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Kingdoms and Castles News

Hotpatch - version 120r4

  • Tweak dragon difficulty
  • Improve doctor healing algorithm to work better on large cities
  • Fixed case where ship could get an invalid building destination
  • Added wage information to building info highlight in the build menus
  • Improved text readability on Steam Deck
  • Fixed building info highlight going off screen on Steam Deck

Hotpatch - Version 120r3:

  • Better messaging when manors are out of charcoal and very unhappy
  • Siege dragons don't clump up so much
  • Restored spawning of the small dragons
  • Fixed issue where vikings could steal gold after being killed
  • Fixed weird behavior with the 'random' check mark for spawning AIs in map select
  • Fixed visual issue where fishmongers showed in some cases they were search for wheat, even though they actually weren't

Development Update

Hi Everyone,

We've got another update on the way! Based on your feedback and ideas, it will feature some much requested new buildings. Here's a preview of two of them:

[h3]Large Quarry[/h3]
A 3x3 building that sits on top of a stone deposit. Produces more stone than two quarries, but requires more workers and needs tools to function. Good for boosting mid to late game stone production.


[h3]Large Charcoal Maker[/h3]
A 2x2 building that produces more charcoal than 4 small charcoal makers, but requires more workers and has a higher up front construction cost.


We'll have more to preview soon!

Until next time,
- Pete, Michael & Sam

Hotpatch - Version 120r2

  • Changed cart and transport ship behavior to not drop resources on the ground if the drop off storage is full. Instead the goods will stay on the ship or cart.
  • Changed oculus controllers select action to use "A" button instead of trigger
  • Added Mixed Reality Motion controller SteamVR bindings
  • Added Vive Cosmos controller SteamVR bindings
  • Added missing translation for VR orbit tutorial
  • Improved VR pivot pointer visuals when very close to the ground
  • Fixed issue where you couldn't put troops on ships in VR (changed VR unit selection to select action and movement to be cancel action - on Vive this means separate triggers)
  • Removed VR controller vibration during movement tutorial
  • Updated VR pivot mode to be easier to keep active while gripping

VR Support - Now Available

VR Support is now available!

If you want to play in VR mode, just plug in your headset and start up SteamVR and the game will automatically launch into VR mode. SteamVR must be running first for the game to detect you want to start in VR. You can start a new game or play an existing one. Note that performance in VR can be an issue depending on the city size and your computer's specs.

It's a pretty neat feeling to watch dragons fly by or stand in your city in VR. You can zoom out and build your city from above, or shrink down and view things from the perspective of a villager.



Thanks to everyone who tested VR support!

If you don't have a VR headset or you don't want to play in VR, don't worry! This is a completely optional way to play.

[h3]Why VR?[/h3]
VR Support was promised as a stretch goal during our original crowd-funding campaign for the game. It is important to us to follow through and this marks the fulfillment of all our crowd-funding stretch goals. Thank you so much for coming with us on this journey!

[h3]What's next?[/h3]
We've got another gameplay related update in the works. More news on that soon!

Until next time,
-Pete, Michael, and Sam