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Stormworks: Build and Rescue News

v0.8.29-31 (The Voice Chat Update and 2 Year Anniversary!)



Dear Stormworkers,

Recently we celebrated the 2 year anniversary since we launched the Stormworks alpha and some of you began giving us feedback on what ultimately became this 2 year journey, with hundreds of patches and new features. One of our team made the epic Stormworks birthday cake and we took a moment to celebrate and remember the journey. To 2 years of Stormworks!

This week for the minor update we have added local voice chat! You can now talk to players nearby in multiplayer through the new in-game Steam voice chat feature.

This uses the Steam voice system, so the voice settings are part of the Steam settings rather than Stormworks.

If you have any ideas on where voice chat could go next in Stormworks, let us know on the issues tracker, in the comments, or chat about it on Discord.

Thanks again to everyone who has played Stormworks in the last 2 years and given feedback. We can't wait to share where this journey goes next!

Much love
The Stormworks Developers

Patch Notes

v0.8.29

Fix - Added fuel stores to the Multiplayer Island
Fix - Fixed several rendering and physics bugs with the Multiplayer Island
Fix - Soft-locking the game when fast travelling in multiplayer
Fix - Ocean wave rendering being offset from their physics
Fix - For sale sign not disappearing on Multiplayer Island
Fix - Crash when the client tried to render unloaded tiles
Fix - Moved Multiplayer Island higher in the selection screen

v0.8.30

Fix - Positional audio being played at 0,0

v0.8.31

Feature - Local Voice Chat (Talk with players in your immediate vicinity, default keybind: ' )

Fix - Only impact damage is now ignored when entering/exiting seats/ladders

v0.8.24-28 (The Multiplayer Island Update)



Dear Stormworkers,

This week we made some huge improvements to multiplayer that fixed some issues some players reported and it is looking loads better! This happened mid week as a hot fix, so if you have not checked out multiplayer in the last few days, then give it a go!

We have also added a new island... the new multiplayer island! This is a frequently requested location with 2 hangers and 2 docks so you can spawn vehicles at the same time as your friends. This island has a huge 1200m runway and is generally a great base to locate your operations.

Over the next couple of weeks we will be continuing to improve multiplayer with new fixes and features.

We are also hard at work on the next major update which is looking awesome, and we are really looking forward to announcing it.

Stormworks first released in alpha just over 2 years ago, and it has been fantastic fun working on the game for the last 2 years of live development with player feedback. We still see huge potential and there is still a lot to do. Thanks to everyone who voted on the Discord poll, we have taken your feedback on board and we are working on a great development plan.

Much love
The Stormworks Developers

Patch Notes

v0.8.24

Fix - Physics constraints not being deleted correctly when exiting seats

v0.8.25

Fix - Fixed Mac compatibility

v0.8.26

Rework - Further improvements to multiplayer sync including several fixes
Rework - Made the "open Quick Chat" hotkey customisable

Fix - Quick Chat can no longer be opened outside of the main game view
Fix - Quick Chat no longer dims the screen
Fix - Disabled random weather on new game for creative saves

Balance - Reworked random starting weather values to give a better distribution

v0.8.27

Feature - Multiplayer Island
Fix - Can now detach from seats at speed

v0.8.28

Fix - Multiplayer Island fix

v0.8.23 (The New Multiplayer Update)



Dear Stormworkers,

This week we are releasing brand new and improved multiplayer! This is something we have been working on for a while and is a re-write of much of our multiplayer code.

This new multiplayer update dramatically reduces de-sync and greatly improves the stability of multiplayer. Clients no longer calculate much of the physics (this is left to the server) resulting in improved performance when joining a server, and much less slow down for other players.

This is also the 2nd most voted change to the game in the recent poll we ran with the Discord, so we are very pleased to be working on features that players feel are important. It's not too late to vote in the poll so head over to the official discord and vote in the announcements channel.

Many of you will notice that this is all part of a theme - improving quality - and is something we have been focused on for the last 6 months of development.

If you want to let us know about quality issues in the game that you feel is important, please let us know using the report buttons in game.

Much love
The Stormworks Developers

Patch Notes

v0.8.22

Fix - Crash with multiple obscured bodies with Huge Radar

v0.8.23

Feature - Kinematic Multiplayer
Feature - Quick Chat

Rework - New games and Main Menu now have varied weather
Rework - Wheel grip

Fix - Distance sensor functioning while damaged

v0.8.21 (The Advanced Radar Update)



Dear Stormworkers,

This week we have expanded and improved the new radar system with 3 new components - the new radar detectors are a dish style detector with high range designed for land and marine vehicles, huge AWACS style detector with high range and multiple contact reporting, and a phalanx style radar with square scan area and elevation angle control.

The new radar parts create powerful tools for you to scan and detect vehicles and survivors and marry well with the microcontrollers and screens for visualising the information. They are potentially a very powerful tool for missions and we look forward to seeing your creative uses!

We are also hard at work on a new update that will hopefully be ready next week so be sure to be here for next weeks minor update, which we are very excited about :-)

This week we have also been looking at some crash reports we have received and have made some improvements which we expect will improve the stability for many players games.

There are still some players who have been experiencing crashes when playing with Intel Graphics for a while now. We believe this to be an issue with some versions of the Intel Graphics drivers and we are working hard to get this resolved for the affected players.

Much love
The Stormworks Developers


Patch Notes

v0.8.20

Fix - Updated radar descriptions

v0.8.21

Feature - 3 New Radar Types

Fix - Radar descriptions updated to be more intuitive
Fix - Radars output angles are no longer 0.25 turns offset
Fix - Radar freezing game when two objects are at the same distance
Fix - Radars now have blue arrows in editor for ease of use

Fix - Center of Mass calculations
Fix - CTD caused by audio

Fix - Research values being offset
Fix - Large dock doors being allowed to connect at 90 degrees

v0.8.19 (The Radar and Sonar Update)



Dear Stormworkers,

This week we are very excited to announce some new components to help you track moving objects... radar and sonar!

These parts are much requested, and allow you to track dynamic objects depending on their distance and mass.

The new sensor parts take a direction input and field of view setting, and return information on the greatest object in the view of the radar.

With the radar you can track vehicles, and when close enough, even players. With the sonar, this part will track underwater vehicles and will even act as a fish-finder for sharks and megs.

We look forward to seeing what you build with the new parts :-)

Much love
The Stormworks Developers


Patch Notes

v0.8.19

Feature - Radar component
Feature - Sonar component

Rework - Performance improvements for shadows

Fix - Dock door magnet hinge when rotated and flipped in the z
Fix - Engine volume being negative with throttle
Fix - Internal doors no longer sometimes leak