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Golf It! News

Update 0.6.0

Here they are - persistent lobbies!

Engine Update


Finally, we had the chance to update our engine to Unreal Engine 4.19. Updating to a newer version enables a bunch of new techniques and performance improvements, which will contribute to our next updates. Performing such a huge update – we actually skipped 3 major versions - takes a lot of time, which results in a smaller changelog this time.

Persistent Lobbies


The first positive impact of 4.19 is, that we’ve finally managed to implement persistent lobbies. This allows you to stay in a lobby with all your buddies after finishing a map.

What's comming next


The new theme we are working on for several month is almost asset complete, which means that we are currently putting everything together into an official map. We still can't provide any estimation about the release date. Other planned features:
- VR Support
- Mac & Linux support
- Expanding the Eventsystem
- Better Controller Support
- Keybindings

Our Discord


If you wanna get in contact with the rest of the Golf It community and the devs, please enter our Discord Server: https://discord.gg/TQqpYgR


Take care,

Christian & Jonas


Changelog


- Added 23 new flag trails
- Added marker to free cam to improve navigation
- Added water planes to master transformer and events
- Added text feed if a player holes out
- Added new videos to the HowToPlay section
- Added new default materials to the custom asset importer
- Added ability to scrap legendary items

- Updated engine version from 4.15 to 4.19
- Updated lobby systeme to be persistent
- Updated flag rarity from special to uncommon
- Updated cannon visuals slightly
- Updated cannon logic for every newly placed cannon
- Updated importer to use 2 different tangent calculations (more to come)
- Updated postprocessing on some maps

- Fixed editor issue where out of range objects would interfere in the selection of other items
- Fixed editor issue where objects scale to 0 and get unselectable
- Fixed scoreboard displaying wrong colors with more than 18 holes
- Fixed teleporter not setting primary exit during map load
- Fixed sound loops not playing
- Fixed cannons having network issues
- Fixed some issues with item scrapping

- Reduced network load of the editor
- Various smaller fixes in game and editor

Yet Another Update

Represent your Team in Golf It!



Country Flags


For each team perticipating the soccer world cup we've implemented a flag. Flags will drop like other uncommon items and can be equiped as trail.

In case you've missed it


We've made several small patches and hotfixes since 0.5.4. Here is a short overview, in case you've missed it:

- User Experience

Our usability efforts slowly bear fruit, as we continue to improve the UI & UX. This time we've strongly enhanced the "How To Play" section, by adding 36 video tutorials made by TheStreamLife. Another 20+ new tutorials will be added soon. Thanks again Zach for doing an awesome job.

- Custom Sounds

If custom music isn't enough you can now add custom sounds. They could be used like sound effects and also be modified by the Eventsystem.

- Golfball Settings

Once again we've enhanced our Eventsystem by enabling the access to golfball settings. When your golfball triggers an event its physics now can get altered, strokes can be added or your clubs can get changed.

Our Discord


If you wanna get in contact with the rest of the Golf It community and the devs, please enter our Discord Server: https://discord.gg/TQqpYgR


Take care,

Christian & Jonas


Combined Changelog


0.5.4a:

- Fixed Light sources not allowing manipulations to gizmos
- Fixed not being able to get into multi select mode every time
- Fixed World-Events not looping
- Fixed TimeOfDay-Events not delaying correctly

0.5.4b:

- Added Ballphysics/Clubs/Jumping to the editor for better testing
- Added ability for Events to auto-play on hole-spawn
- Fixed some options resetting
- Fixed some issues with pipe placements inside of white connectors
- Fixed some issues selecting objects
- Various smaller fixes

0.5.4c:

- Overhauled the HowToPlay section (Thanks Zach!)
- Added performance mode as standard
- Added custom sounds to editor and event system
- Added ability to change fog in the event system
- Various smaller fixes in game and editor

0.5.4d:

- Added country flags as trails
- Added golfball settings to Eventsystem
- Fixed events firing twice

Update 0.5.4

Skins and more, in Golf It!



Skins


You can now change the skin of your golf ball - as soon as you got a new one. Skins are legendary items, thus the rarest. If you aren't lucky enough, don't despair, we've also implemented an item exchange system (inside the customization menu) for redundant or unused items. You can easily scrap them to get coins, which can then be used to buy new items.



As you can see, some skins will still interact with the color you've chosen.

Unlimited Players


Allowing only 8 players to join a lobby was designed as a softcap to prevent network issues. The underlying codebase, however, is build up completely dynamic. Therefore we've decided to remove the cap and implement a "private" mode instead, to ensure that only your friends can join, without entering a password.

User Interface


In order to increase the usability of Golf It we've finally started to improve our UI. This update includes a revamp of our "Host Game" UI, which improves the overview over your subscribed maps and provides additional options to sort them. Furthermore we've added a new UI for excahnging items and slightly improved the "Search Game" UI.

What's coming next


We're working on a new theme for quite a while now, which consums a lot of time, since we are creating assets which are already optimized for our editor. We can't provide any estimation about the release date, but it's going to be huge. We've already created more than 200 unique assets, which will allow to build more beautiful and complex scenes.

Our Discord


If you wanna get in contact with the rest of the Golf It community and the devs, please enter our Discord Server: https://discord.gg/TQqpYgR


Take care,

Christian & Jonas


Changelog


- Added 29 new skins
- Added 4 new hats
- Added 1 new trail
- Added ability to exchange skins
- Added friction and bounce to custom lobby settings
- Added scoreboard to freecam mode
- Added private mode

- Fixed repick (Y) of editor event objects
- Fixed reset areas still selectable when invisible

- Removed the 8 Player-limit


Hotfixes

- Fixed Light sources not allowing manipulations to gizmos
- Fixed not being able to get into multi select mode every time
- Fixed World-Events not looping
- Fixed TimeOfDay-Events not delaying correctly

0.5.4b:

- Temporarily disabled Item-Upgrade until Inventory-Issues are resolved
- Fixed some options resetting
- Fixed some issues with pipe placements inside of white connectors
- Fixed some issues selecting objects
- Added Ballphysics/Clubs/Jumping to the editor for better testing
- Added ability for Events to auto-play on hole-spawn
- Various smaller fixes

0.5.4c:

- Enabled Upgrade System again
- Overhauled the HowToPlay section (Thanks Zack!)
- Added performance mode as standard
- Added custom sounds to editor and event system
- Added ability to change fog in the event system
- Various smaller fixes in game and editor

Update 0.5.3

Here is another small update for Golf It!

Main Updates


We've finally added an Undo / Redo feature to our Editor. It works with all assets and almost every gameplay mechanic. It should make our editor easier to use and way more forgiving. Furthermore we've added an AddRotation function to the Eventsystem, which makes rotating objects more dynamic. Last but not least we've fixed some annoying bugs.

Our Discord


If you wanna get in contact with the rest of the Golf It community and the devs, please enter our Discord Server: https://discord.gg/TQqpYgR

Special Thanks


As always, thanks for playing / supporting our game - it means a lot to us.
Special thanks to:

ekomanic for creating new terrain assets,
TheStreamLife for organising Community Events

.. and both for flooding our ticketsystem. ;)

What's coming next


- New Map and Theme
- Mac & Linux support
- Expanding the Eventsystem
- Better Controller Support
- Keybindings
- VR Support
- Trello Roadmap
and more ;)

Take care,

Christian & Jonas


Changelog


- Added Undo / Redo (Shift + z / Shift + y) to the Editor
- Added 20 terrain assets to the Editor (Thanks ekomanic!)
- Added shadows to the chat making it more visible
- Added AddRotation function to the Eventsystem
- Added optional delay to resetzones in Editor
- Added postprocessing to all standard maps
- Added text support to blueprints

- Fixed incorrect collision for force- and gravityfields
- Fixed weird resolution issues
- Fixed spawn issues of custom objects with MMB
- Fixed blueprints spawning wrong
- Fixed multiple music issues
- Fixed scroll issue on scoreboard
- Fixed multiselect movement in Editor
- Fixed rotation of custom assets in the Eventsystem

- The Editor will now generate a texture pool on save
- Maps with custom assets will load much faster

- Numerous small unlisted fixes and improvements

Update 0.5.3

Here is another small update for Golf It!

Main Updates


We've finally added an Undo / Redo feature to our Editor. It works with all assets and almost every gameplay mechanic. It should make our editor easier to use and way more forgiving. Furthermore we've added an AddRotation function to the Eventsystem, which makes rotating objects more dynamic. Last but not least we've fixed some annoying bugs.

Our Discord


If you wanna get in contact with the rest of the Golf It community and the devs, please enter our Discord Server: https://discord.gg/TQqpYgR

Special Thanks


As always, thanks for playing / supporting our game - it means a lot to us.
Special thanks to:

ekomanic for creating new terrain assets,
TheStreamLife for organising Community Events

.. and both for flooding our ticketsystem. ;)

What's coming next


- New Map and Theme
- Mac & Linux support
- Expanding the Eventsystem
- Better Controller Support
- Keybindings
- VR Support
- Trello Roadmap
and more ;)

Take care,

Christian & Jonas


Changelog


- Added Undo / Redo (Shift + z / Shift + y) to the Editor
- Added 20 terrain assets to the Editor (Thanks ekomanic!)
- Added shadows to the chat making it more visible
- Added AddRotation function to the Eventsystem
- Added optional delay to resetzones in Editor
- Added postprocessing to all standard maps
- Added text support to blueprints

- Fixed incorrect collision for force- and gravityfields
- Fixed weird resolution issues
- Fixed spawn issues of custom objects with MMB
- Fixed blueprints spawning wrong
- Fixed multiple music issues
- Fixed scroll issue on scoreboard
- Fixed multiselect movement in Editor
- Fixed rotation of custom assets in the Eventsystem

- The Editor will now generate a texture pool on save
- Maps with custom assets will load much faster

- Numerous small unlisted fixes and improvements