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Kingdoms and Castles News

Hotpatch - Version 120r2

  • Changed cart and transport ship behavior to not drop resources on the ground if the drop off storage is full. Instead the goods will stay on the ship or cart.
  • Changed oculus controllers select action to use "A" button instead of trigger
  • Added Mixed Reality Motion controller SteamVR bindings
  • Added Vive Cosmos controller SteamVR bindings
  • Added missing translation for VR orbit tutorial
  • Improved VR pivot pointer visuals when very close to the ground
  • Fixed issue where you couldn't put troops on ships in VR (changed VR unit selection to select action and movement to be cancel action - on Vive this means separate triggers)
  • Removed VR controller vibration during movement tutorial
  • Updated VR pivot mode to be easier to keep active while gripping

VR Support - Now Available

VR Support is now available!

If you want to play in VR mode, just plug in your headset and start up SteamVR and the game will automatically launch into VR mode. SteamVR must be running first for the game to detect you want to start in VR. You can start a new game or play an existing one. Note that performance in VR can be an issue depending on the city size and your computer's specs.

It's a pretty neat feeling to watch dragons fly by or stand in your city in VR. You can zoom out and build your city from above, or shrink down and view things from the perspective of a villager.



Thanks to everyone who tested VR support!

If you don't have a VR headset or you don't want to play in VR, don't worry! This is a completely optional way to play.

[h3]Why VR?[/h3]
VR Support was promised as a stretch goal during our original crowd-funding campaign for the game. It is important to us to follow through and this marks the fulfillment of all our crowd-funding stretch goals. Thank you so much for coming with us on this journey!

[h3]What's next?[/h3]
We've got another gameplay related update in the works. More news on that soon!

Until next time,
-Pete, Michael, and Sam

Development Update - VR Beta Available


Hi Everyone,

The VR mode beta is now available on the next-version-preview branch for testing! Here's how to try it out:
  • Right click on the game in the steam library
  • Click properties, then choose betas
  • Choose the next-version-preview branch

Then fire up your VR headset, turn on SteamVR, then launch the game and it will automatically enter VR mode. You can start a new game, or load and play any city in VR! Although note that performance can be an issue in larger cities and is dependent on your computer's specs.

We've got support for the Valve Index, HTC Vive, and Meta Quest. Generally just about any VR headset that is compatible with Steam VR should work.

If you don't have a VR headset or you don't want to play in VR, don't worry! This update won't impact you - it's a completely way to play.

Why VR? - VR Support was promised as a stretch goal during our original crowd-funding campaign for the game. We want to follow through and make good on that promise.

Let us know if you find any bugs and any other feedback here in the forums, on discord, or at [email protected]!

-Pete, Michael, & Sam

Hotpatch - Version 119r4

  • Fixed issue where catapults wouldn't auto target gates
  • Fixed issue where catapults in water couldn't be damaged by melee units
  • Fixed issue where catapults could persist from an old save into a new world
  • Fixed drag selecting picking up enemy/neutral units as well
  • Fixed rare issue where AI could block their river with a bridge
  • Fixed issue where AI wouldn't build piers very often

Hotpatch - version 119r3

  • Fixed case where gate would disappear if a dragon destroyed an archer tower on top of it.
  • Fixed rare case where a transport cart error (possibly caused by mods) would cause a map to not load
  • Small performance improvements for some maps