
- [p]Promotion (Cavalry): Increases hero’s max HP by 5% and mount HP by 10%. For every 3 kills, permanently increases melee attack by 2% (max 4 stacks).[/p]
- [p]Lethal Mark: Removed the ranged attack increase effect.[/p]
- [p]Melee: Attackers gain 1 stack of \[Exhaustion] per hit (max 3 stacks; -2% attack per stack). If killed under this effect, the killer recovers HP based on stacks.[/p]
- [p]Assassination Expertise: Increases headshot and backstab damage by 6% for the army. Restores 3% of damage dealt as HP on headshots or backstabs.[/p]