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Stormworks: Build and Rescue News

v0.10.14-15 (The Detailed Realtime Component Info Update)



Dear Stormworkers,

As promised last week, and with the feedback you gave us, we have added the detailed realtime component info in this update!

Stormworks components are no longer black boxes.

The new tooltips give info on all the logic links (except composite) on components, to give you full information on the state of any component and more info on the mechanics behind the game.

To access tooltips, hold the Page Up key or toggle the option in the game settings.



We hope this update will help with the frustrating situations where you cannot figure out why something isn't working, when just a logic link is missing, or when data is arriving with the wrong values.

We have other improvements planned to help with the ease of use and transparency and we look forward to sharing these other improvements soon.



As always, we continue hard at work on the next major update, and hope to share more info on this soon.

Much love
The Stormworks Developers

Patch Notes

v0.10.14

Fix - CTD using | in component labels
Fix - Workbench disabled tooltip fixes

v0.10.15

Feature - Toggleable Detailed Data Labels (new general setting and new 'view detailed' keybind)
Feature - New general setting to turn off chat wake on new message
Feature - Microcontroller tooltips now show their names

Fix - Certain tooltips not appearing while seated
Fix - CTD on client peers when despawning a magall
Fix - CTD when missing a render target
Fix - Fire never lit when placed as an Env Mod object

Upcoming - Detailed Realtime Component Info



Dear Stormworkers,

Many of you have been asking us for more information and transparency around the various components and details of how they work. It can also be a frustration when a component isn't working and you cannot easily tell why. We have been thinking about this carefully some time and are really excited to improve this area of the game.

In an upcoming minor update, we are adding a huge upgrade to component tooltips, to give players immediate in-game feedback on the internal state of components. This will make it much easier to understand how components work, what they are currently doing, and diagnose issues. This will make it much easier to build complex creations, but will also make it much easier to learn the vehicle building side of the game.



The new tooltips will show on components that have any kind of logic link. Information on all logic nodes except composite will be displayed (which contains too much info to summarise on a tooltip). This includes electrical state, fluid connections, etc.

This feature can be toggled from the options menu where players feel the information is overwhelming or not currently necessary.

We are looking forward to releasing this minor update soon and getting your feedback.



Our work continues on the next major update, which focuses on the career, simulation, and things to do in the world of Stormworks.



Do you have more minor update ideas? Please let us know using the "Request A Feature" in game button or in the discussion on this post.

Much love
The Stormworks Developers

v0.10.13 (The Emergency Beacon Update)



Dear Stormworkers,

This week we have added new emergency beacon transmitter and locator blocks!

When activated, the emergency beacon outputs a signal. This signal can be picked up by the emergency beacon locator, which outputs pulses indicating how close the emergency beacon signal is. The range of emergency beacons is huge.

We recommend connecting the output of your beacon locator to a buzzer, indicator, or light. The closer you get, the faster the pulses.



The concept of emergency beacons is going to be very useful to us as we develop the next major update. Similar to our previous minor update, we are laying the groundwork for other new upcoming features, and the uses for emergency beacons in a career update are widespread, and create interesting game play.



These new blocks are already useful and ready to use in your own missions, or multiplayer, and we wish you well on your target finding operations!

Much love
The Stormworks Developers

Patch Notes

v0.10.13

Feature - Emergency Beacon and Emergency Beacon Locator
Feature - Added a help message for admins when un-authed player joins the game

Fix - Added missing composite node to Harness
Fix - Rope audio playing at full extension / retraction
Fix - Cost of medium winch
Fix - Time desync for mission and research display timers
Fix - +connect command line parameter not working
Fix - Added further protection from chat + mission object crashes

Upcoming - First Person Ropes, Hoses, and Cables



Dear Stormworkers,

This week we announcing a new upcoming feature - first person ropes, hoses, and cables!

In an upcoming major update, we are adding the ability to create, connect, and disconnect ropes while in the first person view. Players can connect ends of ropes to the rope hooks on vehicles.



What Does This Mean?

Players will be able to create ropes between rope points, even on different vehicles. You will be able to moor ships at harbour, tether vehicles together, strap down helicopters on helipads, and more, all from in game, on mission, and without having to use the vehicle editor.

You can also create hoses for transferring water, fuel, and other liquids, or cables for transferring data and electricity. This means refuelling your vehicles will be really straight forward.

The new system will also be compatible with the new winches! So you can even hook your ropes, cables and hoses to a winch and reel the rope in.

This system takes all the benefits and customisation of the new rope system, and makes it more interactive, powerful, and useful within the simulation.

This forms a small part of the major update we are working on, that is focused on the mission and simulation gameplay.



When Can I Get This Update?

We haven't announced the details or the release date for the new update yet. Right now we are still developing and adding features, and don't know when it will be ready. In the mean time, we have some exciting minor updates on the way!



Please let us know your thoughts on this feature and other ways we can push forward the simulation and mission gameplay!

Much love
The Stormworks Developers

v0.10.12 (The Custom Winch Update)



Dear Stormworkers,

Our very best wishes to you in this difficult time.

After many requests, we have reworked winches to work with the new rope logic nodes.

The new winches allow you to place winches without rope, and attach the rope separately using the rope logic nodes. This adds a great deal of flexibility for setting up ropes and winching systems without having to have the other end of the winch adjacent to the winch.

Winches on existing vehicles are unchanged and will still work the way they always have.

Winches are no longer a specific type, so will accept either electric / data cable or fluid cable. The type you add specifies the type of winch.

The existing 4 sizes of winch now work with both types.

We are very pleased to rework this system because it gives players much more flexibility and control over their mechanical systems, and is more consistent with how many other parts of Stormworks is designed - to give players the most control. We look forward to the new rope and cable based systems that you come up with after this update!



Please see the patch notes below for information on the other fixes and improvements that come in this update.

Much love
The Stormworks Developers

Patch Notes

v0.10.12

Feature - Winches v2 (Now use rope logic)

Fix - Rope buoyancy
Fix - Clients on dedicated servers always seeing delete mission button
Fix - Blank chat message CTD
Fix - Daylight ticking while game is paused