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Dota 2 Update - March 11th, 2022

- Game State Integration now requires the command-line option "-gamestateintegration" to function. This is because there can be a per-frame performance impact to using game state integration.

DPC Spring Tour & Fantasy Kickoff



The brief interlude following last season's Regional Finals introduced both Primal Beast and the 7.31 Gameplay update to the world, and while players are still exploring the new-meta landscape, it's time for Dota's top talent to face off and show the rest of us how it's truly done.

Tune in as the DPC Spring Tour kicks off on March 14, sparking action across the globe as teams battle through Regional Leagues to earn their spot in the Spring Major. All are eager to reach the next leg of the Tour on a high note, with budding dreams of qualifying for The International, which looms further beyond.

[h2]Spring Tour Fantasy Lineups[/h2]
Fantasy for the DPC Spring Tour is now available, ready to help plug you directly into the pro scene from the Spring Tour's very first game. Featuring a new distribution of rewards, this season guarantees you’ll haul something home just by playing — so open your first card packs today and set to planning your preferred regional rosters in preparation for next week's start of play.

[h3]Fantasy Reward Changes[/h3]

Instead of 1/2/3 Fantasy Levels going to the top 50%/25%/10% percent in each period, now players will earn 1/2/3/4 Fantasy Levels if they're in the top 100%/50%/25%/10%. Every 4th Fantasy Level will earn you a new DPC Lineage treasure (coming soon), and all other levels reward you with shards. Make sure to set your roster each week for guaranteed rewards.

[h3]Fantasy Rules Recap[/h3]
If you're new to Fantasy or just need a refresher, here's a recap before you unpack your cards and play. You can also check the How to Play breakdown in the FANTASY section of the client for full details.

The Basics
For each weeklong period, fans set a Fantasy roster made up of two Core Player Cards, one Mid Player Card, and two Support Player Cards. Player Cards on a roster score Fantasy points based on how well they perform in that period's matches. Silver & Gold Cards have stat bonuses that earn more points.

Player Card Packs
All players have been granted 10 starter packs claimable on the DPC menu under the Watch tab. Additional Player Card Packs can be earned daily by winning a game of Dota. Team Packs will be available for purchase directly from the PLAYER CARDS tab in the WATCH section as teams submit their Supporters Club bundles in the near future.

When you open a pack you'll receive player cards from the specific region you have selected.

Regional Fantasy
Each DPC region is its own Fantasy league with its own player cards and unique lineup. You may choose to participate in multiple regional leagues, and you will earn Fantasy Levels based on your best fantasy league performance for the period. For instance, if you place in the top 10% of one league and the top 50% of another, you will receive the points for the top 10% placement. Region rewards do not stack.

At the end of each period, you will earn levels based on the Fantasy points for that period. Rewards will be unlocked based on your current overall Fantasy Level.

Scoring Matches
All Division I matches during the Spring 2022 Tour are eligible for Fantasy play. The highest scoring two games of a best-of-three count towards a player's score. If a team plays more than one series during a period, only their highest-scoring series will count.

[h2]EEU Regional Tour Postponement[/h2]
As the terrible suffering caused by the war in Ukraine unfolds, we do not see a way that the Eastern European DPC league can happen as envisioned for the foreseeable future, and it was with much regret that we recently had to postpone the Spring Tour in one of the community's most vibrant and storied regions. Given these circumstances, Epic Esports Events proactively reached out to us to give up their rights to the EEU DPC so that players, teams, and the community can focus on safety and security.

Some EEU players have also recently contacted us asking for the league to continue. At this time, we don't believe that is possible; however, we are engaging directly with all of the teams and players in the league to see what their individual situations are and whether there might be ways that we could proceed.

Dota is inextricably a global game. The very name of The International itself is testament to a shared celebration of sport that connects people of every nation into a singular community of passionate fans. Our goals with the tournament and the DPC as a whole have always been focused on showcasing the enormous power of this human connection that thrives on participation from all parts of Dota fandom.

We sincerely hope that we will be able to go back to bringing an international audience together again in the future and more than all we wish for our friends in the affected regions to be safe.

Dota Plus Update — Spring 2022



As spring winds arrive to help break winter's final grip, it's time to welcome a new seasonal Dota Plus update — ushering with it new Plus features arriving from the latest Battle Pass, updated seasonal quests and guild rewards, and an all-new treasure to explore.

[h2]Assistant Features[/h2]
Joining stack and pull timers, Dota Plus now includes a Rune Spawn Indicator, which you can see when pressing Alt. In addition, the Plus Neutral Item Upgrade Recommendations have also been promoted to a core Plus feature, helping you keep track of neutral items in your team's stash that might better fit your hero than your current choice.

[h2]Dota Plus Seasonal Treasure[/h2]
The Spring 2022 Seasonal Treasure is here and available for purchase with shards. Exclusive to Dota Plus members, this treasure features all new sets for Axe, Omniknight, Lion, Anti-Mage, Grimstroke, Kunkka, Death Prophet, and Winter Wyvern. There's also a chance to unlock Leafy the Seadragon courier, who swims in bearing random prismatic and kinetic gems.

[h2]Updated Seasonal Quests & Guild Rewards[/h2]
Today’s update also comes with a new set of Dota Plus quests to shore up your shard stash for new relics and the Seasonal Treasure — offering up to 115,200 shards over the course of the season. Guild rewards have also been updated, making new emoticons, sprays, and chat wheels available to high-scoring guilds.



Guild Tier

Rewards



Silver


  • Emoticon - rapier
  • Emoticon - spin
  • Emoticon - whoahahah



Gold


  • Spray - Legion Commander Winner
  • Spray - Mireska Wow
  • Spray - Tidehunter Thumbs Up



Platinum


  • Chat Wheel - "There is nothing that can stop this man!"
  • Chat Wheel - "А ну-ка иди-ка сюда. А вот все. Все."
  • Chat Wheel - "再见了宝贝儿!"

Dota 2's Techies receives more tweaks just days after Primal Beast update

It wasn't long ago that we were reporting on Dota 2's Primal Beast update, which brought with it all kinds of madness. Even so, a new patch has been released just five days later that further tweaks characters and items, including more adjustments to Techies, who was subject to a significant rework in the Primal Beast update.


It's never a good sign when a character is patched again so soon, but that's what happened with Dota 2's Techies hero. Patch 7.31b sees Techies' new Sticky Bomb attack be modified already, and it now causes a slow effect on enemies caught in the attack's radius. This might seem like good news for Techies players, but it comes amidst a slew of more general changes to the cart-laden fiends.


The dynamic duo's Blast Off! ability now deals damage based on their current health when using the ability, rather than maximum health as it stood before. The overall amount of self-damage you take when using the ability has also been decreased by 15% at each level. And the cooldown of Blast Off! has been reduced, meaning that it can be used faster, but the damage it deals to enemies has likewise decreased, too.


Read the rest of the story...


RELATED LINKS:

Dota 2 patch 7.81 Techies rework ditches Stasis Trap for Sticky Bombs

Dota 2's Primal Beast is going to pummel everyone, including your own team

Dota 2 games are being interrupted and fans think Primal Beast is on the way

7.31b Gameplay Update

GENERAL


  • Mana cost reduction now stacks diminishingly



NEUTRAL ITEMS


  • Brigand's Blade: Bonus Damage per missing HP is now physical instead of magical



ITEMS


  • Boots of Bearing: Endurance unslowable duration reduced from 2s to 1.5s
  • Orchid Malevolence: Now requires a 300 gold recipe (Bloodthorn total cost also increased by 300)



HEROES

  • Batrider: Sticky Napalm Shard now has a 50% chance of applying Sticky Napalm on attack
  • Batrider: Flaming Lasso Mana Cost decreased from 175/200/225 to 150/175/200
  • Batrider: Movement Speed increased from 300 to 310
  • Batrider: Level 15 talent +25 Movement Speed reduced to +20

  • Huskar: Agility reduced from 13 + 1.6 to 10 + 1.5
  • Huskar: Inner Fire Cooldown increased from 14/13/12/11 to 17/15/13/11
  • Huskar: Level 15 Talent +5 Burning Spears DPS reduced to +4

  • Lina: Agility Growth increased from 2.1 to 2.4
  • Lina: Intelligence Growth increased from 3.7 to 3.8
  • Lina: Light Strike Array Damage increased from 80/130/180/230 to 100/150/200/250
  • Lina: Laguna blade manacost reduced from 250/400/550 to 150/300/450

  • Lone Druid: Spirit Link attack speed bonus decreased from 16/34/52/70 to 16/32/48/64
  • Lone Druid: Spirit Link Shared Armor reduced from 10/15/20/25% to 8/12/16/20%
  • Lone Druid: Level 15 talent -10s Savage Roar Cooldown decreased to -8s

  • Lycan: Summon Wolves damage reduced from 24-28/32-36/40-44/48-52 to 17-20/23-26/29-32/35-38
  • Lycan: Summon Wolves Shard wolf damage reduced from 48-52 to 35-38

  • Meepo: Agility Growth decreased from 2.4 to 2.2
  • Meepo: Level 10 Talent +6 Strength no longer applies twice to Clones

  • Morphling: Base Move Speed increased from 280 to 285
  • Morphling: Turn Rate improved from 0.6 to 0.7

  • Naga Siren: Rip Tide hit threshold increased from 5 to 6
  • Naga Siren: Rip Tide now triggers on Naga and all of her illusions every 6 attacks from Naga and her illusions combined (enemies hit by multiple rip tides only receive 1 instance of damage)
  • Naga Siren: Rip Tide Damage decreased from 40/50/60/70 to 40/45/50/55
  • Naga Siren: Level 10 Talent +20 Rip Tide Damage increased to +30

  • Puck: Base Mana Regen increased from 0 to 0.5
  • Puck: Turn Rate increased from 0.8 to 0.9
  • Puck: Waning Rift Max Distance increased from 300 to 400

  • Pudge: Flesh Heap is no longer Dispellable
  • Pudge: Flesh Heap cooldown decreased from 30/25/20/15 to 20/18/16/14
  • Pudge: Flesh Heap duration rescaled from 7 to 5/6/7/8
  • Pudge: Flesh Heap mana cost decreased from 50 to 35/40/45/50
  • Pudge: Level 25 Talent +1.5 Flesh Heap Stack Str replaced with 1.6x Flesh Heap Stack Str and Damage Block bonuses

  • Riki: Blink Strike mana cost increased from 50 to 50/55/60/65
  • Riki: Base Move Speed reduced from 320 to 315
  • Riki: Sleeping Dart Shard Sleep duration reduced from 4s to 3s

  • Storm Spirit: Electric Vortex Cooldown reduced from 22/20/18/16s to 20/18/16/14s

  • Terrorblade: Metamorphosis cooldown reduced from 155s to 150s
  • Terrorblade: Reflection radius increased from 475 to 500
  • Terrorblade: Conjure Image Illusion Damage taken reduced from 320% to 300%

  • Tiny: Grow bonus armor reduced from 12/18/24 to 10/15/20
  • Tiny: Grow Tree Bonus Damage decreased from 50% to 40/45/50%
  • Tiny: Level 15 talent decreased from +50% Grow Bonus Damage With Tree to +40%

  • Undying: Tombstone Zombie Damage reduced from 44-48 to 33-36

  • Techies: Blast Off! now deals self damage based on Techies' current HP, rather than max HP
  • Techies: Blast Off! self damage decreased from 50/45/40/35% to 35/30/25/20%
  • Techies: Blast Off! enemy damage decreased from 275/350/425/500 to 200/300/400/500
  • Techies: Blast Off! cooldown decreased from 45/40/35/30 to 39/36/33/30
  • Techies: Sticky Bomb explosion now slows enemies within the explosion radius by 15/25/35/45% for 2 seconds
  • Techies: Level 20 talent +100 Sticky Bomb Damage replaced with +125 Sticky Bomb Latch/Explosion Radius
  • Techies: Reactive Tazer Disarm duration rescaled from 3 to 2.4/2.7/3.0/3.3s

  • Zeus: Heavenly Jump now deals 20/50/75/100 damage
  • Zeus: Heavenly Jump now grants vision before applying the slow/damage