1. Stormworks: Build and Rescue
  2. News

Stormworks: Build and Rescue News

Upcoming - The Asset Modding Major Update



Dear Stormworkers,

The Asset Modding Major Update will release at 5pm UTC on the 20th November 2024.

Asset Modding

We are launching a new type of modding - the ability to mod game data files, art assets, sound effects, etc. We are open-sourcing loads of our game artwork to assist the modding community.

Some incredible mod creators have been creating these custom mods without tools or help for years. Their creations include new components, sound effects, in game locations, and more. The technical skill to reverse engineer how the game works and develop these mods is incredible, but without official workshop support, the up-take of their creations has been low.

The new major update will add workshop support, as well as multiplayer support, and a modding SDK including compilers and source artwork files.



What Mods Should We Expect?

This new update allows players to modify most game data files, 3d models, vehicle components, etc. However, it isn't possible to modify executable code for safety reasons.

New vehicle components can be created. These can be cosmetic modifications of existing components, although many properties can be modified in the component xml files to update behaviour.

New sound effects can be added, modifying the general sound of the game, or otherwise, creating new buzzer components, etc.

Islands can be modified, creating new locations and landscapes.



Multiplayer Support

When connecting to a multiplayer server, the required mods are automatically downloaded. There is no requirement to sync up mods before hand. Modded servers are clearly labelled with an icon, so you always have the option to play vanilla if you prefer.

Experimental Release

A preview of this new update is available now on the experimental branch (in Steam Betas). This allows creators to check out the tools, learn how the modding works, and play around with the SDK ahead of the big launch on 20th November.

There is also a modding guide available on the Geometa wiki.

With the launch of modding support, there are some sensible rules such as not infringing trademarks, as well as clarifying some legal stuff (you own the mods that you create) and we will update our terms of use in the next few days, and add them to the Steam App.

We are so excited to see what players will create. It is hard to know how many players will get into this type of modding, but we will be looking for feedback and we are open to expanding this further and listening to mod creators. If this is what players and creators want, then perhaps this is just the beginning of new mod support features in Stormworks!

Much love
The Stormworks Developers

v1.12.6 - The Thermoelectric Cooler Update!



Dear Stormworkers,

In this minor update, we are introducing the new thermoelectric cooler!

This component is similar to a heat exchanger, except that it contains a solid state heat pump which will move heat from the cool loop to the hot loop, given an electric current.

This means its now possible to build cooling units and air conditioners. Previously it has only been possible to heat an area above ambient temperature. However, this new component now allows the opposite.



As well as the new component are some fixes and improvements to the zombies add-on which is active during the Halloween seasonal event! (this can be disabled when starting a new game in add-ons menu)

Next week we are announcing the next major update for Stormworks! This is going to be a very important announcement. It's hard to know exactly how big the impact will be, but I expect it could potentially create a new era of Stormworks. We are really excited to share this news so please join us next week.



Much love
The Stormworks Developers



Patch Notes

v1.12.6

Feature - Cryo cooler component
Seasonal - Zombies Script activated for Weapons and Industrial DLC owners
Fix - Fixed various halloween clothing mesh issues
Fix - Fixed zombies script loot respawning bugs and loot balance

The Stormworks Halloween event will begin on the 24th

v1.12.5 HOTFIX

Fix - removed accidentally included unfinished components

v1.12.4 - The Dual Wheels Update!



Dear Stormworkers,

Today we release the new dual-wheels minor update.

Many wheels now have a "dual" option in the properties, adding a second wheel to the hub. This is useful for truck creators who want doubled up wheels on hubs, as can be found on real life rigs.



This update also includes some useful minor fixes. Please see the patch notes below for details.



Over the rest of the year, we are planning 4 more minor updates, as well as a major update (more info in a few weeks!). We are working on some larger minor updates with some exciting new components for next year, as well as more major updates.

Much love
The Stormworks Developers



Patch Notes

v1.12.4

Feature - #4418 Dual Wheels
Dual wheels are now available as a property on advanced wheel components
Fix - #20107 AI Helicopters no longer try to land while unloaded
Fix - #25242 Orbital emergency missions now expire
Fix - #25308 Winch audio now stops when disconnecting a rope
Fix - #25781 Chat triggering radio item sound effect
Fix - #25745 Network connect event ordering now allows for kicking a player in onPlayerJoin
Fix - #25843 Dynamic objects initial network data (Fish/Creature ball at starter base)

v1.12.3 - The Winch and Handle Update!



Dear Stormworkers,

This update introduces two small but useful logic changes:

Variable Speed Winches

Winches now have a number input to modify their operation speed (additively with respect to the base winch speed, so that 0 input means the speed is unmodified, while -1 would reduce speed and +1 would increase speed).



Handle Output

Handles now have an on/off output to signal if a player is currently holding a handle. This change is generally useful where players can now get things to happen simply by holding a handle. This state could be used to open a door, release a connector, etc.



As well as these changes are some fixes and improvements, please see the patch notes below for details.

Last week we asked for thoughts and advice from players on how we do announcements in the future. We want to say thankyou to the many players who gave their time to help us on this. Many of the responses were very well written, obviously with a great deal of thought and some even with professional experience. We are considering your feedback and are going to think about it for a bit, potentially making changes in the coming months. Thank you for the help!

Much love
The Stormworks Developers



Patch Notes

v1.12.3

Feature - #11450 Winch speed input logic node for medium and larger winches
Feature - #5290 Occupied bool logic node for handles
Fix - Rotor light-grey accents rendering with colour in preview
Fix - #24690 #25665 - Addons not defaulting to mission tag when uploading to workshop without any locations
Fix - #25455 - Fixed positions of various mission zones
Fix - #25721 - Reduced refuel mission fill requirement
Fix - #25763 - Added old save compatibility for creature missions