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Stormworks: Build and Rescue News

v1.3.19 - The Bug Fix & Improvements Minor Update!



Dear Stormworkers,

Happy new year!

To start the year off, we are releasing a bug-fix focused minor update! This update includes many fixes and improvements that have been requested by the community.



As always, we thank the many players who have given clear and detailed feedback and reports on the issue tracker - this makes it much easier for us to add the changes that you are asking for - so thank you. This week we have tried including the issue numbers in the changelog to help explain what has changed and why it has changed.



We are planning to announce the release date and more details of the next major update next week! The next major update is really exciting so this is a big event for us. See you next week for more info!

Much love
The Stormworks Developers



Patch Notes

v1.3.19

Fix - #986 CTD when vehicle is removed while player is viewing a tooltip from it
Fix - #565 Microcontroller component states not saving
Fix - #3117 Restored missing Donkk Island Ruins
Fix - #1668 Microcontroller mass and centre of mass now scale with size
Fix - #3792 resetVehicleState offsetting loaded vehicles by their voxel offset
Fix - #3709 despawnVehicle deferred event not triggering onVehicleDespawn
Fix - #3708 discard on despawned objects are now handled immediately (deferring this caused them to persist after a save/load)
Fix - #3732 Weapon components pulling from blocked junction surfaces
Fix - #4296 Added getStartTile alias for getStartIsland to be consistent with documentation
Fix - Fluid port/intake components not using compartment sampling position

Rework - Air Scoop Intake now has a reserved voxel consistent with other intake components
Balance - Reduced radio voice chat static noise

v1.3.18 - The Barrels and Muzzles Update!



Dear Stormworkers,

Seasons greetings!

This week we are adding new weapon barrel components, including fume extractors and muzzle brakes.

If you have the Search and Destroy Weapons DLC, these barrels work in the same way the existing barrels do, extending the barrel of the weapons. Some of the muzzle brakes scoop explosive material to push in the opposite direction, reducing overall weapon kick. The kick-back of some weapons has been increased in kind.



And if you don't have the Weapons DLC, these parts will still show up in the game and can be used as cosmetic items.

This feature has been a popular request among players, with many requests on the issue tracker, and some even before the Weapons DLC was released! Thanks to all the players who took the time to suggest these new parts.



We look forward to hearing what you think about the new parts! We will be back in the new year with more updates and have a really exciting 2022 full of updates planned out.

Much love
The Stormworks Developers



Patch Notes

v1.3.18

Feature - new barrels and muzzle components for some of the existing cannons.

Upcoming - The Holiday Break



Dear Stormworkers,

Happy holidays!

We are still in the office for a few days yet but will be closing down for a week and a half to take a break over the winter holiday.

We have already been preparing a minor update, so expect a small update with some new components over the holiday! This means our minor update release schedule continues uninterrupted, and we are already testing and working on more fixes and improvements for a planned bug fix release at the start of next year.



We are also working hard on the next major update - natural disasters! We have made some great progress and look forward to making a big announcement in the new year. More details will follow in that announcement, but we will say - we think you will like the natural disasters!



We have also been working on our plans to support Stormworks through 2022 - with at least 3 major updates, as well as minor updates or bug fix updates every 2 weeks - the same release pattern as this year. Even after over 4 years of live development, there are so many awesome things we can add to the game, and we have been getting excited in the office about all the stuff we can do next year.

Happy holidays to all Stormworkers!

Much love
The Stormworks Developers

v1.3.16 - The Holiday Season Outfits Update!



Dear Stormworkers,

This week we add a bit of fun with Christmas and holiday celebrations here in Stormworks!

We have added a series of new seasonal outfits to the Stormworks wardrobe! From elf outfits to reindeer knitted jumpers and Christmas pudding hats! There are a wide range of new clothes to check out when starting a game or visiting the in-game wardrobe.



The seasonal winter holiday event also begins and includes the usual snow, white tipped trees, and decorations across the various islands.

As always, this minor update includes many bug fixes and improvements. See the full list below for details. While we have said this before, we cannot emphasize it enough - thank you to all the players who have submitted clear issue reports via the official issue tracker! It is a huge help and allows us to fix issues with the game much more quickly.



We look forward to hearing your thoughts and feedback on this new update!

Much love
The Stormworks Developers



Patch Notes

v1.3.16

Feature - Seasonal Outfits

Fix - setVehiclePosSafe vehicle performing a bounds check against itself (boats in the sky)
Fix - #3429 Contains ammo logic node being outside the voxel bounds for belt connectors
Fix - #3134 Compass ball East and West swapped when upside down
Fix - #3052 Crankshaft 3x1 using the wrong mesh for its connections
Fix - #3053 Windows not see through on creative island / north harbour
Fix - #3282 Hole in creative island floor mesh
Fix - #2478 Resolved empty ammo box rendering for model export and added export rendering for belts
Fix - #3060 Increased tree physics cylinder radius
Fix - #3208 Added invulnerable slider to addon vehicles, updated several default vehicles to be invulnerable
Fix - #3135 Color picking a blank additive pixel no longer applies this colour
Fix - #3030 Removed extra voxels from bertha connector belt
Fix - #3217 Fix static vehicles not updating/initializing their internal transforms (teleporting not working)
Fix - #3510 Fix setVehicleWeapon description
Fix - Flare lights sometimes delaying activation
Fix - #3148 Mainland and arctic airstrip broken physics
Fix - #3501 Crash caused by rendering removed addon zones with a parent
Fix - #3235 Fix script error 211 for unnamed cargo on old saves
Fix - #3627 medium/large/huge missile fin component surface area values (new fin parts not applying enough force)
Fix - #3002 Optimized physics flooder inside certain shapes (extreme vehicle load time leading to hang)
Fix - #3554 Fix missing contains ammo node on autocannon belt (corner)
Fix - Tank track render lerping
Fix - #3668 Saving an addon with no name overwriting the addons directory (now defaults to unnamed_addon)
Fix - #3298 DLC weapons script size data parsing (wrong hp values and explosion sizes)
Fix - showOnMap not affecting local vehicles

Rework - #3549 Normal beds now heal slowly but cannot resuscitate like medical beds do
Balance - #3298 Increased default health and scaling for dlc weapons large and medium size enemy vehicles
Balance - #2842 Reduced dlc weapons explosion size for small and medium size enemy vehicles
Balance - Increased oxygen tank size for scuba and diving outfits
Rework - Flare objects now have near-neutral buoyancy
Rework - Removed Bugsplat error reporting

Lua:
Added onPlayerUnsit and onCharacterUnsit
Added setVehicleInvulnerable
Updated outdated playlist keyword to addon in default scripts

Upcoming - Winter Holiday Minor Updates!



Dear Stormworkers,

In this upcoming announcement, we discuss the minor updates scheduled for release over the remainder of the year!

We are closing our office for 2 weeks at the end of the year for the Christmas break, but we are planning one minor update next week, and another one during the break while we are on break.

The in-game Christmas event begins next week and we have a Holiday season themed update planned which is largely cosmetic in nature. It will just be a bit of fun and we won't say anymore so not to ruin any surprise!



We are also planning to release a small number of new components over the winter break. These will just be simple parts but a much requested addition to the game. They will be weapons themed parts and so will be cosmetic for non-weapons players.

With regard to the 2021 roadmap, there is just one update outstanding - the Natural Disasters Major Update. This update is deep in development (and looking awesome!) but we are pushing it back to Q1 2022 to give us more time to make it as good as possible.



We look forward to getting stuck into a 2022 roadmap in the new year and sharing our plans in the new year! 2021 has been the biggest year yet for Stormworks and we expect 2022 to be even bigger. We remain committed to improving quality and delivering exciting updates!

Much love
The Stormworks Developers