1. Stormworks: Build and Rescue
  2. News

Stormworks: Build and Rescue News

v1.14.4 - The Saddle Seat Update!



Dear Stormworkers,

This update introduces the new saddle seat! This is a new seat type useful for bikes, jet skis, snowmobiles, etc. Both seat only and seat with handlebar variants are included.



As well as these new parts, we have added new torque connectors similar to electric connectors. These are requested by players and useful in situations where you want a flexible power link. We have also added a small robotic part which can transmit torque.



We have also added the name label to handles and viewing scopes for helping players annotate their creations.

Please see the patch notes below for details in this new update. We look forward to your thoughts and feedback.



Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.14.4

Feature - saddle seats - new seat components, with and without handlebar controls
Feature - torque connector, similar to electric connector except for torque
Feature - handle and viewing scope name labels
Feature - small torque robotic connector, similar to existing one except small
Fix - fires now burn correctly inside sealed rooms
Fix - screens now obstructed by fog when viewing through a viewing scope
Fix - IR camera mode now works correctly when using viewing scope
Fix - resolved issue when disconnecting from viewing scope in high speed vehicle
Fix - resolved issue when no-clip mode would teleport to starter island when using viewing scope
Fix - improved viewing scope gamma level

v1.14.3 - The Firefighter SCBA Update!



Dear Stormworkers,

This update introduces the new firefighter outfit with self-contained breathing apparatus. This new outfit is useful when going into a sealed vehicle compartment where there is a fire - fire consumes oxygen and produces harmful fumes, and when the fire goes on for long enough, it can become harmful to breath inside one of these enclosed spaces. This outfit provides the ability to breath in these smokey spaces.

We have also introduced another new feature - the release logic node on train wheels. It is now possible to use logic to dismount trains and rolling stock from tracks. Players have been requesting this, with the intention of lifting trains between tracks, or moving them onto ships for transport. Other players are interested in making trucks that can ride tracks.



Many more of the animals and creatures in the world can now be carried if they are an appropriate size. We have also added a new preset of a trailer, as well as adding new fire missions content.

Please see the patch notes below for full info including other fixes and improvements.



We hope you enjoy this new update and look forward to your feedback!

Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.14.3

Feature - Firefighter SCBA Outfit
Feature - #19848 #16936 Train wheels release from track logic node
Feature - #25605 The majority of the small/medium non-hostile creatures can now be carried
Feature - New Trailer preset
Feature - Added fire missions for new game locations

Fix - #26800 Updated naming convention for missile laser logic nodes
Fix - #26984 Warning light mesh issues
Fix - #26993 Electrical cable anchor missing warning
Fix - #27020 Large warhead voxel asymmetry
Fix - #27083 Resolve translations not rebuilding on language change
Fix - #27083 Resolve item inventory tooltips not localized
Fix - #27086 Addon lua docs minor fixes
Fix - Default fire mission, bollard and signal fixes

v1.14.2 - The AI Infantry Update!



Dear Stormworkers,

For Search & Destroy Weapons DLC owners, this update introduces enemy NPCs equipped with weapons, as well as new capabilities for enemy AI vehicles.

Players have long been requesting updates for the Weapons DLC. This update introduces the ability for NPC characters to be equipped with weapons, and assigned a hostile state, to engage specific characters and vehicles. This functionality is available to all modders via the lua API.



We have also implemented this new feature in our own enemy AI add on, introducing some enemy infantry to some locations.

We have updated the enemy vehicles to include other weapons such as radar seeking missiles, and rockets.

As well as these new features, we have also added some additional fixes and improvements. Please see patch notes below for info.



We look forward to your thoughts and feedback and hope you enjoy these new updates!

Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.14.2

Feature - API to allow NPCs to be equipped with specific items
Feature - API to allow NPCs to be set to hostile state
Feature - (Search and Destroy DLC) Enemy AI infantry added to combat add-on
Feature - (Search and Destroy DLC) Enemy AI vehicles may now be equipped with missiles / rockets
Fix - Resolved grenade being paintable
Fix - Lobsters and crabs can now be caught on dedicated servers
Fix - potential crash fix related to ropes
Fix - (Search and Destroy DLC) Fixed one of the enemy AI vehicles sometimes not being able to reload cannon

V1.14.1

Fix - changed flag rendering to have normal lighting
Fix - set flag shader to be moddable
Fix - updated Zimbabwe flag graphic

v1.14.0 - The Sailing Major Update - OUT NOW!



Dear Stormworkers,

The Sailing Major Update is out now!

Vehicles with sails are now possible with the new sail anchors - link 4 anchors together with ropes to generate a sail. In the style of Stormworks, these new parts are modular so players can use and arrange them as they wish to create a huge variety of styles, setups, and creations. The sails will mechanically respond to the wind, with various physical effects including a wing-type effect when the sail cuts through the wind at a fine angle. In our testing, sail boats can travel at the top end of realistic speeds in moderate wind.



Keels have been added as a companion component to sails, to help balance ships and keep masts upright despite the wind force pressing on the sails.

New flags are available in multiple sizes and can have their pattern set in the properties.

Check out the new sail boat preset for an overview of the setup of a working boat. As in real life, an efficient sailing boat design is finely tuned and it is easy to create a poorly balanced or proportioned vessel, and many real world sailing boat design considerations will come into play.



We look forward to your feedback on this new update!

Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.14.0

Feature - #2619 #2460 Sails, Flags and Keels

Sails can be formed with 4 Sail anchors in a square, similar to fishing nets.
The logic node on the sail anchor allows the sail to dynamically adjust its size to fit the anchor positions.
A Keel is required to balance the rotational force of the sails on the boat.
Flags come with a large variety of preset options and are texture driven so can be overridden by a mod.