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Golf It! News

Update 0.8.2.1

Update 0.8.2.1:

- Added option to open/close server from inside the lobby to allow/stop new players from joining
- Added option to enable/disable sound events to be played from the start after loading the map
- Fixed custom assets saving incorrectly in the editor. Resaving maps using custom assets will result in lower file size and faster load times
- Fixed text chat not auto-scrolling correctly on longer messages
- Fixed credits causing soft-lock
- Fixed map name not being visible in the lobby for clients

Update 0.8.2

We are happy to announce that Golf It! is now available for MacOS. Finally, it doesn’t matter if you wanna play it on Windows, Linux or Mac – we can all golf it together. As always, we are happy about your feedback.



For now, M1 processors are not tested and therefore not officially supported.

[h2]New Assets[/h2]
UnknownMaster21, longtime power user and moderator, created over 600 new lane pieces and made them available for everyone. You can find them inside the “User Content” folder of our editors asset browser. Thanks again UnknownMaster21 for your awesome contributions!



[h2]What’s next: User Interface[/h2]
Over the last couple of years Golf It! significantly grew in every aspect. But, as so often, our initial concept of a user interface doesn’t handle all the new stuff gracefully. Therefore, it’s time for a substantial rework.
Over the next couple of weeks, we’ll work on improving the user experience, by updating every single interface. If you want to follow the development, join our Discord Server: https://discord.gg/perfuse Every now and then we’ll post a sneak peek and listen carefully for your feedback.

[h2]Roadmap[/h2]
Our next stops are:
  • UI Overhaul
  • Editor 2.0
  • New Theme

If you would like to have a complete list of bugs, features requests and our public roadmap, please have a look on our Trello board: https://trello.com/b/TMbUwmxZ/golf-it

Take care,

Team Perfuse Entertainment

[h3]Changelog[/h3]

[General]
- Added support for MacOS 11
- Added 5 new achievements
- Added new Hole in One only game mode
- Added individual and server time at the end of each map
- Updated putter swing mechanic to be more consistent
- Updated stroke and timer UI
- Updated engine version to 4.26
- Updated all maps to fix various lightning and gameplay issues
- Updated hard mode to include simulation mode
- Fixed surrender on local play
- Fixed surrender on race mode
- Fixed metallic reflections appearing black
- Fixed option “random favorites” not showing up when changing maps
- Fixed scoreboard not scrolling correctly when playing on maps with more than 18 holes
- Fixed issues opening chat in lobby

[Editor]
- Added 600+ new lanes from UnknownMaster21
- Added lava planes
- Added gate and circular goals without borders
- Added ability to rotate pipes
- Added ability to enable/disable goal pole collision
- Added ability to enable/disable a goal setting to only allow players to enter when on a specific hole
- Added ability to enable/disable resetting
- Added special debug trails when playing in editor
- Added alternative options for curved, walled lanes
- Updated user content section to feature folders
- Updated pivot points for some assets
- Fixed long workshop descriptions cutting of
- Fixed duplication of custom assets triggering twice
- Fixed event reset not moving its collision volume

[VR]
- Added VR-ability to kick
- Updated VR spawn position logic
- Updated VR controller setup
- Fixed some events not working in VR

0.8.1

- Added option to surrender the current hole
- Added ability to add maps to favorites
- Added random favorite option to the random map select
- Added ability to redownload preview images from the workshop
- Added kick protection for 90 seconds after starting a match
- Added “Flip Mesh” in the importer
- Added “Flip Normal” in the importer
- Added manual diffuse and normal select in the importer
- Added pivot point modifier in the importer
- Added transform event for golf balls
- Improved game load times by splitting up all editor elements from load
- Improved brightness on Pirates Cove and Winterland
- Improved controller handling logic in VR
- Updated lobby play view logic
- Fixed audio thread not initializing during game start (Sound Wave Particle temporary changed)
- Fixed broken sounds loop when having muted music
- Fixed new players having black golf balls without names
- Fixed lobby view camera being visible
- Fixed some sounds not getting triggered via events
- Fixed final score not being colored correctly
- Fixed VR-Debug symbols getting drawn
- Possible fix for steam inventory getting unloaded
- Possible fix for some events not getting triggered in VR

// Hotfix
- Fixed imported assets not saving correctly on custom maps
- Fixed par coloring not working for all players
- Fixed cliffs not appearing in Pirates Cove editor menu

Update 0.8



We are happy to announce that Golf It! finally goes VR. Today’s update unlocks the option to launch Golf It! in VR when hitting the play button. You will be able to play together with friends, even if they are not playing in VR.

Have fun, exploring our official and community made maps from a completely new perspective.



[h2]Which VR devices are supported?[/h2]

Theoretically you can use every device supported by SteamVR and OculusHMD, but we haven’t got the chance to test every device yet.

Supported devices:
  • HTC Vive, Pro and Cosmos
  • Valve Index
  • Oculus Rift
Not yet tested:
  • Oculus Quest 1 / 2
  • Oculus Rift S


[h2]What else?[/h2]

To provide an enjoyable VR experience we massively improved the performance of Golf It!. All the implemented improvements affect both, VR and non-VR, as well as custom and official maps.

[h2]Roadmap[/h2]

In the next couple of weeks, we will focus on your feedback and pushing necessary adjustments. Our next stops are:
  • Mac support
  • Enhancing the editor
  • Completely new theme


[h2]Our Discord[/h2]

If you want to get in contact with the rest of the Golf It! community and the devs, please enter our Discord Server: https://discord.gg/perfuse


Take care,

Team Perfuse Entertainment


[h3]Changelog[/h3]

- Added VR
- Added map designed to get into VR
- Added new water visuals
- Added ability for cannons to be influenced by gravity
- Added additional leaderboards
- Added random map selection
- Added steering options to the event system
- Improved performance across all official maps
- Improved loading process of custom maps massively
- Improved assets resulting in better performance on custom maps
- Improved initial game startup time
- Improved multiple Jade Temple lanes
- Improved network code to minimize timeouts
- Improved network communication to reduce data packages
- Improved UI performance, especially the scoreboard
- Improved chat visuals
- Fixed a few issues related to canons
- Fixed multiple issues related to chat
- Fixed several networking errors
- Fixed camera issues inside gravity areas
- Fixed multiplayer issues when playing in editor
- Fixed issues with post processing sharing data

[h3]Hotfix 0.8.0a:[/h3]

- Added vr putter getting slightly transparent if you are not allowed to hit
- Fixed crash on Rift when hitting the ball
- Fixed events not resetting in the editor
- Fixed spawning inside gravity fields will not apply gravity correctly
- Fixed Cloud FX using wrong LOD
- Fixed multiple FX using wrong draw distance
- Fixed some vr controllers not attaching correctly

Update 0.8.pre2

Hotfix and preperation update 0.8.pre2

- Added around 200 new assets for the edtior under Packs/Mediterranean Ruins
- Added 2 Hats, 9 Trails and 9 Skins
- Added ability to open backup maps from within the game
- Classic mode has no reset penalty by default now
- Hard mode has simulation mode by default now
- Fixed a few multiplayer issues in the editor
- Fixed broken tangents issues in the importer
- Fixed multiple crashes during map change
- Fixed issues with free cam
- Fixed Blueprints/Collections appearing in map selection window
- Fixed post process volumes sometimes sharing and overwriting data
- Fixed various smaller issues and improvements
- "Restart Map" button now works on custom maps (will require reloading of the map)
- Various small performance improvements

Hotfix 15 Dezember 2020

-- Fixed issues with Dynamic Lanes
-- Fixed wrong displayed name in Hotseat mode
-- Fixed names of new assets overwriting older ones from Jade Temple and Pirates Cove
-- Possible fix for infinite map loading issue
-- Nerfed timing and optics of multiple trails obstructing the view for other players
-- Slightly updated cannon logic for all future placed cannons
-- Various smaller fixes