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Stormworks: Build and Rescue News

Dev Questions and Answers Live!



Dear Stormworkers,

On Friday 10th October at 3PM UTC, we will do our next Questions & Answers session where we will chat to the community and answer your questions live!



This stream will begin at 3PM UTC, and will be found at the top of the Stormworks Store page on Steam.

Like last time, we will have the question submission website where players will be able to submit questions during the stream, and we will work through and answer as many as we can.



Please click the "Set a Reminder" button on the right and join us then for the Q&A event!

Many thanks for all your feedback and support.

Much love
The Stormworks Developers

v1.15.4 - The Flexible Ammo Belts Update!



Dear Stormworkers,

This update introduces new flexible ammo belts for guns! Like all weapons content, they can be placed cosmetically in the base game but require the Search & Destroy DLC to operate.

These new belt components can be placed like regular components, then linked together using the rope tool. This generates a flexible chain of links in the ammo chain. This is a long requested feature, and has been asked for since before the Search and Destroy DLC was even released!



We have also added a new node for detaching ropes from winches and some anchors using logic.

We have also made some minor fixes and improvements, please see the patch notes below for details.

Much love
The Stormworks Developers


[h2]Your support makes these updates possible.[/h2]
[dynamiclink][/dynamiclink]

Patch Notes

v1.15.4

Feature - Ammo belt feed components for various ammo belt sizes
Feature - Detach node for winches
Fix - #27526 Fixed sail paint color in multiplayer
Fix - #27751 Fixed physics issue on object at Terminal Camodo
Fix - #28188 Fixed issue with sea fort prison door

v1.15.3 - The Castle Island Update!



Dear Stormworkers,

This update introduces a new small island - the tourist castle island. This is a new small island location that will spawn in new worlds.

We have also added a particles setting to ports and jet exhausts, to control if they produce smoke or not. This is a popular request from players, to have better control over the aesthetic appearance of their vehicles.

We have also made some minor fixes and improvements, please see the patch notes below for details.

Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.15.3

Feature - New Tourist Castle Island
Feature - Ports now have a particles setting
Fix - #27663 Updated rocket fins and missile radar composite nodes descriptions
Fix - #27914 Saddle seat category
Fix - #27945 AWACS radar voxel asymmetry

v1.15.2 - The Tank Tracks Update!



Dear Stormworkers,

This minor update introduces tank tracks with different radii, mostly to support the player request of new tracks that are 2 blocks wide, with small rollers.

We have also added a new composite input for gimbal radar, allowing aimable radar without requiring robotic parts.

As well as these new components are many important fixes and improvements. Please see the patch notes below for further info.



Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.15.2

Feature - composite input for gimbal radar
Feature - new tank track components with smaller radii rollers
Fix - resolved issue with resource trading add on sometimes spawning more and more map labels
Fix - general typo fixes
Fix - resolved crash when calling component.sfxUpdate function on sfx that isn't playing in component modding lua API
Fix - resolved meshes 1 and 2 not rendering correctly in component modding lua API

V1.15.1 HOTFIX

Fix - Resolved issue were modded components might not spawn correctly in multiplayer
Fix - Corrected some default values in documentation