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The Industrial Frontier DLC - New Details and Info!



Dear Stormworkers,

The Industrial Frontier DLC is almost here, arriving on October 13th at 5PM UTC / 10AM Pacific Daylight Time!

In this announcement, we discuss new information and details on this new DLC. We also have an incredible month of updates planned, with hints below on next weeks minor update, as well as a Halloween update in the works!

The New Biome

The new arid mainland is the new, dry biome, inspired by various deserts, canyons, mountain ranges, and styles of geology from around the world. Different areas of the new mainland represent the style and nature of various world locations, each blending into the next to create a varied and diverse landscape.



There are various built locations around the world, including an abandoned and damaged nuclear power plant on the coast (with low levels of radiation), a large oil and gas storage yard, abandoned iron ore mine and ore terminal, huge flat salt plains with ship wrecks reminiscent of the Aral Sea, metal works and foundry, gold ore separator, deep uranium mine, a radio frequency telescope inspired by the Arecibo telescope, and many other unique locations.



The new biome is 30km from end to end, 400 square km in total, and surrounded by many new small dry islands. The many dozens of new locations and landmarks across the islands are named in honor of the many great Stormworks vehicle creators who have shared their creations on the workshop.

New Rail

The new railway lines are extensive and are designed to largely form loops, as well as provide freight access to many of the new industrial locations. As well as routes and junctions, there are various shunting yards to allow for more of the operations required in rail freight. Next weeks minor update will make further big improvements for train gameplay,



Mining and Refining

The new mining system adds a new mining drill component, which can drill mineral patches to break down and extract minerals. These minerals can be held in hoppers in a similar way to coal. New mineral types include iron ore, aluminium ore, gold rich dirt, and uranium ore. These can be refined and reduced via the metals foundary, dirt separator, centrefuges, and industrial laboritory. Pure metal ingots can be sold at the metals trading yard, while uranium ingots can be taken to workbenches for building uranium fuel rods in career.



Animals

The new animals are largely grouped into some main categories: domestic dog breeds, farm animals, predators, and herbivores. There are around a dozen breeds of dog, from traditional working dogs such as German Shephards, to less traditional search and rescue canines, such as the Pug. Farm animals include breeds of horse, sheep, cow pig, goat, chicken, etc. Predators include types of bear, wolves and more, while prey includes types of hare, deer, etc.



As a reminder of the upcoming timetable:

Oct 7th: Train themed minor update

Oct 13th: Industrial Frontier DLC Launch

Oct 25th: Halloween update

Thank you to everyone for all the support we have received. We are super excited for the upcoming expansion and can't wait for release! We look forward to your feedback, and see you next week for the minor update.

Much love
The Stormworks Developers

v1.5.15-16 - The Laser Guided Update!



Dear Stormworkers,

In this weeks update, we are adding a new component - the missile laser sensor component!

The missile laser sensor works a lot like the radar sensor, except it locks onto laser points rather than radar contacts. This greatly assists the creation of compact laser guided missiles and bombs.

This new sensor is similar to the laser point sensor, except it is smaller, cylindrical, and has the same composite output as the radar missile sensor, allowing simpler and more compact munitions.

We have included a new preset vehicle to help players get started with the new sensor. It works in a very similar way to the radar missile sensor, so you should be able to do a simple sensor swap-out on any existing missiles you have made. In our tests, it works great for both LG missiles and also bombs.



Thank you to everyone who gave feedback on last weeks announcement! We have been overwhelmed by the level of support and enthusiasm for this update and we can't wait for release!

Here is a quick recap of the roadmap to release:

30th Sept - More info and details of the Industrial Frontier DLC

7th Oct - Minor update including some very highly requested new components

13th Oct - Stormworks: Industrial Frontier DLC launch



We look forward to hearing your feedback on this weeks update. Be sure to join us next week for more important info on the Industrial Frontier!

Much love
The Stormworks Developers



Patch Notes

v1.5.15-16

Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via geometa.co.uk/support/stormworks which can be accessed via the 'Report Bug/Request Feature' button in-game.

Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.

Feature - Missile Laser Sensor (#5754 #6954)

Fix - #3713 Game music doesn't stop when returning to main menu
Fix - #7177 Charger sometimes not functioning as intended due to block placement order
Fix - Rope states not updating on client join
Fix - Held rope animation not matching hand position
Fix - #13070 Removed non-functional MC editor 'Don't show in inventory' option
Fix - #2633 Removed arrow rendering from logic links for improved performance

Stormworks: Industrial Frontier Expansion - 13th October 2022!



Dear Stormworkers,

On the 13th October 2022, we will be launching the new Industrial Frontier Expansion!

New Lands

The Industrial Frontier update includes a new 400 square km arid mega island. This is a huge new location, and is two times bigger than the current largest island. Overall, this expansion doubles the total land area in Stormworks.

To the south of the Stormworks world, this warmer location is a combination of salt flats, arid cliffs, hills, canyons, volcano, industrial facilities, bases, and more.



New Rail

The new location includes hundreds of km of new train line and roads, including loops, switching stations, storage yards, bridges, and more.



Mining and Processing

Several new mines and quarries are introduced, with new surface mineral deposits that can be mined using the new mining drill. The extracted ores can be transported to refining and processing facilities and foundries, to reduce them to pure metal ingots that can be sold at the metal trading yard.



Wildlife and Farms

The new wildlife system introduces dozens of species of animals, including wildlife such as deer, badgers, horses, hares, farm animals such as cattle, sheep, goats, as well as aggressive animals such as various types of bears, wolves, and more.



Stormwoofs

Many species of trained and domesticated dogs are introduced in the Industrial Frontier. They are a rare encounter but also a useful friend, and will follow instructions given by a dog whistle, as well as having a keen sense for survivors.



Additional Free Content

The Industrial Frontier expansion is a DLC and so will be a paid update. However, we will also be releasing a free major update at the same time, including an industrialization of the Sawyer Isles with loads of new rail line across the island, and the new mining mechanics for coal and uranium will also be included in the base game, with a new career fuel management system.



We cannot wait to share this new release with you! More details will come soon.

Much love
The Stormworks Developers

v1.5.14 - The Military Uniforms Update!



Dear Stormworkers,

In this weeks update, we are adding 20 new military uniform items to the wardrobe!

For a long time players have been specifically asking for these outfits, more tools for role play, and better outfits to match the Search & Destroy DLC. In response, we are adding these new outfits to the base game for all players. To access these new outfits, check out the wardrobe in game.



For these outfits, we have been inspired by specific sections of the armed forces of various countries. Obviously the outfit set is non-exhaustive with the countless armed forces and their many uniforms from across the world, but we are also supporting color picking with these new outfits, so combined with the 20 clothing items, there is a new wealth of styling now possible.



As always, this update comes with many fixes and improvements. Please see the patch notes below for details.



We look forward to seeing how players use the new outfits and what you get up to!

As a reminder, we are planning a big announcement next week so join us then for the big new info!

Much love
The Stormworks Developers



Patch Notes

v1.5.10-14

Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via geometa.co.uk/support/stormworks which can be accessed via the 'Report Bug/Request Feature' button in-game.

Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.

Feature - Military Uniform Outfits

20 New military themed clothes and hats available for all players in the wardrobe.

Feature - #7836 Added a new custom menu setting to disable lightning for accessability
Fix - Lightning sound now respects the environment master audio slider
Fix - #12176 Diagonal sloped block faces not being repairable with the welding torch
Fix - #12263 Mesh issues at train terminal
Fix - #12347 Radars now ignore rotor child physics
Fix - #12355 Medium Turret Ring mesh issue
Fix - #12397 Clutches no longer instantly engage/disengage
Fix - #12398 Unable to detach ropes while both rope anchors are within max equipment rope length
Fix - #12489 Impact detector typo
Fix - #12622 Boiler's light goes through blocks
Fix - #12654 Spelling issue in piston description
Fix - #12675 Renamed Megalodon button to Sea Monsters to indicate that it also disables the Kraken
Fix - #12812 Characters accumulating speed from nearby tornados while being carried
Fix - #12838 Characters with invalid outfit values appearing invisible
Fix - #13590 Torque crank buoyancy missing surface

Upcoming - Mini Roadmap!



Dear Stormworkers,

It is announcement week! We have planned the next few minor updates and announcements and are sharing the roadmap:



9th Sept 2022 - Minor Update

This minor update includes a big set of new wardrobe items with a Weapons DLC theme! The outfits will be available to all players including non-DLC owners. More info when we release this next week.

16th Sept 2022 - First Details on Next Major & DLC

We will be announcing the first info on the upcoming free major update and paid DLC. We are announcing them together as they will be released together!

23rd Sept 2022 - Minor Update

This minor update includes a new sensor type component and some quality of life improvements.

30th Sept 2022 - More Major & DLC Info

This update will be a deep dive into the features and content in the upcoming big release, with lots of details.

7th Oct 2022 - Minor Update

This minor update is still a work in progress, but we expect to be a very popular minor update with lots of new components.



We have some awesome plans coming up and are really excited to share. More info coming soon!

Much love
The Stormworks Developers