"Blood of Steel" Version Update Announcement – October 23th
[p]To ensure the game's stability and enhance overall service quality and user experience, "Blood of Steel" will undergo maintenance on October 23rd from 07:00 to 12:00 (UTC+8). During this period, the game world will be temporarily closed, and game matchmaking will be disabled around 06:45. Additionally, comprehensive maintenance and backup of the account database will be performed. Please notice that the maintenance time may change based on specific work conditions. We kindly ask all players to plan the game time accordingly.[/p][p][/p][p]【New Content】[/p][p]1 .New Hero: The Persian Emperor Xerxes leads his Immortals into battle, unleashing arrow storms and converting enemies! Obtain the new hero for free via the "Hero Trial" event. After the event, he can be acquired using Silver Coins, Recruitment Orders, or Credits.[/p][p]2 .Competitive Battle Pass Update:[/p]
- [p]Pass Rewards: Caesar's Inheritance Hero Calpurnia & Wu Zetian hero skins with matching primary/secondary weapons, 4 soldier skins for Xerxes/Alexander/Godfrey/Saladin, and more.[/p]
- [p]Soldier Skin Returns: 24 selectable soldier skins, including 6 popular skins voted by players and 18 others.[/p]
- [p]Pass Crystal Store: Adds Lady Zhurong's soldier skins "Gold Fox Women Fighters" and "Toxic Fox Women Fighters".[/p]
- [p]"Hero Trial" is available for a limited time. Players can obtain the permanent hero "Xerxes" or 78,000 Silver Coins.[/p]
- [p]Direct-purchase heroes (excluding new and Legacy Heroes) are free-to-use during specified periods.[/p]
- [p]Double Rewards: Participate in 10v10 Legion battles during specified times for double Hero EXP, Player EXP, and Silver Coin earnings.[/p]
- [p]Additional rewards include the limited 2025 Mount & Blade Festival commemorative avatar, dynamic avatar frame, dynamic loading frame, Zhao Yun's event-limited skin "Phantom Thief · Kido", Halloween-themed back decoration "Trick or Treat", "Halloween Pumpkin", and more.[/p]
- [p]Optimized army skill layout for better usability frequency.[/p]
- [p]Improved controls: using certain skills now automatically cancels Dust Concealment and Shuriken.[/p]
- [p]Skill \[Shuriken Throw] Added Effect: While hidden, soldiers' shuriken become "Scatter Shot" (Shuriken damage -15%, fires 3 projectiles at once).[/p]
- [p]Skill \[Blade Rush]: Changed from +20% army damage during effect to +10% Attack, +10% Melee Damage Reduction, +50% Ranged Damage Reduction.[/p]
- [p]Army Passive \[Ninjutsu]: Lifesteal on melee headshots/backstabs increased from 15% to 20% of damage dealt.[/p]
- [p]Army Passive \[Ninjutsu] Added Effect: Soldiers replenish 1 Shuriken every 10 seconds (doubled out of combat). During \[Blade Storm], the hero gains 0.8% Strategy per weak point hit by the army.[/p]
- [p]Increased army base armor.[/p]
- [p]Skill \[Rapid March] Adjusted: Cooldown reduced from 120s to 90s. Melee damage taken during sprint reduced by 20%.[/p]
- [p]Optimized anti-cavalry mechanics.[/p]
- [p]Hero Passive \[Combat Archery] Adjusted: Stacks for ranged attack increase when hitting with repeating crossbow reduced from 6 to 3 layers.[/p]
- [p]Army Passive \[Solenarion Mastery]: Removed the effect where Lee Sung-gye and his army restore Strategy on ranged hits.[/p]
- [p]Fixed bug where skill \[Herbal Mist] displayed 40% Strategy cost but actually consumed 50%.[/p]
- [p]Skill \[Flying Crow Rocket] - \[Fire Bomb] Effect Adjusted: Creates a fire ring on impact dealing 5 damage per second. Burn duration increased from 10s to 25s.[/p]
- [p]Skill \[Flying Crow Rocket] - \[Thunder Bomb]: Increased base explosion damage and expanded the high-damage center radius to 2 meters.[/p]
- [p]\[Deadly Poison] Vulnerability Effect Changed: From taking extra damage from ranged attacks to: All damage taken increased by 10%. Duration increased from 15s to 20s.[/p]
- [p]Removed the double damage effect against enemies below 30% HP.[/p]
- [p]Army Passive \[Eye of Zandar] Added Effect: Killing a target with \[Deadly Poison] reduces \[Poison Bolts] cooldown by 2s. Army deals 10% increased ranged damage to poisoned targets.[/p]
- [p]Skill \[Replenish Fire Oil Bombs]: Strategy cost reduced from 60% to 50%.[/p]
- [p]Skill \[Shield Rush]: Strategy cost increased from 80% to 90%.[/p]
- [p]Passive \[Lesser Penetration]: Reduced damage to secondary targets hit by spear thrusts.[/p]
- [p]Adjusted skill \[Heavy Shield Formation]: Heavy Shield Infantry duration reduced from 30s to 25s.[/p]
- [p]Skill \[Victory Rush]: Strategy cost increased from 80% to 90%.[/p]
- [p]New Hero Passive: Hero starts with 100% Strategy (regenerates over time). Zhurong's army automatically replenishes 1 arrow every 10 seconds.[/p]
- [p]Skill \[Feral Rage]: Strategy cost increased from 20% to 30%.[/p]
- [p]Skill \[Summon Warhounds]: Strategy cost increased from 40% to 70%.[/p]
- [p]Soldier arrow capacity increased from 8 to 15.[/p]
- [p]Removed skill \[Replenish Arrows].[/p]
- [p]Adjusted \[Oil Pot] damage; it is no longer affected by \[Flame Terror] stacks. The lingering fire ring's damage reduced from 3 per second to 2 per second.[/p]
- [p]Skill \[Javelin Throw] cooldown reduced from 90s to 60s.[/p]
- [p]Increased Octavia's Strategy recovery per second.[/p]
- [p]Increased army base armor.[/p]
- [p]Increased army base armor.[/p]
- [p]Skill \[Dragging Strike]: Strategy cost reduced from 100% to 90%.[/p]
- [p]Army Passive \[Armor Mastery] Added Effect: Hero starts with 100% Strategy (regenerates over time). Strategy gain method changed from hero melee damage to: Hero | Soldier hitting targets grants 1.2% | 0.08% Strategy.[/p]
- [p]Skill \[Bestow Faith] Adjusted: Increases army Attack by 40% and Attack Speed by 4% for 10s. Duration resets each time Arthur defeats a target. Each enemy defeated by the army reduces \[Knight's Resolve] cooldown by 2s.[/p]
- [p]Skill \[Knight's Templar] Adjusted: The army dismounts for a final stand. Resets \[Sword of Kings] cooldown immediately. Increases army Melee/Ranged Armor by 60, grants a shield absorbing 120 damage, lasts 60s. (Soldiers trigger \[Stomp] before dismounting; effect removed if soldiers remount; warhorses leave the battlefield after knights dismount).[/p]
- [p]Skill \[Backup Horses] Added Effect: For 10s after use, reduces damage taken by hero & mount by 20%, and hero & soldiers slowly recover 120 HP.[/p]
- [p]Skill \[Armored Charge] Control Optimized: No longer requires target point; directly enters charge state. Added Effect: During charge, reduces damage taken by hero & mount by 15%.[/p]
- [p]Army Passive \[Iron Knight]: Cooldown reduction for \[Armored Charge] on successful lance hits changed from: Enemy Soldier | Hero hit reduced cooldown by 1s | 10s, to: Hero | Soldier hitting enemies reduces cooldown by 3s | 1s.[/p]
- [p]Hero Passive \[Taste of Blood]: Cooldown reduction for \[Manual Lance] on saber hit/kill increased from 8s to 10s.[/p]
- [p]Army Passive \[Noble Blood]: Strategy gain for Báthory using \[Manual Lance] changed from kill granting 10% to hit granting 3% (doubled on kill).[/p]
- [p]Skill \[Iron Reaper Cataphract]: Duration of increased damage against targets with \[Iron Chain Break Armor] reduced from 20s to 15s.[/p]
- [p]Skill \[Tiger Cavalry Break Formation]: Summoned Han Imperial Tiger Cavalry increased from 3 to 4. Strategy cost reduced from 90% to 80%.[/p]
- [p]Skill \[Summon Cao Ren] Added Effect: Cao Ren's attacks apply the \[Tiger Cavalry Charge] effect.[/p]
- [p]Increased army base HP.[/p]
- [p]Skill \[Poison Arrows] - \[Lesser Wound Poison]: Defense reduction duration increased from 10s to 12s.[/p]
- [p]Skill \[Sprint] Adjusted: Now costs 40% Strategy. Removed restriction preventing soldiers from using ranged weapons. Added Effect: 20% damage reduction for hero & mount and army.[/p]
- [p]Removed Hero Passive \[Horse Archery] effect where Xiahou Yuan gained 1.2% | 2.4% Strategy on mounted shot hit | kill. New Effect: Xiahou Yuan gains 3% Strategy when a target affected by Lesser Wound Poison dies.[/p]
- [p]Increased army base HP.[/p]
- [p]Skill \[Arrow Rain]: Strategy cost reduced from 30% to 25%.[/p]
- [p]Removed Army Passive \[Focused Shot] effect where Huang Zhong/Huang Wudie gained 2% | 4% Strategy on mounted shot hit | kill.[/p]
- [p]Hero Passive \[Steady Aim] Added Effect: Hero | Soldier hitting targets restores 1.6% | 0.16% Strategy.[/p]
- [p]Increased army base HP.[/p]
- [p]Increased skill \[Explosive Arrow] blast damage. Max targets hit by explosion increased from 6 to 8.[/p]
- [p]Army Passive \[Camel Riding]: Damage reduction for rider & camel while crouched increased from 15% to 20%.[/p]
- [p]Q Skill \[Supply Drop] Adjusted: Drops supplies on ground, healing allies within 7.5m for 6 HP every 3s for 60s (effect doubled out of combat).[/p]
- [p]Optimized skill \[Quicken Read] controls: Using this skill now adds a 1s CD to skills 1-4 to prevent accidental activation during quick inputs.[/p]
- [p]Basic Horsemanship: Damage taken by mounted heroes increased from 20% to 150%. Added Effect: If cumulative damage taken by hero & mount within a short period exceeds 150, significantly reduces horse movement speed for 15s.[/p]
- [p]Intermediate Horsemanship: Mounted heroes now require specific weapons to attack. Attack Speed reduced by 10%, damage dealt to heroes reduced by 25%. Some army skills cannot be used.[/p]
- [p]DiaoyuCheng: Added a path from the top level near the right spawn point leading down to a lower platform. The hollow staircase part is infantry-only (cavalry on horseback cannot pass). Some platforms extended outward for wider firing coverage.[/p]
- [p]Masada 6v5 Siege: Increased number of wall crossbowmen. Added deployable Shield Guard Camps for defenders to strengthen chokepoints before the flag.[/p]
- [p]Penghai Port 6v5 Siege: Reduced Attack and HP of defender NPC Shield Guard Camps.[/p]
- [p]Galilee 6v5 Siege: Added crossbowmen on platforms near points A/B to strengthen defense. Added mobile guard units for A/B. Added deployable Shield Guard Camps for defenders.[/p]
- [p]Bad Hombury 6v5 Siege: Removed some siege ladders to limit attacker routes. Added mobile guard units for A/B. Added archers on walls near B. Added deployable Shield Guard Camps for defenders. Added shields in some locations to protect trebuchet users.[/p]