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Stormworks: Build and Rescue News

v1.7.4 - The Bug Fix & Improvements Update!



Dear Stormworkers,

This week is update week, and this is a smaller update that focuses on some bugs and issues. For some players, this isn't that exciting, while for others, some of these issues are critical and will solve some blocking problems.

The next minor update in 2 weeks will have a new feature which we are excited about, and it is something players have been asking for, for a while now.

Please see the patch notes below for the full list of fixes in this weeks update.



More Numbers!

Last week we discussed some stats around Stormworks, and in the comments, many players shared their playtime info! Spending the average 100 hours in game is a lot of hours and an achievement, but there are many players with some very impressive hours! Thank you for all the kind comments too.

On the official Stormworks Discord server, you can apply for the "Stormworker" role once you have 1000 hours. When we first launched this role, we didn't think many would get there, but one or two users would get promoted per week. Now it is several new Stormworkers each day, with a total of almost 1000. The biggest hours count I can remember seeing on someone's profile was around 13,600 hours, and they had a really impressive workshop too.



Talking about Discord, the server now has 10,833,750 messages posted, of which 847,724 include images. The community is very active! While we love checking out the chat on Discord, and browsing the incredible creations in vehicle-showcase channel, it would literally be a full time job to read every message! We do read some, but mostly focus on the issue tracker.

Since launching the new issue tracker around a year and a half ago, 19,503 issues have been posted by players! And on the old tracker, there were many many more. Thank you to all players who have taken the time and effort to post feedback here. This is the fuel that powers our updates. Many of these issues are feature requests, suggestions, and many are duplicates, so don't necessarily reflect unique things to be done. These numbers are mostly Stormworks but around 14% are Carrier Command 2.



This is still a huge amount of feedback to process, and it is really important to us that we consider and react to everything we can. Around 6 months later we launched our internal tools for tracking tasks. So far we have planned 3115 pieces of work (most of which have been implemented and released, but many in progress and testing). These tasks are things we have internally planned to do and are usually a few hours to a few days of work. This gives us a central place to write notes and info about a task, track progress, testing, priority, milestones, and more. It helps our efficiency a lot, and also helps gamify the development in a way :-)

Much love
The Stormworks Developers



Patch Notes

v1.7.4

Fix - #16528 Diagonal surfaces interfering with surface culling
Fix - #16569 Pistol inventory block weight
Fix - #16755 Allow smoke colour effects when damage/overheating is off
Fix - #16942 Flare gun firing twice
Fix - #9462 Export 3D model crashing due to unsupported character glyphs
Fix - #17455 Mounted welder functionality on servers
Fix - #16146 Persisting issue with spawnVehicleRope not spawning as expected
Rework - #17394 Added Oil trading to arctic refinery and simplified default resource trading script

Upcoming - Stormworks in Numbers!



Dear Stormworkers,

This week is announcement week, with minors last week and next week!

This week we will briefly discuss some numbers around Stormworks!

Something that continues to amaze us is how long players engage with the game. Steam tells us that the average player has spent 100 hours and 32 minutes in game so far. We say 'so far' because this number has been steadily going up over the years and continues to climb as players continue to play. This is an extremely high average play time for a Steam game.



Meanwhile, SteamDB tells us that Stormworks peaks most days at over 3000 players playing at the same time. The "all time" history shows the game has grown in popularity steadily and is probably still growing. This is really unusual, and if you check out graphs for other games, you will mostly see big popularity at launch or big updates, with a steady falloff afterwards.



Having on average 2500 players around the clock means that for every minute that goes by, there is 41.7 hours of total playtime. This is awesome! Game development isn't really a high pressure job, but if you break something, then 41.7 hours of players time is potentially ruined every minute it takes you to come up with a fix. It can be very stressful!

In total, the game has 6500 years of total playtime across all players.



The Stormworks Workshop has now passed 200,000 creations! This in itself is incredible, but when you take the time to look at these creations, it is very striking how much time, skill, effort and patience has gone into each and every one. The Most popular creation has over 90,000 subscribers which means about 1 in 6 players have subscribed!



In terms of development, we are continuing to work on our minor updates, major updates, DLC, new game, and more. We are really excited to share more info soon!

Much love
The Stormworks Developers

v1.7.3 - The Gimbal Controlled Components Update!



Dear Stormworkers,

This week we add new gimbal control to some lights, cameras, and laser components.

These components now include a new composite input allowing their direction to be controlled with logic. This makes it easier for builders to control and aim lights, cameras and lasers, where previously players would have had to use robotic parts and complex physics systems to move small parts.



This new feature is generally useful for targeting and viewing systems, where lasers are used to scan depth or cameras are used as aiming reticules with weapons systems, allowing the player to easily manage drop and movement. Aiming lights means it is now easier to target lights with fine control, even on small builds. For cosmetic purposes, the control of lights means you can aim small spotlights such as dipped headlights or any situation where you just want to direct light in a tuned direction such as illuminating an area with a spotlight.



As well as this new feature, there are several useful fixes! Please see the patch notes below on full details.

Much love
The Stormworks Developers



Patch Notes

v1.7.3

Feature - Gimbal controlled light, camera and laser components

Rework - #12014 Rescaled stabilized gimbal camera inputs after the deadzone to start from 0 (finer control)
Fix - #13615 Third person vehicle camera fixed yaw jitter
Fix - #16495 Fixed cooldown on MP Hangar glass door
Fix - #16724 Fog / rain changing underwater lighting colours
Fix - Fixed fog of war not correctly clearing beyond 256 tiles causing fogged regions to appear
Fix - #17263 Resolved data issue parsing composite write microcontroller modules
Fix - #17439 Fixed rotated edit grids detecting/reclaiming vehicles outside their bounds
Fix - #17857 Fixed gimbal camera laser raycast interacting with non-colliding physics

Upcoming - Small Gimbal Parts!



Dear Stormworkers,

This week is announcement week, with last week being a minor update, and next week also being a minor update (including new components!).

Next week will bring "gimbal" support to some components that players frequently need to rotate such as small cameras, lasers, spotlights, etc. These new parts will will allow logic to rotate their direction just one eighth of a turn, but for many players, this is very useful for creating laser scanners, tuning cameras, adding dipped headlights to vehicles, etc.



With Stormworks development, there are endless things to talk about! However, it doesn't make sense to talk about most of our most exciting stuff until later in development, once the risk of things being changed or cancelled is reduced. So, we are not ready to talk about this years major updates and DLC, but things are going great and we can release more info in the coming months.



So this week we keep it short! Catch you next week for the new components!

Much love
The Stormworks Developers

v1.7.2 - The Fixes Update!



Dear Stormworkers,

It is update week! This week is focused on fixes and improvements, as we regather ourselves from the big push getting the major update ready for release 2 weeks ago!

We have some important fixes including an important fix for some multiplayer issues. Please see the notes below for full details.

In addition to fixes, we also bring some quality updates to different aspects of Stormworks. Probably the most noticeable thing is a new warning notification that will appear on vehicle spawn. This warning only shows if there was not enough fuel in workbench inventory to fill all the vehicle tanks to desired level (a parameter that is set with a slider in the fluid spawner component, and premade fluid tanks).



We've also fixed some meshes and animations for occupational outfits and moved some of them under glasses category. You may need to re-equip your welding goggles or head-mirror in wardrobe and find some weird fun combinations there.

Small Steam Train Piston component got a slight re-mesh to be less tall and create bigger visual clearance on locomotives.

For all our addon Lua experts there, we've updated our API with new setSeated function that besides characters also support dogs. Old setCharacterSeated function will work as alias so your scripts will be fine.

Last but not least, we've improved the loop transitions for many sound effects that were recently added to our Buzzer component.



It seems that there also a good news for Stormworkers with AMD graphics cards. According to comments on our issue tracker and messages on our Discord server, it seems that the latest AMD graphics driver solves issue with Lua screens. We've tested both 23.3.1 and 23.3.2 drivers and can confirm that there is no more weird geometric artefacts, black pixels or entirely black screens on in-game monitors.

Thanks to all the players giving feedback on merch and sharing their suspicions of what could be in the upcoming updates! As usual, we will release details as we complete the new features so we can be completely confident in what we are announcing! This usually means that major updates are announced 3 weeks ahead and minor updates are announced as they release.

Work continues as normal on the upcoming new minor and major updates! We are having a lot of fun and can't wait to share more info on the really exciting things we are building at the moment :-)

Much love
The Stormworks Developers



Patch Notes

v1.7.2

Fix - #18587 #18618 Fix client sync issues with dynamic objects causing twilight-zone(lag/damage)
Fix - Added default oil survey addon to dedicated server default config
Fix - Several new outfit animation issues
Fix - #17620 Only reset display resolution after a crash
Fix - #17617 Display warnings when missing fuels on vehicle spawn
Fix - #17617 Update fuel rod description to mention uranium ingots
Fix - #17533 Adjusted small steam train piston mesh
Fix - #17336 Fixed Example Nuclear Reactor rods not dropping if spawned with inf-power enabled
Fix - #16470 #16380 Buzzer sound effect improvements
Fix - #16463 Added creature support to lua seat functions and callbacks
Fix - #11024 Speedster mission beacon not working correctly
Fix - #17564 Add safeguards to captain teleports for ai vehicles
Fix - #17794 Amended a minor typo

Rework - Moved welding goggles and head-mirror to glasses category (you may need to re-equip your outfits)

Addon Lua:
- Added seated_peer_id to seat data for seated players
- Updated setVehiclePosSafe documentation