1. Stormworks: Build and Rescue
  2. News

Stormworks: Build and Rescue News

v1.15.3 - The Castle Island Update!



Dear Stormworkers,

This update introduces a new small island - the tourist castle island. This is a new small island location that will spawn in new worlds.

We have also added a particles setting to ports and jet exhausts, to control if they produce smoke or not. This is a popular request from players, to have better control over the aesthetic appearance of their vehicles.

We have also made some minor fixes and improvements, please see the patch notes below for details.

Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.15.3

Feature - New Tourist Castle Island
Feature - Ports now have a particles setting
Fix - #27663 Updated rocket fins and missile radar composite nodes descriptions
Fix - #27914 Saddle seat category
Fix - #27945 AWACS radar voxel asymmetry

v1.15.2 - The Tank Tracks Update!



Dear Stormworkers,

This minor update introduces tank tracks with different radii, mostly to support the player request of new tracks that are 2 blocks wide, with small rollers.

We have also added a new composite input for gimbal radar, allowing aimable radar without requiring robotic parts.

As well as these new components are many important fixes and improvements. Please see the patch notes below for further info.



Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.15.2

Feature - composite input for gimbal radar
Feature - new tank track components with smaller radii rollers
Fix - resolved issue with resource trading add on sometimes spawning more and more map labels
Fix - general typo fixes
Fix - resolved crash when calling component.sfxUpdate function on sfx that isn't playing in component modding lua API
Fix - resolved meshes 1 and 2 not rendering correctly in component modding lua API

V1.15.1 HOTFIX

Fix - Resolved issue were modded components might not spawn correctly in multiplayer
Fix - Corrected some default values in documentation

v1.15.0 - The Components, Physics, Gameplay Modding Update - OUT NOW!



Dear Stormworkers,

The Components, Physics, Gameplay Modding Update is out now!

We have added new types of modding to Stormworks:

Component modding allows new components to be modded into the game that actually do stuff (make sounds, animate, apply forces, etc). These components are workshop compatible.



Physics and gameplay modding is now possible via a new values text file, where you can override numbers in the game engine related to buoyancy, physics, aerodynamics, and more!

This new modding support creates huge opportunities for players to express their ideas and be inventive. We expect there to be loads of useful stuff we can add to the new lua API for components and new values we can expose in the engine values text file.



Documentation is linked below in the patch notes for builders interested in the new modding.

We look forward to your feedback on this new update!

Much love
The Stormworks Developers

[h2]Your support makes these updates possible.[/h2]
https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/


Patch Notes

v1.15.0

Features:

Modifiable game constants
- game_constants file that can be overridden using the existing file modding system
- Many physics/gameplay internal settings such as aerodynamics and hydrodynamics can be tweaked

Lua components
- New component type that has behavior described by a Lua script
- Exposed game api allows for complex custom behaviors

Component modding
- Local component mod binaries are shown in the workbench inventory
- Vehicles built with components mods have these mods built into their file for portability
- Component modded vehicles do not require external mod dependencies so you can load them into an existing vanilla save
- Component modded vehicles are workshop compatible

Component mod compiler (SDK)
- Packages component definitions and assets into a component mod binary

Full breakdown of component modding can be found on the wiki:
https://geometa.co.uk/wiki/stormworks/view/component_modding

Upcoming - 7 July - The Components, Physics, & Gameplay Modding Major Update

[p] Dear Stormworkers,[/p][p][/p][p]The Component, Physics, & Gameplay Modding Major Update releases in 1 week, on Monday the 7th July!
[/p][p]It is finally happening. It is almost time to create your own components, give them functions, forces, abilities, animations, visual effects, sound effects, and more. It is almost time to mod the game physics, aerodynamics, hydrodynamics, buoyancy, and more. These are long standing and frequent requests by the community.[/p][p][/p][p][/p][p]What Is Component Modding?

Component modding is the ability to create new Stormworks vehicle parts, including designing their 3D model, sound effects and programmed behavior via the component lua API. Component mods can be uploaded to workshop and embedded in workshop vehicles that use them.

How Is This Different To Existing Modding?

Currently it isn't possible to add code and modify the behavior of components, only change their appearance and some numbers such as their mass, etc.[/p][p]It also isn't possible to uploaded modded components (or vehicles that use them) to the workshop. This was to avoid "dependency Armageddon" where workshop creations may have required you to have other mods downloaded and activated before you could spawn them. This resolves this issue, meaning that modded components are compatible with the workshop, in a way that is simple and convenient for players.

What Is Physics & Gameplay Modding?

In this new update, we have exposed some coded values (such as important numbers with regard to aerodynamics, hydrodynamics and buoyancy), to the player, so these values can be changed by editing a text document.

This text file is loaded in when the game starts, and the critical numbers are loaded in. This gives players and mod creators the power to customize aerodynamics, buoyancy, and more to their own preference, and share these settings on the workshop.

What Is In The Lua API & Text File?

There are loads of lua functions and gameplay values included in this update. Without listing them all out, this update creates countless opportunities for creative and powerful mods to the game.

More importantly, this update can serve as a foundation to be extended. We will be listening to the modding community, and expect new lua functions and gameplay values will be added as players get to grips with these new tools and give their feedback on what they want to see next.[/p][p][/p][p][/p][p]We suggested the previous File Mods Major Update was the beginning of a major new era of Stormworks, and those mods have been incredible. This new update gives players even more power of authorship and creativity, and I think will be a very meaningful next step.[/p][p][/p][p]We look forward to sharing this new update with you soon![/p][p][/p][p]Much love