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Stormworks: Build and Rescue News

Stormworks: Search & Destroy - Launch Party on Oct 5th!



Dear Stormworkers,

Join the developers 1 hour before launch of the new Weapons DLC for the launch party on a Steam live stream!

We will be on live stream, answering questions, chatting about Stormworks, shooting guns and blowing stuff up.

We have been working on weapons for years so this will be a huge moment for us. We look forward to sharing it with you all. Click to set reminder and join us for the party!

Click 'Set a reminder' on the right and see you soon!

Much love
The Stormworks Developers

v1.2.27-28 - The Look Direction Output Update!



Dear Stormworkers,

In this minor update, we add mouse look direction output logic nodes to seats!

All seats now have 2 new logic nodes - look dir X and look dir Y. The values that are outputted relate to which direction you are facing. This direction is relative to the seat. This means that moving your mouse doesn't just change your view direction - it is also outputting your mouse input as logic data!



What is this Useful For?

This means you can use look direction input for controlling anything that takes numbers. This includes flight controls and turrets.

We have been mostly using these new nodes for controlling robotic weapons turrets in the new weapons DLC, but the applications are much further reaching and we are really excited to see what players use these new nodes for.

As always, this minor update comes with some hot fixes and improvements. Please see the change log below for details.



We are continuing work on the new Search and Destroy expansion and are really excited for the launch in just a couple of weeks time. More news next week!

Much love
The Stormworks Developers



Patch Notes

v1.2.27-28

Feature - New Look-Direction output logic nodes for seats
Feature - New Trigger seat output node and keybind

Fix - Wind turbine elevator clipping with the floor and breaking
Fix - HTTP requests now use 127.0.0.1 instead of localhost to support WINE/Proton users
Fix - Small spelling issue in the tutorial

Lua API:

server.setVehicleSeat(vehicle_id, seat_name, axis_w, axis_d, axis_up, axis_right, button1, button2, button3, button4, button5, button6, **trigger**)

Stormworks Search & Destroy - The Weapons DLC Store Page / Release Date!



Dear Stormworkers,

Stormworks: Search and Destroy is the weapons expansion pack for Stormworks. It will release on Tuesday 5th October 2021 at 4PM UTC. The wait is almost over!

Wishlist the DLC by clicking the button below:

https://store.steampowered.com/app/1542360/Stormworks_Search_and_Destroy/

This expansion includes new and fully functioning modular vehicle weapons, hand-held items and mission content.

This expansion pack is required for functioning weapons and explosives in Stormworks.

Watch the trailer below:

[previewyoutube][/previewyoutube]

Vehicle Weapons

The new modular weapons include several different calibres of cannon, as well as miniguns and machine guns. The weapons are broken down into receiver, barrel, ammo belt and ammo drum modules. Get ready to build your own turrets, ammo handling systems, targeting systems, and integrate into your existing creations!

The new warheads come in several sizes and forms, and are designed for use creating missiles, rockets, torpedoes, self destruct systems, or whatever else you want to see blow up.

Handheld Items

The new handheld items include the pistol, submachine gun, assault rifle, ammunition clips, as well as grenades, c4, and the handheld detonator.

Conquest

The new weapons mission game mode introduces conquest gameplay as you battle an enemy air force and navy for territorial control of several key objectives across the world of Stormworks. The enemy will stage and execute assaults on objectives, defend, reinforce and fortify their own held territory, patrol the ocean, and hunt the player.

The new gameplay content is created within the add-on modding system and includes lots of new functionality that is now available to modders.

The price of the weapons DLC will be $9.99.

We can't wait to share this new update! Thank you to everyone who have pushed to make this happen and thank you to everyone who wishlists!

Much love
The Stormworks Developers

v1.2.25-6 - The Issue Tracker Update!



Dear Stormworkers,

This weeks minor update is a quality improvement focused update, and today we launch the new Stormworks issue tracker.

The new issue tracker replaces the old issue tracker that came up short in many ways - the new tracker is faster, more responsive, more scalable, uses https, styled for dark mode, and has many features under the hood to help us to keep track and organize our work to address the issues.



This new tool is essential for us to keep track of all the issues and requests for Stormworks - with hundreds of thousands of players, there are many viewpoints on the future of Stormworks, what the most important issues are, and what is and isn't a bug. We expect this tool to be hugely useful in managing our workload, communicating with players, providing technical support, and organizing the tens of thousands of player requests we receive.

To post on the issue tracker, use the in-game "Report Bug / Feature" button to be taken directly to the tracker. Right now, you can only log in through the game but we plan to change this in the future so you can log in through the browser.



Please consider that while Stormworks has been out for almost 4 years, we are still thinking about how we can further improve the bug fixing workflow and improve our communication with players. We remain committed to improving Stormworks and are thinking about the long term as well as the short term.

We are also releasing a bug fix patch, please see below for the full patch notes.

We look forward to reading your feedback and using the new tracker to deliver the best updates we can in coming weeks and years!

Much love
The Stormworks Developers



Patch Notes

v1.2.25-26

Feature - New Bug Tracker!

Rework - Reverted the recent change to MP packet processing, in favor of the most responsive/performative version based on a stable connection.

Fix - GetVehicleButton returning a number instead of bool
Fix - Several minor crash fixes

Addon Lua:

Added fluid_type to getTank data
Added onObjectLoad(object_id) callback
Added onObjectUnload(object_id) callback

Upcoming - Weapons Updates, Upcoming Minor Updates



Dear Stormworkers,

In the coming weeks, expect the launch of the Weapons DLC store page, including the announcement of a release date. We also have some minor updates planned that pave the way for Weapons DLC, providing much needed functionality that isn't specifically a weapon and can also form part of the main game.

We are currently working on the store page, the weapons components, some weapons first person items, and the AI enemy air and sea force game mode. We are really excited for the weapons update, and we still want to add more to this update. The wait is coming to an end and thank you for everyone's patience.



We have some changes planned for seats to make it easier to aim vehicle mounted weapons, some changes to radar to make them more effective for detecting distant not-yet-loaded-in vehicles , more analogue radar signals, add-on settings, and several others.

We are also planning to do more community engagement and are planning to start doing Steam live-streams of Stormworks where we can chat directly with players and answer your questions. Keep an eye out here for scheduled streams!



This is all going on while we continue to work on a series of other minor and major updates that we will announce when they are more developed. Our preference throughout the development of Stormworks has been only to talk about new features as we complete them to avoid disappointment.

Much love
The Stormworks Developers