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Update 1.0.1

Hey golfers!


This update fixes a number of issues and adds some quality of life features. Thank you for your continued feedback, we really appreciate it.




[h2]Changelog[/h2]

General
- Added play order setting for hot seat
- Added ping to server browser
- Added button to close lobby and prevent people from joining
- Added option to automatically show scoreboard after finishing hole
- Added support for LiveSplit when using -livesplit launch command
- Added button to unsubscribe workshop maps to map selection screen
- Added option to select between Window, Fullscreen Window and Fullscreen mode
- Added simple VR-Keyboard for entering lobby name and password, this will receive further updates
- Improved performance when playing in huge lobbies
- Improved performance of custom assets on large maps
- Improved memory footprint and loading time of inventory system
- Fixed upload of alternative and VR leaderboards on VR Classic
- Fixed issue with recommended settings overwriting default settings
- Fixed freeze when striking milliseconds after spawn on Pirates Cove
- Fixed issue where swapping between golf ball and spectator triggered a voxel recalculation
- Fixed billiard skin not randomizing correctly
- Fixed lobby names not being saved
- Fixed hot seat players getting stuck in a hole
- Fixed some issues related to closing menus
- Fixed scoreboard always showing the playing-marker on last hole
- Fixed lobby moving people into the wrong team after finishing a map
- Fixed wrong camera orientation of spectator in gravity zones and on spawn

Editor
- Added Master Light to the Lights category, this light can be used to create different light shapes, e.g., point light, spotlight, etc.
- Added option to Events to make them spherical
- Added default option to rotators to update only when visible
- Added ability to show and open map backups
- Changed multiplayer editor to be invite only
- Fixed issue where names of local assets and blueprints are not displayed
- Fixed postprocess volumes not being replicated
- Fixed planets not being replicated
- Fixed sound objects not being replicating
- Fixed foliage not being replicated
- Fixed voxel terrain not being replicated
- Fixed editor menu having a wrong scroll position after reopening
- Fixed some objects having wrong textures
- Fixed some objects having wrong snap points
- Fixed issues of having multiple menus open at the same time
- Fixed issue where a master transformer loses its settings
- Fixed broken master transformer after being moved
- Fixed mines template always reverting to voxel terrain
- Fixed mouse wheel not working correctly on snap points
- Fixed visibility of force fields getting reset
- Possible fix for clients having wrong lighting after joining