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Stormworks: Build and Rescue News

The Stormworks Community - An Overview



Dear Stormworkers,

This week is announcement week, with minor updates happening last week and next week!

This week, we discuss the Stormworks community, as well as provide a short overview for newer players.

Stormworks now has over 500,000 players. As a designing and building game, many of our players have passion and enthusiasm for making things, or have interest in mechanical sciences, and a fascination for how things work. Our players can be any age, but even our younger players are often mature and thoughtful. The community is so often a bright, positive, and engaged place, and we pay tribute to all the kind and talented players who make it what it is.

As a developer, it is hugely rewarding to have a role in a positive, intelligent community, and see players teaching and learning, creating and thinking. We find the creation aspect of making software to be rewarding, but to see this community grow from just a piece of software means so much more, so thank you to all players.

If you are driven to create, or otherwise interested in simulation games and vehicle operation, we recommend checking out the community and sharing your experiences with others.



Official Discord Server: https://discord.gg/stormworks

The official discord server is a great place to share what you are working on, check out other people's creations, and chat and learn from the other 50k players on the server. There is the vehicle showcase, which is an image only channel where people post images of their creations, and is awesome to browse and source ideas and inspiration. There is also a dedicated channel for discussing lua in Stormworks, as well as add ons. There is even a fan-art channel (although this is mostly Stormworks memes!).



Official Issue Tracker: https://geometa.co.uk/support/stormworks

The official issue tracker is where players can report bugs and request features for Stormworks. This is the best way to reach out to the developers. We review all requests and have frequent meetings where we discuss new and old issues. Players can only log in to the official issue tracker through the game menu but can browse with the link above. With over half-a-million players, the issue tracker has been essential to managing the volume of communication and requests, and lets us order and organize. It's actually version 2 and there is an old issue tracker which we replaced to improve player experience and our own efficiency.



Steam Community: https://steamcommunity.com/app/573090

The Steam community has some great content, and you can browse players screenshots, videos, guides, and more, as well as see the news (where this announcement gets posted!). These posts are weekly, and are the place for official announcements!



Steam Workshop: https://steamcommunity.com/app/573090/workshop/

The workshop is just incredible and brings the entire dev team so much joy. The creations that players have made are breath taking and you can add them to your game with just a single click. Many items have taken players hundreds of hours to create, and the top items can have over 50k subscriptions! Thank you to all the players who have shared their creativity here.



Unofficial Communities

There are also loads of unofficial communities, including other Discord servers, sub reddits, Youtubers and their subscribers, and more. The above is only the tip of the iceberg.

If you want to get involved, please treat others with respect and be positive!

Next week we will be bringing you new outfits and other improvements in the minor update! And we are still working on other updates including the next minor update which we will share info on soon!

Much love
The Stormworks Developers

v1.6.12 - The Fixes and Improvements Update!



Dear Stormworkers,

This weeks minor update is focused on fixes and improvements. While there is no headline feature, the update does contain a variety of reworks, rethinks, improvements, and fixes. All these changes are in response to player feedback on the official issue tracker so many thanks to all those players who have been in touch!

We have reworked the benchmarks to be a single benchmark application that uses the same vehicles used in the Weapons DLC AI conquest mode.



We have also added a new vehicle spawning warning for vehicles that contain a lot of data. There are internal limits on max data payload of a vehicle. These limits are very rarely hit but the warning is useful if they are hit. These limits relate to the data size of an internal format rather than the xml save file format that players would be more familiar with.

As well as these, there are many other changes. Please see the full list below for details.

We have many updates planned, in development, and in testing, that contain new features and are due for release in the coming weeks and months. We will continue working hard to get these updates ready!



We look forward to your thoughts and feedback on these new changes!

Much love
The Stormworks Developers



Patch Notes

v1.6.12

Todays update features various bugfixes and quality improvements.

Misc - #3755 Display a warning when spawning vehicles with large file sizes
Fix - #14986 Replaced old benchmarks with a single new benchmark with updated AI vehicles
Fix - #14293 Missile laser sensor erroneously culling data points
Fix - #14597 Search filtering including filepath as vehicle name
Fix - #14677 #14784 #14751 Improved editor arrows for steam train pistons to indicate orientation
Fix - #15079 Audio playback rates for some sound effects differing from preview
Fix - #15769 Render eyebrows in armor outfits
Fix - #15827 Editor symmetry erase highlighting
Fix - #15817 Addon editor issues with cyrillic/unicode filepaths
Fix - #14678 Removed bottom voxels from train wheels and pistons to reduce collision issues
Fix - #8603 Fix Magall light not updating for multiplayer clients
Fix - #15828 Remove parented addon zones when their parent despawns
Fix - #15863 Restock tooltips now show the correct item name
Fix - #16013 Update Spycakes hangar resource storage placement
Fix - #16062 Fix localization generation for files with missing xml nodes
Fix - #16075 #16983 Fix mesh and physics issues at North Harbor
Fix - #16127 Vehicle selection grid lists no longer reset scroll on open
Fix - #16178 Fix creatures being spawnable without the DLC (and crashing)
Fix - #16186 Fluid nozzle description update
Fix - #16258 Fix physics mesh at Donkk Ruins
Fix - Fix addons not rebuilding internal locations correctly on reload, fixed these cases in default missions and weapons dlc scripts

Upcoming - Minor Update Roadmap



Dear Stormworkers,

This week is announcement week, with minor updates releasing every two weeks (next one is next week!).

This is a short post, discussing the upcoming updates.

As usual, we are planning minor updates every 2 weeks, with a few major updates per year. Upcoming minor updates include bug fix focused updates, new occupational outfits, new compact physics sensors, cross-script communication support, and more.



We are also hard at work on some of the upcoming major updates, one of which we hope to announce soon.

We are also reviewing many of the older feature requests submitted on the issue tracker as we plan more updates for the year!



We will return next week with the next minor update and look forward to sharing more minor and major update details soon!

Much love
The Stormworks Developers

v1.6.11 - The Multiplayer Optimization Update!



Dear Stormworkers,

Many players have let us know that multiplayer is a top priority for Stormworks, and this week we are releasing an important update for many players.

This update greatly optimizes the game simulation for multiplayer clients. This update will fix desync and input delay for many players.



For some players, an issue has occurred in the past when playing multiplayer, and their PC has been much slower than the server PC. Despite clients running less calculations than servers, if the server is a great deal faster, then sometimes the client cannot keep up and is left behind. This has had the effect of input delay that slowly increases as the server gets further and further ahead. As you can imagine, this was a huge issue if your PC could not keep up.

To resolve this, we have greatly optimized the simulation performance of clients. There is much less calculations being performed on clients (particularly physics) and this means clients have much less work to do.



In our testing, we have been able to push multiplayer much harder, including spawning more complex vehicles and lots of animals and zombies. However, we have not made changes to the servers, so the usual rules still apply - creating complex creations with lots of vehicles and objects can still slow the server down for everyone! So please keep this in mind.

This update is a huge step forward for multiplayer, but doesn't fix every issue and development does continue.



As well as these multiplayer fixes, we have many other fixes and improvements. Please see the patch notes below for details.

We hope these changes improve your multiplayer experience and look forward to your feedback!

Much love
The Stormworks Developers



Patch Notes

v1.6.11

Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via geometa.co.uk/support/stormworks which can be accessed via the 'Report Bug/Request Feature' button in-game.

Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.

Feature - Multiplayer client physics optimization

Fix - Several gameplay managers ticking their state while simulation is paused
Fix - #15336 Arid map colour discrepancies, added lua functions to support rock and gravel map colours
Fix - #14792 Default cargo container timer displaying negative values
Rework - #14626 Visually revised the mating surfaces for steam train parts to clarify that they need to be the same size and also oriented correctly to connect
Balance - #14967 Increased despawn times for processed metals dynamic objects
Fix - #14996 setTileInventory lua documentation
Fix - #15088 #15570 Lua documentation content issues
Fix - #15210 Updated default resource storage vehicle
Fix - #15142 Updated missiles on default weapons AI destroyers
Fix - #15371 Default rescue scripts showing decimals for some numbers
Fix - #1554 Re-exported Warner docks map tile geometry
Fix - #15655 Observatory landmark vehicle guard rail updates
Fix - #15683 Removed newlines from dog whistle description
Fix - #15688 Fixed block damage not parsing correctly (and optimized empty value parsing)
Fix - Optimized trainline generation speed
Fix - #16044 Updated desalinator description

A high volume of reports on the issue tracker have made us aware of a multiplayer issue regarding the old style wheel components.
While we hope players are very happy with today's performance improvements we were unable to fix this issue for this release and hope to resolve it for a future update.

v1.6.10 - The Winter Holiday Update!



Dear Stormworkers,

It is update week! This week we are adding seasonal skins for many of the animals including dogs and farm animals!



This new feature is entirely cosmetic and just a bit of fun, to make players smile for the winter holiday. It is time limited and is only active during the winter holiday in-game event (which is controlled by the date setting on your computer).



Fixes and Improvements

Of course, most of the content in this update is fixes and improvements! Please see the patch notes below for full details.



Steam Sale

Stormworks is in the Steam Winter Sale! Discounts are active during the whole Steam Sale until January 5th.

We hope you enjoy the new update, have a great holiday, and we will catch you in the new year for more updates!

Much love
The Stormworks Developers



Patch Notes

v1.6.10

Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via geometa.co.uk/support/stormworks which can be accessed via the 'Report Bug/Request Feature' button in-game.

Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.

Feature - #12768 Seasonal skins for animals

Rework - #14617 Lock derailing behind vehicle damage setting
Fix - Lua scripts memory leak crash
Fix - Ocean thread memory leak
Fix - Beginner Island missing seasonal assets
Fix - Added default storage zone to meier outpost garage
Fix - #14925 Fix typo in kahrstrom gas station
Fix - #15024 Only tick world raycasting vehicle components if scene is ticking
Fix - #15015 Fix building fires not failing to spawn if their tile is not in range and the player is near world origin
Fix - #15503 Removed rps nodes from small and mid steam train wheels
Fix - #15764 Unopenable door, and Invisible door hitbox in Aljon Hospital
Fix - #15791 Arctic train signals missing
Fix - #14620 Reserved voxels on x3 train wheels
Fix - #14673 Fixed missing physics voxels on large train wheels
Fix - #14623 #15228 #14897 #15063 Fixed small train wheels force resolution issues
Fix - #14662 Derailed train wheels damping
Rework - #14953 Removed dysfunctional vehicle editor resource usage hints
Fix - #15226 Fix negative uranium fuel levels
Balance - #15226 Reverted balance change to rod consumption rate (now 100x longer)
Fix - #15000 Reload scripts now reloads from the autosave directory
Fix - Mesh height on large steam drive piston
Fix - #15414 Check NPC damage setting before applying injuries in default missions
Fix - #15598 Train Bridges Causing Random Explosions on Trains
Fix - #15833 Trainline issue near Serpentine Trainyard
Fix - Updated main menu tile render priority for arid and seasonal events