1. Shapelab
  2. News

Shapelab News

Autumn Update Hotfixes

  • Wintab Issue: Resolved the "Stuck on Initializing Workspace" problem after the Autumn update. For more details, please see here: https://leopoly.atlassian.net/servicedesk/customer/portal/3/article/513146896
  • Resolution Handling: Fixed issues with Absolute vs. Relative resolution, which occasionally led to missing UI elements and caused problems with the Mask, Paint, and Regularize brushes.
  • Brush Inversion: Corrected the double context menu press for brush inversion, which was not functional with HTC Vive Controllers.
  • Mirror Feature: Fixed an issue where sculpt parent selection for Mirror features was not possible with a void click.

Say hello to the Shapelab 2024 Autumn update!

Dear Shapelab community,

The wait is over! We just released an update to Shapelab 2024 - get ready for some new features and improvements, just in time for the spoooooky season!

Here are the main features:
[previewyoutube][/previewyoutube]

Pen/desktop support!

Major brush improvements:
  • New Crease brush
  • Absolute (global, fixed) and Relative dynamic resolutions
  • Trim additive mode
  • Improved Clay brush
  • Fill holes can be controlled
  • Improved Smooth brush
  • Mask improvements
  • Snap / align cursor and alpha orientation onto surface
  • Improved rotate along drag
  • Spray buildup mode for Standard brush
  • Alphas for “Move tool”
  • Rebinding Primary analog stick left-right
  • Reset brush
Scene mode changes:

Navigation improvements:
  • Scene root (view) grabbing
  • Object grabbing

Tool improvements:
  • Laser vs Touch Mode for all Scene Mode Tools
  • The Cone Cursor can be used along with the Create Tool
  • Active object and Selection behavior
  • Inverted Selection Tool
  • Sweep Delete, Select and Deselect
  • Quick Cloning
  • Quick Scaling
Quad Remesh: Keep boundaries added

Performance improvements

Read the full update note for more information here.

We hope you will enjoy this new update to Shapelab 2024! Feel free to reach out to us on our usual communication channels to share your feedback, and join our Discord server to meet fellow Shapelab users!

Oh and one more thing… you can already test the new features by creating something scary for the Shapelab Halloween Challenge! Visit our Discord server to learn more and submit your work until October 31st for the chance to win a future Shapelab 2025 license!

Happy sculpting!

Best,
Shapelab team

Minor update, tweaks and fixes

- Preventing pointer raycasts from passing through the sculpt mesh to collide with UI panels behind it.
- Inverting a brush is now possible during manipulation.
- The close holes algorithm has been improved.
- A strength multiplier slider has been added under stroke mode.
- Native support for Pimax Crystal through PimaxXR has been attempted.
- Fixes have been made to the multiresolution mesh save/load processes.

Minor fixes

Minor fixes for:
- Occasionally, the app did not register a grab input.
- Very slow controller rotations were smoothed too much, causing the object to occasionally drift.
- The invert button and other buttons were disabled while grabbing.
- The screenshot camera did not capture 3D environments.
- Non-functional developer tool could be accessed through the quick access radial menu.

Shapelab 2024 is here!

Dearest Shapelab community,

The day has come, Shapelab 2024 is finally here!

We are very excited and proud to present you with the biggest update we ever released! Here are the main changes:

[previewyoutube][/previewyoutube]

  • VR and Desktop mode: Introducing an experimental feature for switching between desktop and VR modes to enhance efficiency for tasks that are faster with a classic mouse and keyboard setup.
  • Multiresolution, subdivision levels: Shapelab is praised for its smooth dynamic topology mode, but those who are not a fan of this method can rejoice, as now you can also subdivide your mesh to create multiple "resolution levels"
  • Quad remeshing (AutoRetopologize): use the Quad Remesh feature to achieve a lower-resolution, cleaner quad-based mesh and to enhance compatibility with further design steps such as animation and manual retopology.
  • Detail Transfer (Projection): Transfer detailed features from a high-resolution model with a less organized topology, including triangles, to another, potentially quad-based object
  • Multiselect, parenting: you can now select and apply modifications to multiple objects at once, as well as organize them hierarchically
  • New matcaps, custom matcaps: we added many new options for matcaps, but if you don’t want to choose from the available options, you can now import your own!
  • Flat-shading: for examining topology and geometry during sculpting
  • UX improvements: introducing a quick access radial menu, the ability to completely hide the brush palette, and more!
  • …and more! Check out the full update note with more information: update note


We hope you will enjoy Shapelab 2024 as much as we do, and we are looking forward to read your feedback about the new features! Feel free to reach out to us on our usual communication channels, and join our Discord server to meet fellow Shapelab users.

Please note, that all of you who previously purchased Shapelab have access to the Shapelab 2024 update automatically, and this version of Shapelab will get more updates until the end of the year. Users who previously purchased Shapelab will get a discount on future versions of the application. You can read more about this decision in our previous post here on Steam.

Happy sculpting!

Best,
Shapelab team