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Stormworks: Build and Rescue News

Dev Questions & Answers Roundup



Dear Stormworkers,

Many thanks to all those who joined the Developer Questions and Answers session a couple of weeks ago.

If you missed it, some Youtubers did do live streams, and you can check out Captain Cockerels below:

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It was great fun reading and answering your questions, but appologies to those who didn't get their questions answered. I did want to answer all questions, but there were many, and some were complex and took time to answer fully. We responded to about half of the questions, and we ran out of time. We will do more Q&A sessions in the future!



Next week we have a new minor update due for release, and we continue work on other major and minor updates!

Much love
The Stormworks Developers

v1.10.4 - The Sticky Rotation Update!



Dear Stormworkers,

This week we are releasing a new update!

Along with many fixes and improvements, we have added a new vehicle editor change - sticky rotation. A components rotation no longer orientates based on the direction of the surface you are hovering, but rather responds to the rotation keys. This change is intended to reduce the issue of it being unclear which key produces which rotation. Why is it always the last rotation key that you try?



This change obviously reworks a fundamental vehicle editor behaviour that many players will be used to. While we expect most players will be relieved that this has finally been changed, we are also aware that some players may feel that they are used to the old behaviour, however confusing it was. Let us know your thoughts and feedback!

As well as this change there are many fixes and improvements in response to player feedback on the issue tracker. Please see the patch notes below for full details.



A big thank you to everyone who turned up last week for the live stream!

Much love
The Stormworks Developers



Patch Notes

v1.10.4

Rework - #21443 Orientation is now sticky when placing components in the editor
Fix - #23076 Leaks not using their bounding when resolving with the ocean (Boats not sinking)
Fix - Crash fix for occasional issue with character input resetting
Fix - Hand item not clearing when teleporting (Fishing rod physics issues)
Fix - Seats applying an offset to character position when testing for drowning
Fix - #22332 Advanced rotor counter-torque forces applying in space
Fix - #22419 Waypoints are now grid based and distance restraint has been removed
Fix - #22457 Removed inert electric node on liquid fuel rockets
Fix - #22601 Addon references to removed node locationData.is_env_mod
Fix - #22652 Fixed lights issues on the arid island
Fix - #22766 Updated classic mode description
Fix - #22792 Reworked raycast interactions to fix several issues with rays from recent character network physics changes
Fix - #22813 Reworked visual effects of fluid jets
Fix - #22817 Directional rx description error
Fix - #22845 Distance sensor high electric consumption
Fix - #22916 Resolved buoyancy mesh generation issue for gas tanks
Fix - #23184 Enabled keypad waypoints to work on the moon (shows universal coordinates and not moon-relative coordinates, for lua addon compatability)
Fix - #24099 Fishing rod inventory description
Balance - #22846 Large solar cell price
Balance - Rebalanced hopper mass

Developer Live Questions and Answers! Thursday 22 Feb 18:00 UTC



Dear Stormworkers,

We are doing a live questions and answers session this Thursday, 22 February at 18:00 UTC.

This live stream will be found at the top of the Stormworks store page.

Please join us with your questions. Click "Set a reminder" on the menu to the right!

See you on Thursday!



Much love
The Stormworks Developers

v1.10.3 - The Map Icon Update!



Dear Stormworkers,

This week is minor update week, and we have added a new component, the map icon component!

Use this component on your creation to determine which part of your vehicle is considered the primary part of your vehicle for map purposes. Other parts will be considered secondary and will not show an icon.



As well as this new part, this update is a particularly large fixes and improvements update, with many important changes. Please see the patch notes below.

There are many more minor updates and major updates in the works, as well as work continuing on our new game.



Let's do a developer live questions and answers session on Thursday 22nd Feb at 18:00 UTC. I will answers questions live for at least an hour. While we won't confirm any new unannounced features in development, we will discuss the pros and cons of any ideas and suggestions, and do our best to answer your questions.

Please do join us for this on the Stormworks store page where the stream will appear! We will create a Steam event shortly.



Much love
The Stormworks Developers



Patch Notes

v1.10.3

Feature - #21954 Map icon block

This new block allows the player to choose which vehicles in their vehicle-group should render on the map.
If no map icon block is found the default behaviour will remain to be rendering all vehicles in the group.

Fix - #23281 Fixed zero pressure transfer through doors when in complete vacuum
Fix - #23076 Leak rate issues at equal pressures
Fix - #23076 Fluid backflow issues with vehicle damage leaks
Fix - #21818 Seawater turns to freshwater across doorways
Fix - #21326 Mis-tagged arid mission zone (Boat spawned in road / lag)
Fix - #21772 Liquid rocket logic node typo
Fix - #21940 Missing stars in skybox
Fix - #22078 Space seats description
Fix - #22234 Day night length sliders when above default length
Fix - #22306 Transport supplies missions typos
Fix - #22365 Fixed CO2 poisoning not working
Fix - #22658 Workshop author map icon info broken

Fix - #21638 MacOS game icon
Fix - #24096 MacOS missing clouds
Fix - #21637 MacOS game close crash
Fix - #21636 MacOS quit multiplayer crash

Fix - Leak at map border crash
Fix - Animation blend crash
Fix - Slider gripper brake crash
Fix - #23012 Addon lua ropes resources crash
Fix - Remove connectors crash

Upcoming - Fixes, Improvements, Features



Dear Stormworkers,

Last week we released the Fishing Rod Major Update and we have enjoyed seeing all the adventures that players have been going on, ways players have been fishing, and the huge trend of players taking screenshots of themselves holding fish!



We have also enjoyed reading your feedback and even watching the feedback videos that several Youtubers have made with their communities. A lot of this stuff has been noted down and we can discuss it more in an upcoming Q&A session. We are very busy and not sure when this will be, but hopefully we can set a date in the next few weeks.

Yesterday we released hotfix v1.10.2 with several important fixes. Please see the previous Steam post for patch notes.



Next week on Wednesday is update week, and we have a slightly larger fixes and improvements update, which also includes one new component! Be sure to join us then!

Much love
The Stormworks Developers