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Stormworks: Build and Rescue News

v1.6.11 - The Multiplayer Optimization Update!



Dear Stormworkers,

Many players have let us know that multiplayer is a top priority for Stormworks, and this week we are releasing an important update for many players.

This update greatly optimizes the game simulation for multiplayer clients. This update will fix desync and input delay for many players.



For some players, an issue has occurred in the past when playing multiplayer, and their PC has been much slower than the server PC. Despite clients running less calculations than servers, if the server is a great deal faster, then sometimes the client cannot keep up and is left behind. This has had the effect of input delay that slowly increases as the server gets further and further ahead. As you can imagine, this was a huge issue if your PC could not keep up.

To resolve this, we have greatly optimized the simulation performance of clients. There is much less calculations being performed on clients (particularly physics) and this means clients have much less work to do.



In our testing, we have been able to push multiplayer much harder, including spawning more complex vehicles and lots of animals and zombies. However, we have not made changes to the servers, so the usual rules still apply - creating complex creations with lots of vehicles and objects can still slow the server down for everyone! So please keep this in mind.

This update is a huge step forward for multiplayer, but doesn't fix every issue and development does continue.



As well as these multiplayer fixes, we have many other fixes and improvements. Please see the patch notes below for details.

We hope these changes improve your multiplayer experience and look forward to your feedback!

Much love
The Stormworks Developers



Patch Notes

v1.6.11

Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via geometa.co.uk/support/stormworks which can be accessed via the 'Report Bug/Request Feature' button in-game.

Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.

Feature - Multiplayer client physics optimization

Fix - Several gameplay managers ticking their state while simulation is paused
Fix - #15336 Arid map colour discrepancies, added lua functions to support rock and gravel map colours
Fix - #14792 Default cargo container timer displaying negative values
Rework - #14626 Visually revised the mating surfaces for steam train parts to clarify that they need to be the same size and also oriented correctly to connect
Balance - #14967 Increased despawn times for processed metals dynamic objects
Fix - #14996 setTileInventory lua documentation
Fix - #15088 #15570 Lua documentation content issues
Fix - #15210 Updated default resource storage vehicle
Fix - #15142 Updated missiles on default weapons AI destroyers
Fix - #15371 Default rescue scripts showing decimals for some numbers
Fix - #1554 Re-exported Warner docks map tile geometry
Fix - #15655 Observatory landmark vehicle guard rail updates
Fix - #15683 Removed newlines from dog whistle description
Fix - #15688 Fixed block damage not parsing correctly (and optimized empty value parsing)
Fix - Optimized trainline generation speed
Fix - #16044 Updated desalinator description

A high volume of reports on the issue tracker have made us aware of a multiplayer issue regarding the old style wheel components.
While we hope players are very happy with today's performance improvements we were unable to fix this issue for this release and hope to resolve it for a future update.

v1.6.10 - The Winter Holiday Update!



Dear Stormworkers,

It is update week! This week we are adding seasonal skins for many of the animals including dogs and farm animals!



This new feature is entirely cosmetic and just a bit of fun, to make players smile for the winter holiday. It is time limited and is only active during the winter holiday in-game event (which is controlled by the date setting on your computer).



Fixes and Improvements

Of course, most of the content in this update is fixes and improvements! Please see the patch notes below for full details.



Steam Sale

Stormworks is in the Steam Winter Sale! Discounts are active during the whole Steam Sale until January 5th.

We hope you enjoy the new update, have a great holiday, and we will catch you in the new year for more updates!

Much love
The Stormworks Developers



Patch Notes

v1.6.10

Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via geometa.co.uk/support/stormworks which can be accessed via the 'Report Bug/Request Feature' button in-game.

Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.

Feature - #12768 Seasonal skins for animals

Rework - #14617 Lock derailing behind vehicle damage setting
Fix - Lua scripts memory leak crash
Fix - Ocean thread memory leak
Fix - Beginner Island missing seasonal assets
Fix - Added default storage zone to meier outpost garage
Fix - #14925 Fix typo in kahrstrom gas station
Fix - #15024 Only tick world raycasting vehicle components if scene is ticking
Fix - #15015 Fix building fires not failing to spawn if their tile is not in range and the player is near world origin
Fix - #15503 Removed rps nodes from small and mid steam train wheels
Fix - #15764 Unopenable door, and Invisible door hitbox in Aljon Hospital
Fix - #15791 Arctic train signals missing
Fix - #14620 Reserved voxels on x3 train wheels
Fix - #14673 Fixed missing physics voxels on large train wheels
Fix - #14623 #15228 #14897 #15063 Fixed small train wheels force resolution issues
Fix - #14662 Derailed train wheels damping
Rework - #14953 Removed dysfunctional vehicle editor resource usage hints
Fix - #15226 Fix negative uranium fuel levels
Balance - #15226 Reverted balance change to rod consumption rate (now 100x longer)
Fix - #15000 Reload scripts now reloads from the autosave directory
Fix - Mesh height on large steam drive piston
Fix - #15414 Check NPC damage setting before applying injuries in default missions
Fix - #15598 Train Bridges Causing Random Explosions on Trains
Fix - #15833 Trainline issue near Serpentine Trainyard
Fix - Updated main menu tile render priority for arid and seasonal events

Upcoming - Holiday Season Event and Update!



Dear Stormworkers,

This week is announcement week, with the new Christmas minor update due out next week!

Christmas mode has already activated in Stormworks! During the holiday period, there is a time-activated winter wonderland mode where rain always appears as snow, trees are the snow type, and some locations have seasonal decorations.



Next week, this will be further enhanced by many of the animals joining the fun with their own decorations! These cosmetic changes are just a bit of fun, but next weeks update also includes lots of fixes and improvements which are worth checking out.

On 6th January, we are also planning a multiplayer optimization update which we expect to be a big improvement for a lot of players.



We are excited about sharing the next few minor updates, and are deep into work on the upcoming major updates!

We asked for player feedback on what is most desired for upcoming major updates a month or so back. Thanks to all the players who gave their feedback, this has been really useful and we have some great updates in the works.



Much love
The Stormworks Developers

v1.6.9 - The Inventory Slots Update!



Dear Stormworkers,

It is minor update week! This week we are increasing the number of inventory slots for carrying first person items.

This is a long requested feature, from almost immediately after the release of first person items! Carrying more items has become increasingly important as we have added new items and increased their importance over the last year.



This update also includes loads of fixes and improvements! Please see the change notes below for full details, as it is these fixes that we have been spending most of our time on!

We will continue working through the mini roadmap that we recently announced! We have loads in progress and in testing and we look forward to sharing more updates.



We look forward to hearing your thoughts and feedback on this new update!

Much love
The Stormworks Developers



Patch Notes

v1.6.9

Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via geometa.co.uk/support/stormworks which can be accessed via the 'Report Bug/Request Feature' button in-game.

Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.

Feature - #15692 Increased number of small equipment slots
Feature - #15213 Weapons addon Arid base locations
Feature - #14388 Particle effects graphics option

Fix - #14677 #14784 #14751 Added editor arrows to steam train drive pistons to help place them correctly
Fix - #13910 Character editor skin tone issue
Fix - #13948 Fix controller move axes not working for noclip mode
Fix - #14313 Camera Set Origin Broken In Selection Grid
Fix - Dogs picking up non-equipment items
Fix - #12627 Moved overlapping train edit grid
Fix - #14607 Prevent crash when changing to an invalid resolution from fullscreen
Fix - #14730 Submarine island workbench physics mesh
Fix - #14762 Add delay between dropping equipment / using equipment boxes to prevent equipment duplication
Fix - #14843 Creatures not spawning blood effects when hit by rotors
Fix - #14847 Arid train terminal road geometry
Fix - #14852 Floating bridge geometry
Fix - #14876 Light on bridge not moving
Fix - #14880 Clipping through stairs on bridges
Fix - #14894 FJ warner boat dock physics mesh issues
Fix - #14907 Mineral funnel sound stuck after running out of material
Fix - #14909 Fixed physics mesh for ladder in Olli switch yard
Fix - #15249 Addon lua docs formatting
Fix - #15014 Fix characters falling through floor after being released by a dragging animal
Fix - #15017 Invisible train barrier at Serpentine Trainyard
Fix - #15096 Thin physics at Beginner Base Fence
Fix - #15208 Brainz Train Yard Doorway Collision
Fix - #15272 North harbour lighting issues
Fix - #15308 Fix crash when despawning creature being carried / carrying equipment via LUA
Fix - #15313 Fixed overlapping terrain at kobold quarry
Fix - #15372 Prevent rope connections from disconnecting when entering 3rd person mode in seats
Fix - #15407 JSI dock teleport location
Fix - #15462 Fixed some trainline terrain issues
Fix - #15470 Not transparent windows
Fix - #15500 #15501 Brainz terminal lights
Fix - #15581 Road geometry issue

Addon Lua:
Please take note that functions which interact with character inventories will need updating in accordance with new slots.
SLOT_NUMBER |
1 = Large Equipment Slot,
2, 3, 4, 5, 6, 7, 8, 9 = Small Equipment Slot,
10 = Outfit Slot

Stormworks available on Geforce NOW!



Dear Stormworkers,

Nvidia have been in touch with us to add Stormworks to Geforce NOW, and this has just launched in their December update!

You can now play Stormworks on the Geforce NOW cloud streaming service. Simply launch the Geforce NOW software and you should see Stormworks if you have your Steam library connected. The those who have lower spec PCs, but don't have Geforce NOW, I believe there is a free account type to try it out, with limited session lengths.



Players have been asking for Stormworks to be available on Geforce NOW for years, so we are very pleased to finally join the service. Contrary to what you might expect, we don't have direct contact or behind-the-scenes access to all the big hardware manufacturers, but credit to Nvidia to reaching out and getting in touch with a smaller business like ours.

As previously discussed, we are continuing work on minor and major updates, with the Inventory Slots Update due next week with many other fixes and improvements.



We hope this new launch on Geforce NOW is useful to some players, and we look forward to more updates over the coming weeks and months!

Much love
The Stormworks Developers