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Stormworks: Build and Rescue News

v1.5.14 - The Military Uniforms Update!



Dear Stormworkers,

In this weeks update, we are adding 20 new military uniform items to the wardrobe!

For a long time players have been specifically asking for these outfits, more tools for role play, and better outfits to match the Search & Destroy DLC. In response, we are adding these new outfits to the base game for all players. To access these new outfits, check out the wardrobe in game.



For these outfits, we have been inspired by specific sections of the armed forces of various countries. Obviously the outfit set is non-exhaustive with the countless armed forces and their many uniforms from across the world, but we are also supporting color picking with these new outfits, so combined with the 20 clothing items, there is a new wealth of styling now possible.



As always, this update comes with many fixes and improvements. Please see the patch notes below for details.



We look forward to seeing how players use the new outfits and what you get up to!

As a reminder, we are planning a big announcement next week so join us then for the big new info!

Much love
The Stormworks Developers



Patch Notes

v1.5.10-14

Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via geometa.co.uk/support/stormworks which can be accessed via the 'Report Bug/Request Feature' button in-game.

Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.

Feature - Military Uniform Outfits

20 New military themed clothes and hats available for all players in the wardrobe.

Feature - #7836 Added a new custom menu setting to disable lightning for accessability
Fix - Lightning sound now respects the environment master audio slider
Fix - #12176 Diagonal sloped block faces not being repairable with the welding torch
Fix - #12263 Mesh issues at train terminal
Fix - #12347 Radars now ignore rotor child physics
Fix - #12355 Medium Turret Ring mesh issue
Fix - #12397 Clutches no longer instantly engage/disengage
Fix - #12398 Unable to detach ropes while both rope anchors are within max equipment rope length
Fix - #12489 Impact detector typo
Fix - #12622 Boiler's light goes through blocks
Fix - #12654 Spelling issue in piston description
Fix - #12675 Renamed Megalodon button to Sea Monsters to indicate that it also disables the Kraken
Fix - #12812 Characters accumulating speed from nearby tornados while being carried
Fix - #12838 Characters with invalid outfit values appearing invisible
Fix - #13590 Torque crank buoyancy missing surface

Upcoming - Mini Roadmap!



Dear Stormworkers,

It is announcement week! We have planned the next few minor updates and announcements and are sharing the roadmap:



9th Sept 2022 - Minor Update

This minor update includes a big set of new wardrobe items with a Weapons DLC theme! The outfits will be available to all players including non-DLC owners. More info when we release this next week.

16th Sept 2022 - First Details on Next Major & DLC

We will be announcing the first info on the upcoming free major update and paid DLC. We are announcing them together as they will be released together!

23rd Sept 2022 - Minor Update

This minor update includes a new sensor type component and some quality of life improvements.

30th Sept 2022 - More Major & DLC Info

This update will be a deep dive into the features and content in the upcoming big release, with lots of details.

7th Oct 2022 - Minor Update

This minor update is still a work in progress, but we expect to be a very popular minor update with lots of new components.



We have some awesome plans coming up and are really excited to share. More info coming soon!

Much love
The Stormworks Developers

v1.5.9 - The Manually Operated Components Update!



Dear Stormworkers,

It is minor update week! In todays minor update, we are adding new manually operated components! These include:

The Hand Crank



The hand crank is a person-powered lever that when interacted with, produces a small amount of torque. This allows simple systems to be operated by hand where the torque requirement is low, or where some manual operated backup is required.

The Tap Valve



The new manually operated valve is a fluid on/off valve that can be toggled by hand, without need for electricity or logic. This is very useful for a variety of things, to more authentic steam trains, to emergency release or override systems, or just simpler, more mechanical operation of fluid systems.

The Lever Pump

The new lever pump is a new hand-powered pump that will push fluid while the pump is being interacted with. Again, this is useful for several situations where there is backup, emergency, axillary function, or manual operation just fits the era or style of your creation.

We hope you enjoy these new parts! And please do check out the patch notes below for details on all the fixes and improvements also included in this update.

And now for some quick notes to manage expectations:

Recently we did suggest upcoming audio improvements! In that post we said "We hope this will bring a big improvement of quality of audio over the coming months", but some players showed acute bewilderment when the following update wasn't audio based. That announcement was just about how we are creating a permanent audio engineer role at the studio and we are starting a long term mission to have better audio in our games, starting with Stormworks. Development takes time but I hope we will see a few audio updates, released perhaps every 2 or 3 months. The improvements are coming!

Many players are predicting that the upcoming potential DLC could be space themed. This is not the case. We love the idea of a space update, but we started this next potential DLC a very long time ago, long before the recent uplift in suggestions for space. However, we are really excited about the update we are making and expect it to have a huge impact for a lot of players. We will hopefully be making a big announcement with all the details in October.

We look forward to all your thoughts and feedback on all the new manually operated parts!

Much love
The Stormworks Developers



Patch Notes

v1.5.9

Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via geometa.co.uk/support/stormworks which can be accessed via the 'Report Bug/Request Feature' button in-game.

Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.

Feature - #2486 #2712 Manual pump, crank and valve
Feature - #8074 Add keyboard binding support for vehicle editor
Rework - #12436 Improved steam piston code for a smoother and more consistent behaviour
Rework - #12441 Steam Piston now outputs the cam rotation instead of extension factor so stroke direction can be determined
Rework - Starting weather state is now more heavily affected by world seed
Fix - #8934 Fix tick delay consistency issue with Up/Down gate
Fix - Players receiving healing when disconnecting from the server from a previously used medkit
Fix - #11620 Fixed setVehiclePos not failing when passed nan values, adjusted processing for safe teleport (fix will only apply to new saves)
Fix - #11835 Suspension labelling mistake
Fix - #11851 Increased size of wheel colliders to better fit visually (old wheels sink into floor less)
Fix - #11993 Seats not showing Trigger label if there is no labelled hotkey or axis
Fix - #12091 Terminal Endo Hole in map
Fix - #12865 Body armour double names
Fix - #12918 Moved several non-sensor components out of the sensor category

A Shout Out To Our Competitors!



Dear Stormworkers,

This week is the announcement week, while next week will be a new minor update!

We want to dedicate this weeks announcement to saying a few words about creators. We wake up every day with a need to just make something. We are particularly lucky that this game is aimed at people who share this passion. Playing Stormworks is all about designing and creating, sharing what you have built, and thinking about how to improve it. We know how time consuming and difficult it is to make many of the Stormworks creations we see on the workshop. We really value our players passion for design and building. This type of game is not for everyone, and so there is a lot of excitement, joy, and pride to know that these qualities are shared with so many.



We have also talked about content creators and Youtubers before. The processes may be different, but I am sure there are a great many players who like us, appreciate and admire the determination, energy, creativity, and craft that goes into creating this kind of content. Building things is awesome.

But we also want to talk about the many other great building games on Steam. Steam has proven itself as the best platform by far, for supporting an ecosystem of specialist and niche games, that can only exist on PC.

I think around 9 years ago, when I was starting out as an indie game dev, I discovered Space Engineers and Kerbal Space Program. These games are technically creative, and innovative, but at the time, I was most amazed that they had proven viable. It seems obvious now, but 9 years ago, the idea that a highly technical building game for an audience who likes to geek out about science and build stuff, was crazy. These developers took the leap that has lead to a whole generation of new games for people like us. Thank you.

Other big games that deserve a lot of recognition is Scrap Mechanic, Astroneer, Satisfactory, and Stationeers. Each have pushed the genre in their own style, and their enthusiasm to believe in their vision, put everything behind it, and continue to love and support their players for years, is inspirational to all developers. Thank you guys, you are awesome.

This post is getting long, so sorry that we can't list more games or give all the praise these games deserve. Please do check them out and let us know about other games and why they are important in the comments!



Some quick notes:

AMD fixed their drivers!! If you have been crashing with AMD graphics recently, please update your drivers.

Potential new DLC! We are considering a huge update before the end of the year, including loads of new big features that we have been working on for over a year. Some will be part of a free update, while some of the optional stuff might be in a DLC.

Incoming minor updates with new content and components! We have the next few minor updates in testing and there is some great new content to come! Come back next week for the next one.

Much love
The Stormworks Developers

v1.5.7 - The 2-Width Tank Tracks Update!



Dear Stormworkers,

In this minor update, we are adding a new size of tank tracks between the small and medium sizes. These tracks will be 2 blocks wide, which has been frequently requested by tracked vehicle creators who are struggling to get the look they are going for, because the 1-wide tracks were too narrow, and the 3-wide tracks too wide. These new tracks otherwise work just like the others!



We have also been continuing to look at multiplayer. A popular request is for servers with players on to be sorted to the top of the list. This makes it much easier to find servers with players already on. We have also been looking at a rare issue where some players found themselves such in place and unable to move in multiplayer. We have made some improvements to this, and it should be resolved for most users.

This update also contains the usual bug fixes and improvements. Please see the full patch notes below.



Thanks to all the players giving great feedback on potential audio changes! We have been planning many of these suggested changes, and they should make for some great minor updates.

Much love
The Stormworks Developers



Patch Notes

v1.5.7

Changes that include a #NUMBER relate to fixes or features submitted by the Stormworks community via geometa.co.uk/support/stormworks which can be accessed via the 'Report Bug/Request Feature' button in-game.

Posting a submission to this tracker ensures we review your suggestion/report since we may not see reports submitted via other channels.

Feature - New medium size tank track wheels (#9371 #5466)

Rework - Updated dedicated server sorting algorithm to lower the priority of empty servers
Rework - Amended multiplayer client event processing for more consistent ticking

Fix - #9783 Adjacent hatch buoyancy generation preventing vehicle spawn
Fix - #5456 An issue with door buoyancy surfaces with water entering
Fix - #10013 Fix resize selection grid crash
Fix - #10794 Lighting flare billboards are now based on light intensity
Fix - #11054 Addon editor focus now raycasts correctly when the target point is below height 0
Fix - Fix some components requiring more charge to activate than they use
Fix - #10716 #2622 Special colours (orange) are now ignored for character meshes
Fix - #11365 Removed input/output labels from two way logic node types
Fix - #11486 Fixed some issues resolving refunded cost when removing asymmetric vehicle components in symmetry mode
Fix - #9657 Fixed mirroring issues for the Fluid jet
Fix - Prevented some cases where inputs can be sticky while interacting with buttons
Fix - Crash caused by parsing states of vehicles with microcontrollers
Fix - Crash when attempting to send data to a server that has been disconnected from