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Stormworks: Build and Rescue News

Upcoming - Fixes, Reworks, Discord Gamification



Dear Stormworkers,

It's announcement week!

Next week we will release a minor update, with several important fixes and reworks.

In the coming months we have minor updates planned every other week as usual, as well as the next major update in development and testing, but still a couple of months away.

Over on the Stormworks Discord server, we have been working on the meta-gamification, and our Stormwoofs bot now gives a variety of roles automatically to players based on play time and workshop subscriber count.



Users who have associated their Steam account with their Discord account (by using the /verify command in our Discord server) can now check their playtime and subscriber count using the /stats command! The bot will update your stats every couple of weeks, and gives out the Stormworker role to players with 1000 hours play time. Other roles are available for 2K, 4K and 8K hours, and creators also get various creator roles for 25K, 100K, 500K, and 1M subscriptions on the workshop!

There are some huge numbers here, with Sebastiaz holding the top creator role, while several others are very close to hitting the 1M mark. The kinds of numbers that many creators are achieving is truly remarkable, with many having more subscriptions than copies sold of the game!



While we are enjoying rewarding players for their achievements, it is just a bit of fun, and a side project to the main focus of development. However, if you have ideas of how you would like to see us improve these meta-game elements, please do let us know!

Catch you next week for the update!

Much love
The Stormworks Developers

v1.10.7 - HOTFIX

Fix - reduced requirement of air for coal firebox to increase heating
Fix - fixed issue where diesel air intake was not calculated correctly causing large air buffer

v1.10.6 - HOTFIX

Fix - fixed modular engine composite node data for the air consumption channel

v1.10.5 - The Search Filters Update!



Dear Stormworkers,

This week is minor update week, with a bunch of new fixes and improvements!

This update comes with a small UI change to add a search filter to the workshop upload screens. This is a player request, and while it isn't an important change to many, its a big deal for many workshop creators with a large library of creations.



The majority of the work has gone to fixes, with many important ones - crash fixes, engine fuel consumption, exhaust rendering, and more!

We hope you benefit from this weeks minor update and look forward to your thoughts and feedback!

Much love
The Stormworks Developers



Patch Notes

v1.10.5

Feature - Added search filters for workshop upload screens
Fix - Particle manager buffer allocation crash
Fix - #22715 Removed deprecated steam boiler pressure logic node
Fix - #22890 Fixed issues with engine fuel consumption
Fix - #23096 Updated approach to exhaust production and exhaust color
Fix - #23178 Increased threshold for exhaust rendering from ports
Fix - #23237 Diesel burner fuel consumption issues
Fix - Improved modular engine stability
Fix - #23029 Disabled look-direction forces when surface swimming
Fix - #23040 Inventory and space seat fluid slot resolving issues
Fix - #23240 Fixed unload islands from massive structures generating over vehicles within load range causing infinite saving/invisible vehicle issues (e.g. Donkk Isle Catenaries Addon)
Fix - #23169 Temperature and radiation probes breaking
Fix - Removed outdated helicopter and steam presets
Rework - #23051 #23128 Astronomy coordinates system reworked:
Astronomy coordinates are now in meters.
Directional RX behavior is now more consistent.

Dev Questions & Answers Roundup



Dear Stormworkers,

Many thanks to all those who joined the Developer Questions and Answers session a couple of weeks ago.

If you missed it, some Youtubers did do live streams, and you can check out Captain Cockerels below:

[previewyoutube][/previewyoutube]

It was great fun reading and answering your questions, but appologies to those who didn't get their questions answered. I did want to answer all questions, but there were many, and some were complex and took time to answer fully. We responded to about half of the questions, and we ran out of time. We will do more Q&A sessions in the future!



Next week we have a new minor update due for release, and we continue work on other major and minor updates!

Much love
The Stormworks Developers