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Stormworks: Build and Rescue News

v1.13.3 HOTFIX

Fix - Resolved crash when near south west corner of arid mainland

Stormworks 2025 Roadmap (Q1 & Q2)



Dear Stormworkers,

Happy holidays!

We have had a fantastic time developing the updates of 2024 and are really looking forward to next years updates. In this post, lets announce some of the updates due for release in the first half of 2025!

Jan 15th 2025 - Viewing Scopes

This new component is a new type of screen, that you can interact with to enter a full screen, full resolution video camera feed. The component otherwise works in a similar way to normal screens, and includes a lua overlay of the same resolution as a large screen. We expect this will be very useful for turrets, periscopes, gimbal camera controls, and more.



Feb 12th 2025 - Overlay Helmet

This new feature adds a video input to some seats, which renders over the top of the players screen, as a helmet mounted HUD. This gives the player the ability to have HUD rendered overlay to display information in their normal view as they look around. The resolution of the lua overlay is similar to above, the same as a large screen.

Mar 12th 2025 - The Sails Major Update

We are adding new sails to Stormworks. Sails will be similar to fishing nets with respect to be cloth simulated surfaces, except they react to air movement and wind, applying force to their vehicle. We are also adding keel components to help stabilize the movement and lean of sailing boats.



Apr 9th 2025 - NPC Sentries

We are adding new support for NPCs to equip weapons and engage targets with their handheld pistols and rifles. This will be supported via a lua API.

May 7th 2025 - Firefighting Respirator Outfit

The new firefighting outfit includes a respirator and oxygen tank, to allow fighting fires inside enclosed compartments. Fire within a vehicle does consume oxygen within that compartment, making the air dangerous to breath, so this equipment is essential for larger vehicles such as ships.



Jun 4th 2025 - Bike Seats

As previously leaked, an upcoming update will add support for a saddle-type seat, suitable for quad bikes, etc.

Note that these updates are spaced 4 weeks apart. As previously announced, we want to try making larger minor updates with more meaningful features for a bit and see how that goes. As well as these features, these updates will include other changes, fixes, and improvements, so there is much more than what is listed here.



Beyond this release plan, we have many other ideas and suggestions contributed by players which we look forward to working on, and a big thank you to all those who have provided feedback.

In the mean time, we hope you are enjoying the holiday season and catch you in the new year!

Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/

v1.13.2 - The Trailer Cargo Missions Update!



Dear Stormworkers,

Todays update introduces new trailer based cargo missions!

As part of our ongoing mission to improve mission content in Stormworks, we are expanding the cargo missions system to include a series of new types of cargo and locations. Load and transport logs with your own logging truck, or take your heavy goods vehicle to transport goods trailers between farms, terminals, sawmills, and other industrial locations.



After many player requests, we are have increased the lua character limit to 8192 in this update.

We have made several other quality improvements and fixes in this update. Please see the patch notes below for details.



We are breaking soon for the winter holidays and the next minor update is due on 15th January - and its going to be a great update with a very interesting new component. Be sure to check back in with us in the new year for this update.

We hope you enjoy this new update, and happy holidays!



Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.13.2

Feature - #25481 Sawmill and farm locations on Meier and Sawyer isles
Feature - #25481 Trailer cargo missions
Rework - #2548 Doubled Microcontroller lua script limit
Fix - #25838 3x3 Wheel no longer requires research in classic mode
Fix - #25893 Increase reliability of hospital ship zone checking

v1.13.1 - The Rotating Safety Light Update!



Dear Stormworkers,

This weeks minor update introduces a new component - the rotating safety light. This component has been requested by players for creating some specific emergency or maintenance vehicles.

This isn't just a small component update, but also includes several important fixes and improvements. Please see the patch notes below for details.



We have been reviewing plans and player feedback, as well as working hard on many new updates. In the new year, our goal is to spend longer on some minor updates, adding some of the features and components that players want but have been too large for a previous minor update. There are some really exciting new components and features on the way that will add a huge amount to the game and how you play Stormworks.



We plan to release a roadmap soon covering our plans for the first half of 2025!

As requested by players, we are also launching a new "complete the set" bundle with a permanent discount of 15% when buying the remaining Stormworks game and DLCs. More info below.

We look forward to your feedback on this new update.

Much love
The Stormworks Developers



[h2]Your support makes these updates possible.[/h2]

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/



Patch Notes

v1.13.1

Feature - #24388 Rotating warning light
Fix - Resolved issues with large mod network payloads sometimes causing lockup
Fix - #26714 Component translations loading issue
Fix - #26713 Approved glslh files for modding
Fix - #25323 C4 Damage behaviour on static vehicles
Fix - #25946 Preset torpedo now spawns lower
Fix - #26056 Lua Docs bracket mismatch

v1.13.0 - The Asset Modding Major Update - OUT NOW!



Dear Stormworkers,

The Asset Modding Major Update is out now!

This new major update introduces the ability to mod asset files in the game, as well as providing tools, workshop and multiplayer support. We have also open-sourced loads of our source artwork in order to help modders create content.



This update has been tested and modified in response to player feedback on the experimental branch. Many thanks to all players who checked out the experimental version and let us know their thoughts!

We are also doing a Q&A with this launch to further discuss with players and help make more plans for the future.



We look forward to your feedback on this new update!

Much love
The Stormworks Developers



Patch Notes

v1.13.0 - Asset Modding Major Update

Feature - #2395 Asset modding and mod workshop support
Feature - SDK with compilers and base game files
Fix - #26584 Various crashes on mac involving file reads and addon settings parsing

Modded servers can be identified with a wrench icon in the listing
Currently mods are always downloaded from the server upon joining
Currently modded vehicles cannot be uploaded to the workshop
The game will show a warning when a vehicle with missing definitions is loaded
The parts tray can be sorted by mod name and parts are searchable by mod name
Added a copy path button to mod and addon selection screens to make it easier to add them dedicated server config

More info on modding is available on the wiki page: https://geometa.co.uk/wiki/stormworks/view/asset_modding
The new terms of use and guidelines can be found at https://geometa.co.uk/use