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Stormworks: Build and Rescue News

v1.7.3 - The Gimbal Controlled Components Update!



Dear Stormworkers,

This week we add new gimbal control to some lights, cameras, and laser components.

These components now include a new composite input allowing their direction to be controlled with logic. This makes it easier for builders to control and aim lights, cameras and lasers, where previously players would have had to use robotic parts and complex physics systems to move small parts.



This new feature is generally useful for targeting and viewing systems, where lasers are used to scan depth or cameras are used as aiming reticules with weapons systems, allowing the player to easily manage drop and movement. Aiming lights means it is now easier to target lights with fine control, even on small builds. For cosmetic purposes, the control of lights means you can aim small spotlights such as dipped headlights or any situation where you just want to direct light in a tuned direction such as illuminating an area with a spotlight.



As well as this new feature, there are several useful fixes! Please see the patch notes below on full details.

Much love
The Stormworks Developers



Patch Notes

v1.7.3

Feature - Gimbal controlled light, camera and laser components

Rework - #12014 Rescaled stabilized gimbal camera inputs after the deadzone to start from 0 (finer control)
Fix - #13615 Third person vehicle camera fixed yaw jitter
Fix - #16495 Fixed cooldown on MP Hangar glass door
Fix - #16724 Fog / rain changing underwater lighting colours
Fix - Fixed fog of war not correctly clearing beyond 256 tiles causing fogged regions to appear
Fix - #17263 Resolved data issue parsing composite write microcontroller modules
Fix - #17439 Fixed rotated edit grids detecting/reclaiming vehicles outside their bounds
Fix - #17857 Fixed gimbal camera laser raycast interacting with non-colliding physics

Upcoming - Small Gimbal Parts!



Dear Stormworkers,

This week is announcement week, with last week being a minor update, and next week also being a minor update (including new components!).

Next week will bring "gimbal" support to some components that players frequently need to rotate such as small cameras, lasers, spotlights, etc. These new parts will will allow logic to rotate their direction just one eighth of a turn, but for many players, this is very useful for creating laser scanners, tuning cameras, adding dipped headlights to vehicles, etc.



With Stormworks development, there are endless things to talk about! However, it doesn't make sense to talk about most of our most exciting stuff until later in development, once the risk of things being changed or cancelled is reduced. So, we are not ready to talk about this years major updates and DLC, but things are going great and we can release more info in the coming months.



So this week we keep it short! Catch you next week for the new components!

Much love
The Stormworks Developers

v1.7.2 - The Fixes Update!



Dear Stormworkers,

It is update week! This week is focused on fixes and improvements, as we regather ourselves from the big push getting the major update ready for release 2 weeks ago!

We have some important fixes including an important fix for some multiplayer issues. Please see the notes below for full details.

In addition to fixes, we also bring some quality updates to different aspects of Stormworks. Probably the most noticeable thing is a new warning notification that will appear on vehicle spawn. This warning only shows if there was not enough fuel in workbench inventory to fill all the vehicle tanks to desired level (a parameter that is set with a slider in the fluid spawner component, and premade fluid tanks).



We've also fixed some meshes and animations for occupational outfits and moved some of them under glasses category. You may need to re-equip your welding goggles or head-mirror in wardrobe and find some weird fun combinations there.

Small Steam Train Piston component got a slight re-mesh to be less tall and create bigger visual clearance on locomotives.

For all our addon Lua experts there, we've updated our API with new setSeated function that besides characters also support dogs. Old setCharacterSeated function will work as alias so your scripts will be fine.

Last but not least, we've improved the loop transitions for many sound effects that were recently added to our Buzzer component.



It seems that there also a good news for Stormworkers with AMD graphics cards. According to comments on our issue tracker and messages on our Discord server, it seems that the latest AMD graphics driver solves issue with Lua screens. We've tested both 23.3.1 and 23.3.2 drivers and can confirm that there is no more weird geometric artefacts, black pixels or entirely black screens on in-game monitors.

Thanks to all the players giving feedback on merch and sharing their suspicions of what could be in the upcoming updates! As usual, we will release details as we complete the new features so we can be completely confident in what we are announcing! This usually means that major updates are announced 3 weeks ahead and minor updates are announced as they release.

Work continues as normal on the upcoming new minor and major updates! We are having a lot of fun and can't wait to share more info on the really exciting things we are building at the moment :-)

Much love
The Stormworks Developers



Patch Notes

v1.7.2

Fix - #18587 #18618 Fix client sync issues with dynamic objects causing twilight-zone(lag/damage)
Fix - Added default oil survey addon to dedicated server default config
Fix - Several new outfit animation issues
Fix - #17620 Only reset display resolution after a crash
Fix - #17617 Display warnings when missing fuels on vehicle spawn
Fix - #17617 Update fuel rod description to mention uranium ingots
Fix - #17533 Adjusted small steam train piston mesh
Fix - #17336 Fixed Example Nuclear Reactor rods not dropping if spawned with inf-power enabled
Fix - #16470 #16380 Buzzer sound effect improvements
Fix - #16463 Added creature support to lua seat functions and callbacks
Fix - #11024 Speedster mission beacon not working correctly
Fix - #17564 Add safeguards to captain teleports for ai vehicles
Fix - #17794 Amended a minor typo

Rework - Moved welding goggles and head-mirror to glasses category (you may need to re-equip your outfits)

Addon Lua:
- Added seated_peer_id to seat data for seated players
- Updated setVehiclePosSafe documentation

Upcoming - Updates Schedule, Merchandise



Dear Stormworkers,

This week is announcement week, with last week and next week being content updates.

Thank you to all the players who tried out the new Oil Drilling Major Update! It is great to see all the creative drilling rig designs and how players are engaging with the new mechanics.



For a long time now, players have got in touch from time to time asking about official merchandise. We have remained focused only on the video game software, and wanted to avoid being distracted by other stuff. However, we would quite like to wear some Stormworks merch, and it would be good to make it happen for the players who want it. It may not be too big a distraction using service like Red Bubble. Is this something that you may want? Let us know if this is something you are interested in, and if it is something that players want, then we can make it happen!



We are continuing to plan out the rest of the year. We are planning 15 more free minor updates spread across the rest of the year (one for every second week), a free major update in summer time, a new paid DLC around October, and another free major update in early 2024!



Not all of these updates are fully planned out yet, while others are deep in development! We look forward to your ideas and theories on what these updates might be :-)

Much love
The Stormworks Developers

v1.7.1

Fix - Removed default coolant from fireboxes
Fix - Removed outdated info in wellhead description