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Stormworks: Build and Rescue News

V1.15.1 HOTFIX

Fix - Resolved issue were modded components might not spawn correctly in multiplayer
Fix - Corrected some default values in documentation

v1.15.0 - The Components, Physics, Gameplay Modding Update - OUT NOW!



Dear Stormworkers,

The Components, Physics, Gameplay Modding Update is out now!

We have added new types of modding to Stormworks:

Component modding allows new components to be modded into the game that actually do stuff (make sounds, animate, apply forces, etc). These components are workshop compatible.



Physics and gameplay modding is now possible via a new values text file, where you can override numbers in the game engine related to buoyancy, physics, aerodynamics, and more!

This new modding support creates huge opportunities for players to express their ideas and be inventive. We expect there to be loads of useful stuff we can add to the new lua API for components and new values we can expose in the engine values text file.



Documentation is linked below in the patch notes for builders interested in the new modding.

We look forward to your feedback on this new update!

Much love
The Stormworks Developers

[h2]Your support makes these updates possible.[/h2]
https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/


Patch Notes

v1.15.0

Features:

Modifiable game constants
- game_constants file that can be overridden using the existing file modding system
- Many physics/gameplay internal settings such as aerodynamics and hydrodynamics can be tweaked

Lua components
- New component type that has behavior described by a Lua script
- Exposed game api allows for complex custom behaviors

Component modding
- Local component mod binaries are shown in the workbench inventory
- Vehicles built with components mods have these mods built into their file for portability
- Component modded vehicles do not require external mod dependencies so you can load them into an existing vanilla save
- Component modded vehicles are workshop compatible

Component mod compiler (SDK)
- Packages component definitions and assets into a component mod binary

Full breakdown of component modding can be found on the wiki:
https://geometa.co.uk/wiki/stormworks/view/component_modding

Upcoming - 7 July - The Components, Physics, & Gameplay Modding Major Update

[p] Dear Stormworkers,[/p][p][/p][p]The Component, Physics, & Gameplay Modding Major Update releases in 1 week, on Monday the 7th July!
[/p][p]It is finally happening. It is almost time to create your own components, give them functions, forces, abilities, animations, visual effects, sound effects, and more. It is almost time to mod the game physics, aerodynamics, hydrodynamics, buoyancy, and more. These are long standing and frequent requests by the community.[/p][p][/p][p][/p][p]What Is Component Modding?

Component modding is the ability to create new Stormworks vehicle parts, including designing their 3D model, sound effects and programmed behavior via the component lua API. Component mods can be uploaded to workshop and embedded in workshop vehicles that use them.

How Is This Different To Existing Modding?

Currently it isn't possible to add code and modify the behavior of components, only change their appearance and some numbers such as their mass, etc.[/p][p]It also isn't possible to uploaded modded components (or vehicles that use them) to the workshop. This was to avoid "dependency Armageddon" where workshop creations may have required you to have other mods downloaded and activated before you could spawn them. This resolves this issue, meaning that modded components are compatible with the workshop, in a way that is simple and convenient for players.

What Is Physics & Gameplay Modding?

In this new update, we have exposed some coded values (such as important numbers with regard to aerodynamics, hydrodynamics and buoyancy), to the player, so these values can be changed by editing a text document.

This text file is loaded in when the game starts, and the critical numbers are loaded in. This gives players and mod creators the power to customize aerodynamics, buoyancy, and more to their own preference, and share these settings on the workshop.

What Is In The Lua API & Text File?

There are loads of lua functions and gameplay values included in this update. Without listing them all out, this update creates countless opportunities for creative and powerful mods to the game.

More importantly, this update can serve as a foundation to be extended. We will be listening to the modding community, and expect new lua functions and gameplay values will be added as players get to grips with these new tools and give their feedback on what they want to see next.[/p][p][/p][p][/p][p]We suggested the previous File Mods Major Update was the beginning of a major new era of Stormworks, and those mods have been incredible. This new update gives players even more power of authorship and creativity, and I think will be a very meaningful next step.[/p][p][/p][p]We look forward to sharing this new update with you soon![/p][p][/p][p]Much love

v1.14.4 - The Saddle Seat Update!



Dear Stormworkers,

This update introduces the new saddle seat! This is a new seat type useful for bikes, jet skis, snowmobiles, etc. Both seat only and seat with handlebar variants are included.



As well as these new parts, we have added new torque connectors similar to electric connectors. These are requested by players and useful in situations where you want a flexible power link. We have also added a small robotic part which can transmit torque.



We have also added the name label to handles and viewing scopes for helping players annotate their creations.

Please see the patch notes below for details in this new update. We look forward to your thoughts and feedback.



Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.14.4

Feature - saddle seats - new seat components, with and without handlebar controls
Feature - torque connector, similar to electric connector except for torque
Feature - handle and viewing scope name labels
Feature - small torque robotic connector, similar to existing one except small
Fix - fires now burn correctly inside sealed rooms
Fix - screens now obstructed by fog when viewing through a viewing scope
Fix - IR camera mode now works correctly when using viewing scope
Fix - resolved issue when disconnecting from viewing scope in high speed vehicle
Fix - resolved issue when no-clip mode would teleport to starter island when using viewing scope
Fix - improved viewing scope gamma level

v1.14.3 - The Firefighter SCBA Update!



Dear Stormworkers,

This update introduces the new firefighter outfit with self-contained breathing apparatus. This new outfit is useful when going into a sealed vehicle compartment where there is a fire - fire consumes oxygen and produces harmful fumes, and when the fire goes on for long enough, it can become harmful to breath inside one of these enclosed spaces. This outfit provides the ability to breath in these smokey spaces.

We have also introduced another new feature - the release logic node on train wheels. It is now possible to use logic to dismount trains and rolling stock from tracks. Players have been requesting this, with the intention of lifting trains between tracks, or moving them onto ships for transport. Other players are interested in making trucks that can ride tracks.



Many more of the animals and creatures in the world can now be carried if they are an appropriate size. We have also added a new preset of a trailer, as well as adding new fire missions content.

Please see the patch notes below for full info including other fixes and improvements.



We hope you enjoy this new update and look forward to your feedback!

Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.14.3

Feature - Firefighter SCBA Outfit
Feature - #19848 #16936 Train wheels release from track logic node
Feature - #25605 The majority of the small/medium non-hostile creatures can now be carried
Feature - New Trailer preset
Feature - Added fire missions for new game locations

Fix - #26800 Updated naming convention for missile laser logic nodes
Fix - #26984 Warning light mesh issues
Fix - #26993 Electrical cable anchor missing warning
Fix - #27020 Large warhead voxel asymmetry
Fix - #27083 Resolve translations not rebuilding on language change
Fix - #27083 Resolve item inventory tooltips not localized
Fix - #27086 Addon lua docs minor fixes
Fix - Default fire mission, bollard and signal fixes