Development Update
Hi Everyone,
This update is taking a little longer than our previous updates because we're adding a bit more new stuff than usual (thanks for being patient!). We're getting close! Here's another preview of some of the upcoming new stuff.
Last time we preview the 'click+drag' placement of roads. We are also adding a rectangle mode for click+drag placement to work with fields, orchards, cemeteries, and piers. Here's what it looks like:

We're adding a new viking unit which walks faster than normal vikings and instead of starting fires, they try to find your treasure rooms and steal your gold. If you can kill them before they get away you'll be able to recover the gold:

We'll post again when the update is ready for testing and feedback. In the meantime you can:
Until next time,
-Pete & Michael
This update is taking a little longer than our previous updates because we're adding a bit more new stuff than usual (thanks for being patient!). We're getting close! Here's another preview of some of the upcoming new stuff.
Rectangle Drag Placement
Last time we preview the 'click+drag' placement of roads. We are also adding a rectangle mode for click+drag placement to work with fields, orchards, cemeteries, and piers. Here's what it looks like:

New Viking Unit - Thief
We're adding a new viking unit which walks faster than normal vikings and instead of starting fires, they try to find your treasure rooms and steal your gold. If you can kill them before they get away you'll be able to recover the gold:

We'll post again when the update is ready for testing and feedback. In the meantime you can:
- Follow our developer page on Steam
- Chat with us on discord
- Follow on twitter (https://twitter.com/LionShieldGames)
Until next time,
-Pete & Michael