Development Update
Hi Everyone,
We wanted share some of the progress we’re making on the next update, we've got some pretty interesting changes coming up.
As mentioned earlier, we're upgrading core parts of the game to better support AI rival kingdoms and we want to release these upgrades as they become ready. For example, in the last update (Infrastructure II) we upgraded the map generation. In this coming update, we'll be upgrading how armies work. You'll be able to click+drag select them, load them on transport ships, send those ships to a new landmass and unload them (ship art is not final):

We're also introducing click and drag placement for placing certain building types like roads, aqueducts, and castle walls. It especially makes creative mode more fun. Here's a preview of where that's at:

We'll also be extending this to support click+drag for other stuff like designating tiles for chopping.
Lots more interesting stuff in store as well, we'll make another announcement later on when this update is ready for beta testing and feedback!
Until next time,
-Pete & Michael
We wanted share some of the progress we’re making on the next update, we've got some pretty interesting changes coming up.
Troop Transports
As mentioned earlier, we're upgrading core parts of the game to better support AI rival kingdoms and we want to release these upgrades as they become ready. For example, in the last update (Infrastructure II) we upgraded the map generation. In this coming update, we'll be upgrading how armies work. You'll be able to click+drag select them, load them on transport ships, send those ships to a new landmass and unload them (ship art is not final):

Click and Drag Placement
We're also introducing click and drag placement for placing certain building types like roads, aqueducts, and castle walls. It especially makes creative mode more fun. Here's a preview of where that's at:

We'll also be extending this to support click+drag for other stuff like designating tiles for chopping.
Lots more interesting stuff in store as well, we'll make another announcement later on when this update is ready for beta testing and feedback!
Until next time,
-Pete & Michael