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Stormworks: Build and Rescue News

v1.3.21 - The Dock Bollards Update!



Dear Stormworkers,

In this weeks minor update, we are introducing dock bollards with integrated rope connectors to Stormworks! These new rope connectors are found all over the world of Stormworks at docks and other mooring locations to easily and conveniently tie up your vessels.

This feature has been frequently requested for a very long time, with some players even having a go at making their own mods and add-ons! We decided it was time this was officially part of the game so introduce this as an official add-on that is enabled by default. All new games will start with these rope connectors in the world. However, if you wish to disable this, you can do so easily by unchecking the add-on when starting your game.



Use the first person rope items to connect dock bollards to rope connectors on your own vehicles to secure them in place.

As always, this new feature isn't the only thing in this update, so see the changelog below for all the fixes and features that are packaged in this release. We are continuing to include the issue numbers in the patch notes where we can, to make it clear which specific issues have been addressed.



After the huge response players have given to the upcoming natural disasters major update, we are more excited than ever for the big release on Feb 3rd! We are working hard on the last few issues and tasks, to get this update ready to go live.

We will be back next week to announce more, so check in then for extra details about the launch!

Much love
The Stormworks Developers



Patch Notes

v1.3.21

Feature - Default Dock Bollards Addon

This Addon will be enabled by default when starting a new save.

Fix - #756 Fix macos audio issues with sounds not playing
Fix - #207 prevent no sleep vehicles from unloading
Fix - #4022 onPlayerUnsit now returns peer_id as expected instead of object_id
Fix - #4145 fixed missing faces on barrels for heavy autocannon
Fix - #3835 compass ball additive layer rendering
Fix - #3735 floating trees fixed on multiplayer base
Fix - #4454 auto cannon ammo drum fixed mirroring
Fix - #4446 resolve fluid slots even when off
Fix - #4313 clear network requests when disconnecting from a server
Fix - #4298 hosts now send map update lua events when closing the map
Fix - #4023 onPlayerUnsit() and onCharacterUnsit() now trigger on ladders
Fix - #3029 allow crouch animation to override jump animation to keep camera aligned with physics hitbox during crouch jump
Fix - #4453 fixed gaps in the air ram model
Fix - #4311 hole in oil refinery fixed

Added ?mclear alias for ?mclean

Upcoming - Natural Disasters Major Update Releases 3rd February!



Dear Stormworkers,

Natural Disasters (the next major update!) is will be here soon! It will release on Thursday 3rd February 2022 at 5PM UTC.

What is in the Natural Disasters Major Update?

Players have asked for hurricanes, volcanoes, meteor strikes, whirlpools, improved tsunamis and rogue waves, so that is what we have been developing! These events are spawnable via the creative menu, as well as occurring naturally within the world, and impacting the missions system.



Volcanoes

Volcanic eruptions can occur at specific locations within the world of Stormworks. We looked carefully at the different types of real eruptions because we want to create convincing and authentic volcanic events. Volcano eruptions are divided into several stages, from smoking and increased activity, to explosive eruption, pyroclastic flow, debris, ash pollution, and more. Volcanic eruptions are terrifying and deadly.



Hurricanes

High winds can now result in twisters. These powerful wind events involve a vortex of rotating wind energy to descend from the sky, meeting a water spout or debris cloud at ground level. Wind dramatically accelerates near the hurricane, and is powerful enough to lift vehicles that get too close. The power is awesome, with the first signs that a twister may form being clouds forming a spiralling vortex in the sky.



Meteors

Meteor strikes can occasionally occur, where fields of rocks of varying size may begin falling from the sky at high velocity. Impacts can cause explosions, and if a particularly large meteor hits the ocean, the energy release can result in a new kind of radial tsunami.



Whirlpools

Huge vortices can form in the ocean, where adjacent currents can feed energy into a rotating body of water. In Stormworks, these whirlpools are kilometres across, where huge ships can easily be swallowed by the eye of the whirlpool. These swirling bodies of water create strong currents in a spiralling direction towards the center, pulling down deep below the surface.

With these new natural disasters, there also comes a host of other features such as API support, new missions, and more.

We can't wait to share this new update in just a few weeks! As always we look forward to your feedback on this news. Between now and release, we will continue finishing this update, as well as working on new minor updates, fixes and improvements.

Much love
The Stormworks Developers

v1.3.19 - The Bug Fix & Improvements Minor Update!



Dear Stormworkers,

Happy new year!

To start the year off, we are releasing a bug-fix focused minor update! This update includes many fixes and improvements that have been requested by the community.



As always, we thank the many players who have given clear and detailed feedback and reports on the issue tracker - this makes it much easier for us to add the changes that you are asking for - so thank you. This week we have tried including the issue numbers in the changelog to help explain what has changed and why it has changed.



We are planning to announce the release date and more details of the next major update next week! The next major update is really exciting so this is a big event for us. See you next week for more info!

Much love
The Stormworks Developers



Patch Notes

v1.3.19

Fix - #986 CTD when vehicle is removed while player is viewing a tooltip from it
Fix - #565 Microcontroller component states not saving
Fix - #3117 Restored missing Donkk Island Ruins
Fix - #1668 Microcontroller mass and centre of mass now scale with size
Fix - #3792 resetVehicleState offsetting loaded vehicles by their voxel offset
Fix - #3709 despawnVehicle deferred event not triggering onVehicleDespawn
Fix - #3708 discard on despawned objects are now handled immediately (deferring this caused them to persist after a save/load)
Fix - #3732 Weapon components pulling from blocked junction surfaces
Fix - #4296 Added getStartTile alias for getStartIsland to be consistent with documentation
Fix - Fluid port/intake components not using compartment sampling position

Rework - Air Scoop Intake now has a reserved voxel consistent with other intake components
Balance - Reduced radio voice chat static noise

v1.3.18 - The Barrels and Muzzles Update!



Dear Stormworkers,

Seasons greetings!

This week we are adding new weapon barrel components, including fume extractors and muzzle brakes.

If you have the Search and Destroy Weapons DLC, these barrels work in the same way the existing barrels do, extending the barrel of the weapons. Some of the muzzle brakes scoop explosive material to push in the opposite direction, reducing overall weapon kick. The kick-back of some weapons has been increased in kind.



And if you don't have the Weapons DLC, these parts will still show up in the game and can be used as cosmetic items.

This feature has been a popular request among players, with many requests on the issue tracker, and some even before the Weapons DLC was released! Thanks to all the players who took the time to suggest these new parts.



We look forward to hearing what you think about the new parts! We will be back in the new year with more updates and have a really exciting 2022 full of updates planned out.

Much love
The Stormworks Developers



Patch Notes

v1.3.18

Feature - new barrels and muzzle components for some of the existing cannons.

Upcoming - The Holiday Break



Dear Stormworkers,

Happy holidays!

We are still in the office for a few days yet but will be closing down for a week and a half to take a break over the winter holiday.

We have already been preparing a minor update, so expect a small update with some new components over the holiday! This means our minor update release schedule continues uninterrupted, and we are already testing and working on more fixes and improvements for a planned bug fix release at the start of next year.



We are also working hard on the next major update - natural disasters! We have made some great progress and look forward to making a big announcement in the new year. More details will follow in that announcement, but we will say - we think you will like the natural disasters!



We have also been working on our plans to support Stormworks through 2022 - with at least 3 major updates, as well as minor updates or bug fix updates every 2 weeks - the same release pattern as this year. Even after over 4 years of live development, there are so many awesome things we can add to the game, and we have been getting excited in the office about all the stuff we can do next year.

Happy holidays to all Stormworkers!

Much love
The Stormworks Developers