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Stormworks: Build and Rescue News

The Next Developer Questions & Answers Live Event!



Dear Stormworkers,

On Thursday 30th May, we will do our next Questions & Answers session where we will answer your questions live on Stream!



This stream will begin at 5PM UTC, and will be found at the top of the Stormworks Store page on Steam.

Like last time, we will have the question submission website where players will be able to submit questions during the stream, and we will work through and answer as many as we can.



Please click the "Set a Reminder" button on the right and join us then for this event!

Many thanks for all your feedback and support.

Much love
The Stormworks Developers

v1.11.0 - The Commercial Fishing Major Update OUT NOW!



Dear Stormworkers,

The Commercial Fishing Major Update is OUT NOW!

Check out this new update for fishing nets, fish finding sonar, population and value variance, and more!

Please see our recent announcement for details on what to expect.



Please see the patch notes below for technical info on this update.

Please jump into game and check it out!



We look forward to hearing what you think, as well as your ideas for what you would like to see next in Stormworks!

Much love
The Stormworks Developers



Patch Notes

v1.11.0 - Commercial Fishing (#2588 #12567)

Feature - Fishing Net
- Link four fishing net hooks with rope logic links in a planar square to genearte a net
- The sides of nets can be extended and contracted similar to a winch
- Pulling nets through the water will cause them to billow out
- Fish stick to the net and can be released via a logic node input

Feature - Fish Biomes and Rarity
- Fish now spawn in appropriate biomes based on longitude and depth
- Fish prices are now scaled based on biome rarity
- Fish hotspots exist in the world where the maximum fish density is increased 4x
- Fish hotspot map data can be purchased from fishing data vendors
- Added server.getFishData addon lua command to fetch default prices, equipment type and resource type

Feature - Fish Finder
- Detects a random fish in the area and outputs the yaw angle and distance.

One Week to Commercial Fishing Major Update!



Dear Stormworkers,

As previously announced, the next major update is the Commercial Fishing Major Update and it is out on Wednesday the 8th May which is next week at 5PM UTC!

As a quick reminder of what to expect:

New fishing nets are built from 4 net rope links, and use simple softbody cloth physics. Fish can be caught by these nets, and released using a logic node. Nets can be expanded and contracted via logic on their anchors.

New fish abundancy systems mean that different species are fish are found in high abundance only in specific locations.



Fish value varies from one species to the next, with some much more valuable than others.

Locate fish using the fish finding sonar component. Position and depth info is very useful for setting the depth of nets, etc.



We are planning one more fishing major update and are carefully listening to players for future updates!

Catch us next week for the release :-)

Much love
The Stormworks Developers

v1.10.10 - The Person Overboard Update!



Dear Stormworkers,

Crew Overboard!

This minor update introduces new search and rescue mission content - person overboard missions!

These new missions involve locating and rescuing crew members who have fallen overboard from a vessel. Their location is unknown and they require locating and rescuing to a medical facility.



As well as the new mission type, are several important fixes and improvements. See the patch notes below for details.

Join us again in 2 weeks for the Commercial Fishing Major Update!



We hope you enjoy the new content and fixes, and look forward to your feedback!

Much love
The Stormworks Developers



Patch Notes

v1.10.10

Feature - Man Overboard missions

Fix - #24563 Aerial mobility issues at ground level
Fix - #24867 Gas spawners now spawn at high pressure
Fix - Internal issues caused by detecting ocean floor in unloaded tiles
Fix - #23286 Furnace heating due to coolant loop pressure issues
Fix - #23430 Fix radiation leaking for doors, fluid ports no longer create fallout
Fix - #23534 Added additional server side checks for creative menu client events
Fix - #23564 Ignore static vehicles when building unloaded radar data

Addon Lua:
Default missions decorative NPC support
getTile no longer returns nil for unloaded ocean tiles
getComponentData now returns:
interactable
creature_type
animal_type

Upcoming - Commercial Fishing Major Update - 8th May 2024



Dear Stormworkers,

Prepare to cast nets and commence trawling - it is almost time for the Commercial Fishing Major Update!

On the 8th May, we are launching this new major update. Lets discuss what to expect:

Fish will be found most abundantly at specific places on the map. Different species of fish will have different locations and depths. Information on these locations will be purchasable (in a similar way to off shore oil deposits in the oil updates).



The new fish finding radar part will allow to scan the water for fish. This data will assist in locating the highest fish density areas and help with important information such as depth of fish, which is useful for setting your nets.

By creating rope links between fishing net anchors, you will be able to create rectangular nets, simulated with a simple cloth-type simulation. These nets can be extended and contracted, and also have an openable release in their centre to release your catch. Fish that swim into nets are picked up and are visible on the nets.



Fish will be priced differently depending on species. With some fish more valuable than others, and some locations more abundant than others, there is more strategy to operating an efficient fishing vessel.

This is a free major update, and will be available to all Stormworks players on 8th May, at 1700 UTC.

Catch us next week for a minor update, than then 2 weeks later for the major update!

Much love
The Stormworks Developers