March update
We really appreciate all the support and feedback we have received so far from our growing community. This gave us extra motivation to make more improvements and release another set of updates! Here is what you can expect on your next sculpting session in ShapeLab:
Performance improvements
Performance improvements
- Faster polygon manipulation
- Faster undo/redo
- More polygons can be manipulated without slowdowns
- The old “inflate/deflate” brush became the “standard” brush
- New inflate/deflate brush has been introduced
- Three axis of symmetry can be used at a time
- Falloff has been improved and works much better with most of the brushes, especially with the “move” brush
- Check “Edit connected surfaces only” to manipulate areas independently that form a continuous surface with the polygon that is closest to the center of your sphere cursor.
- Check “Edit front faces only” to only manipulate the surfaces that are facing your controller.
- Global decimation considers polygon density and tries to keep the details while reducing the number of faces
- You can choose to export your creations in OBJ, STL and GLB formats
- You can import OBJ, STL and GLB files
- Slight cursor smoothing effect added to reduce the negative effects of shaky hands
- “Refresh” button added to the file browser
- UI position on Oculus controllers has been adjusted
- Minor bug fixes and UX improvements