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Dota 2 Update - January 27th 2020

* Fix quickcast bindings both neutral items and TP

True Sight World Premiere — The International 2019



Join the pros who battled in The International Grand Finals — World Champions OG and runners-up Team Liquid (now the newly-dubbed Nigma) — alongside a live theater audience in Berlin, Germany on January 28th for the world premiere of True Sight: The International 2019.

OG made history in Shanghai last August by successfully defending their hold on the Aegis of Champions, becoming not only the first team to win The International in back-to-back years, but the first ever to carve their names into the Aegis for a second time.

Now, fans from around the globe can tune in live — right here on Steam or on Twitch — on Tuesday, January 28th at 7:00 p.m. CET to see exactly how the story unfolded, as the teams themselves relive the epic journey at the world premiere event hosted by Grand Finals casters ODPixel and Fogged — and joined by The International broadcast stalwarts Kaci and Slacks.

Dota 2 Update - January 24th 2020

* As a result of the experimental dota_camera_alternative option that has been in testing since summer, we’ve adjusted the default camera position. The console command “dota_camera_legacy 1” will adjust your settings to match the old camera if you prefer it.

New Bloom Treasure



Just in time for Lunar New Year and the Rat's time in the cyclical place of honor, the Treasure of Unbound Majesty is now available.

Packed full of sets for Drow Ranger, Visage, Undying, Storm Spirit, Dazzle, Kunkka, Arc Warden, Dark Willow, and Rubick, this treasure also includes the chance to unbox a rare Puck set, very rare Legion Commander set, or an extremely rare Templar Assassin set.

Available for $2.49 in the Dota 2 store, you can claim one of these treasures as a gift for completing the New Bloom rewards line—which also unlocks this year's seasonal New Bloom Celebrations and giftable spins on the rewards wheel.

Dota 2 Update - January 16th, 2020

- We’ve removed variability in the amount of MMR you gain or lose from a match. This means that there will no longer be matches that give results like +10/-40.

- Instead of matches giving 25 MMR, solo games will now give 30 MMR and party games will now give 20 MMR. We have more confidence in the impact of a player on the game when they are solo compared to in a party, and thus we are willing to move a player’s MMR faster/slower depending on that.

- We have removed the Fast/Slow queue and replaced it with Ranked Roles and Ranked Classic. To play in Ranked Roles you need to earn Role Queue games by playing matches while selecting all roles--this is unchanged from before. Ranked Classic has replaced the Slow Queue, and it does not let you select roles. We are making this change because the slow/fast queue concept has not been successful in producing good quality games. The end result was slow queue waiting a little bit longer, and then forcing very bad quality matches on the entire player pool. We think it’s a fair requirement to enforce that if you want to have the advantage of playing a specific role, you have to contribute to the matchmaking system by sometimes playing other roles, or just queue role-less as in previous years.