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Stormworks: Build and Rescue News

v1.7.9

v1.7.9

Fix - fix crash with setVehiclePos if global vehicle is not found

v1.7.8 - The Arid Herbivore Update!



Dear Stormworkers,

This week we add 3 new animals to the Industrial Frontier biome: the buffalo, the bighorn sheep, and the roadrunner! We have also added crates to this biome.



These peaceful beasts, and crates, can be found across the arid biome for owners of the Industrial Frontier DLC.

For all players, there are a series of fixes and improvements, many of which are important, so please check the patch notes below.



For Discord users, we have added a new verification and Stormworker role system! You can now use /verify and /stormworker commands to confirm your Steam account and request the Stormworker role (to verify you must own the game, and for Stormworker you must have 1000 hours in game).

This is important because, as with all Discord servers, there is a long standing problem with people and bots who do not own or have any interest in Stormworks, joining the server just to grief or offend. The hope is that we can get a high number of players verifying their accounts, and then could restrict posting images and links to verified players, or something like that.



We have also launched a new Stormworks merchandise webpage because many players have found the Red Bubble store confusing, and we are inclined to agree.

The major update launches in just 2 weeks! The Oil Disaster Major Update launches on 23rd June so be sure to check back then for the update.



Beyond that, we also have loads of minor updates in the works (for release every 2 weeks), and we hope to announce the upcoming DLC in the next couple of months.

We look forward to your feedback on this new update!

Much love
The Stormworks Developers



Patch Notes

v1.7.8

Feature - Arid Island Herbivores

Greater Roadrunner
Bighorn Sheep
Buffalo

Rework - Improved anti-cheat support
Fix - #17851 Align medium tank tracks to their wheels
Fix - #17938 Slow doors on creative island
Fix - #18104 Monitors turning off when not looking directly at them
Fix - #18112 Fix controller losing focus in UI after binding ui navigation button to an action
Fix - #18345 setVehiclePosSafe now returns result position even on failure (fixed ai aircraft script error)
Fix - #18401 Added loot crates for arid and underwater islands
Fix - #18567 Mesh issue on the top of the Oil rig pumpjack
Fix - #19690 Hose int affecting rope length
Fix - #19692 Stopped clearing attach states for characters or creatures attempting to reattach to their current seat

The Oil Disaster Major Update - Arriving 23rd June!



Dear Stormworkers,

The Oil Disaster Major Update is our next major update and arrives on the 23rd of June!

Oil spills and slicks are introduced in this major update. Oil that leaks from wells, ships, pipelines, or anything else will pollute the ocean. This pollution will create an oil slick that sits on the surface of the ocean, and will disperse and be carried by ocean current over time.

The environment can be cleaned up by pumping this damaged sea water out of the ocean and through the new centrifugal separator. This separator takes in the mixture of oil and water, and uses an impeller to spin the fluid, pushing the less dense oil to the centre of the vortex, and the more dense water to the outside. One output port then filters off a more oily mixture, while the other outputs more water. The separator does not completely separate the fluids, so a multi-stage system is recommended as the most efficient.



New missions introduce oil leaks to rigs, ships, and pipelines, and these damaged systems will slowly leak oil until repaired. Significant leaks will create new missions to clean up the pollution, and these missions are tracked across the ocean as the current disperses the spill.

Further improvements are also introduced for the previous major update, including a small pivoting rod cap for simpler and more convenient interaction with rods, and other fixes and improvements.



Thanks to all the players who contributed oil industry ideas and suggestions! We have had a lot of fun working on this update and look forward to releasing this new major update soon!

Next week we have a minor update focused on the industrial frontier, and we continue work on compressible gasses (thank you for all your feedback on that!) which we hope to share in the next couple of months.

Much love
The Stormworks Developers

v1.7.7 - The Minor Fixes Update!



Dear Stormworkers,

It is update week! This update is smaller than usual, and is a handful of fixes. Some of these fixes will be important to some players, such as fixes for workshop upload on Mac, but obviously, not all players will be affected by every fix.

Next week on the 2nd June, we will be announcing the release date and details of the next major update! This major update is in the final stages of development and we are really excited to share more info.



The following week on 9th June, there will be a new normal-sized minor update which will also include some new features for Industrial Frontier owners.

A long standing request we have had from some players is to add support for compressible gasses into Stormworks. This is useful for a bunch of stuff, especially submarines. This is something we have been looking at, because we think it is a great idea and because it is something that many players need. Air and exhaust can already be pumped through pipes and it makes most sense that it should also be able to be stored and compressed in pre-made tanks and custom tanks.



With any change to the mechanics of the game, we are mindful to keep existing behaviour the same, and are testing loads of vehicles as we experiment with changes. Allowing gas to be stored in tanks is a subtle change, and while it may not affect most vehicles, it may be that 1 or 2% of vehicles with unusual piping designs may rely on air not flowing into a tank and would require updating with a filter.

This is a typical problem that we often face, where the desire to improve the game and move forward comes into direct conflict with the risk of breaking a small number of vehicles, and there are many players pushing us in both directions. Obviously, it isn't possible for the game to change and also remain unchanged at the same time!



What do you think. Should we add compressible gasses after testing, with the risk of causing 1 or 2% of workshop creations to require update? Or is this a bad idea and we should leave the game as it is?



We continue work on the updates and will return next week with the big announcement!

Much love
The Stormworks Developers



Patch Notes

v1.7.7

Fix - #13169 Add-ons fail to upload to the Steam workshop on Mac
Fix - #18007 Fix mixing inverted and non-inverted tank track wheels causing wheels to spin backwards
Fix - #18014 Reversed srb fins animations and editor arrows to match their physics behavior
Fix - #18167 Fix missing voxels on the large engine
Fix - #18589 Updated clarke airfield road mesh
Fix - #18630 Fix multi-segment rods being disconnected by rod connector component incorrectly

Stormworks Merch - Available Now!



Dear Stormworkers,

Today we are launching some designs for official Stormworks merchandise on Red Bubble.

Check out the Stormworks Red Bubble store page here.

For years now, players have been asking for physical goods like t-shirts and mugs, and we have had loads of fun discussing ideas and designing! The Red Bubble store makes it very easy to do, and it has entirely been an art exercise - no engineers were distracted from developing the game.



We have started off with some simple logo designs, as well as our new kraken-attack illustration. We have also ordered our own stuff and have been wearing t-shirts and hoodies to check the quality before launch. We have started off with a bunch of the t-shirts, hoodies, mugs, and stickers.

Do you have ideas for designs, or think we should do other types of product available on Red Bubble, like phone cases etc.? Let us know! We plan to occasionally launch more designs, as it is easy and fun to do, and a great announcement to make in the weeks between minor updates.



We expect merch to only be a tiny part of our business, and have left the mark-up low. We wanted to do it because some players want this stuff, and it has been fun to design. However, if this doesn't interest you, we are just happy you play our game, and have plenty of updates and new game content on the way :-)

Much love
The Stormworks Developers