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Stormworks: Build and Rescue News

v0.10.27-28 (The Jets Quality Update)



Dear Stormworkers,

This week we have returned to focus on water jets, turbine jets, and solid rocket booster improvements! We have made a series of changes, improvements and fixes to improve the player experience. This update was inspired by a group of feature requests from the issues board.

Jet turbine engines and solid rocket exhausts now damage the player (when player damage is turned on) so players must now use care when around live engines.

We have also fixed rotor and propeller damage so now these are back to being extremely dangerous. When player damage is turned on, they will apply huge force and damage if they come in contact with a player or survivor.

Water jets are back! We have re-balanced water jets to be more powerful, but with a power ceiling, making jets most suitable for small boats or manoeuvring thruster control on larger boats.



Please see the patch notes below for the full list of all changes.

Please stay tuned for many, many more fixes and improvements yet to come. If there are specific changes or fixes that are important to you, please make sure we know using the "feature request" and "report a bug" buttons in game.

Make sure to check in next Friday for more info on the upcoming major update!

Much love
The Stormworks Developers

Patch Notes

v0.10.27

Fix - CTD when updating a microprocessor that has connected logic nodes

v0.10.28

Feature - Solid Rockets and Jet Engine Damage Hitboxes

Balance- Water Jet now requires electric to modify controls
Balance - Ski now requires electric to steer
Balance - Water Jet thrust now more powerful

Fix - Multiplayer physics frame acceleration leading to stuttering
Fix - Editor warnings on offset nodes disregarding component rotation
Fix - Manual hinged doors faces missing
Fix - Network desync between open state of custom doors
Fix - Door physics raycasting overwriting closer raycasts
Fix - Removed redundant electric nodes from Gripper and Fluid Connector
Fix - Propellers not applying damage
Fix - Component centre of mass calculations improved

Upcoming - Hand-held Illumination Equipment



Dear Stormworkers,

Many of you have been suggesting hand held flares and flare guns to be included with the new hand-held items in the next major update. In response, we have been looking carefully at your ideas and the concept of signal lighting as a search & rescue gameplay mechanic.

This week, we are announcing new hand held signal lights as part of the next major update.

Hand Held Flares



We have added a new hand held flare item that can be lit and thrown to illuminate an area or mark a target location. The flares burn for several minutes and are of significant use when searching at night time, on board a ship with electrical failure, or signalling your own distress to other players.

Hand Held Flare Gun



For illuminating a larger area or signalling from a-far, players will have the hand held flare launcher, and a box of flare launcher ammo to accompany it. These flares will travel high into the sky and incorporate a parachute, allowing them to fall slowly and provide illumination from above for a few minutes.

Wearable Strobe Beacons

New strobe beacons can be activated by turning them on, or simply when submerged in water. These beacons will flash visible or IR light and are very useful as man-overboard systems or tracking a rescue team in operation. They can remain active while on the belt.

Hand Held Torch



The torch is now a hand held item, rather than the current "head torch". The new torch feels far more realistic and immersive. But be warned, as with all the new inventory items, battery charge is limited and you can run out of juice if you use the item for long enough!



Many of you are as desperate to get your hands on the new updates as much as we are to share them with you. This update is going to be really huge, and as you can see, we are still adding really significant features. We will share more information on dates and other details soon, and thank you for your patience.

Much love
The Stormworks Developers

v0.10.23-25 (The Manually Operated Doors Update)



Dear Stormworkers,

This week we are announcing a new set of 4 manually operated door components that we are adding to Stormworks!

These new door components do not need electric or buttons - the player can simply interact with them to open and close them.



This feature has been requested many times over the years and is very useful and practical for being able to operate doors in the event of a power failure, or just when logically operated doors are not necessary and it is preferred to have a simpler way of using doors.

If you are concerned about security, these new doors do also include an electric lock to disable mechanical operation. Simply set the input signal, and the door will no longer open.



The doors are similar to the set of electrically operated doors - they come in both small hatch and large door sizes, and hinged and sliding variants. Their appearance and sound effects are different to the electrically operated doors, and their visual style may be preferred by many players looking to add a more realistic look and mechanic to their boats and ships.

In the meantime, we are also continuing to work on the next major update, and a series of minor updates that will be available soon. Next week we will announce even more about the next major update, as we continue to develop and add more content and features.



We hope you enjoy the new components and look forward to your feedback!

Much love
The Stormworks Developers

Patch Notes

v0.10.23

Fix - CTD when entering vehicle editor

v0.10.24

Fix - Warning signs persisting in mc editor under various circumstances

v0.10.25

Fix - Greatly reduced effects of multiplayer lag on particle trails
Fix - Min/Max FPS reporting in Benchmark Mode
Fix - Removed memory warning as some systems report their memory differently

v0.10.26

Feature - 4 New Manually Operated Doors

Fix - Interactions through all doors being blocked by invisible voxels

Upcoming - Radio Communication, Control and Location Hand Held Items



Dear Stormworkers,

Previously we have announced some of the new handheld items we have planned to come to Stormworks in a huge upcoming update. We are putting a huge amount of work into this, and have been carefully looking at your feedback and suggestions.

In response, we are announcing new radio-based hand held items that we are adding to this upcoming major update.




Radio Communication

We are adding a hand-held and short range radio. This radio has a channel selector and can be turned on and off. When on, it will monitor the frequency it is set to. Switching inventory item will not turn it off, and it will remain active on your belt. You can select the radio and use the primary action to activate and transmit to other players on the same frequency. This new radio is fully compatible with the other radios in the game, so players can relay communications, broadcast with speakers, and more.

Radio Control

We are adding a new hand-held radio control unit. When active, this unit takes over the player input as if they were in a seat, sending their control outputs over radio. This could be used for any remote control function, from controlling vehicles, drones, cranes, or more. This is fully compatible with the existing radio data system.

Radio Location

We are adding a wearable locator beacon, and a hand-held radio beacon locator. The beacon can be activated and remains active even when on the belt, rather than in the hands. The beacon is also activated in contact with water, for use as part of a man-overboard system. This beacon works in the same way as the existing locator beacons in Stormworks and is fully compatible. The hand-held beacon locator also works in a similar way to the vehicle component version, and sounds pulses as the signal increases, allowing the player to locate distress beacons.




These new hand-held items bring a huge amount to what you can do and how you can interact with the world of Stormworks. We are really excited about the new building possibilities and the impact these new components will have on the new career.

We are also running a poll on other features we are considering adding to the game, so please visit our discord and vote in the #announcements channel.



Please let us know your other ideas for the upcoming hand-held items and we will continue to add new items! We really enjoy reading your feedback and ideas.

Much love
The Stormworks Developers

v0.10.19-22 (The Vehicle Editor Warning Update)



Dear Stormworkers,

This week we bring a new warning and notification update to the Stormworks vehicle editor!

We have been looking at many of the suggestions and requests from players on how we can make Stormworks easier to play and make the game mechanics easier to understand. These improvements follow the same theme as our previous realtime component info update - explaining the mechanics of Stormworks and being as transparent as we can about the systems within the game.

We have added an optional warnings system to notify players where there are likely vehicle logic errors. These warning display in situations where a component has almost certainly been linked up incorrectly, following simple rules to detect obvious errors.



We have also added a new warning to detect if a vehicle may be obstructing the spawn zone to help players avoiding spawning a vehicle within another vehicle.

We have really enjoyed producing these quality of experience features, and look forward to hearing what you think and how helpful you thank them. We hope they are an important step forward in improving the experience of building vehicles in Stormworks.

We have also added additional fixes and improvements, please see the patch notes below for full details.



In the meanwhile, we continue to work hard on the next major update and are working on lots of exciting new features that we can't wait to announce soon.

Much love
The Stormworks Developers

Patch Notes

v0.10.19

Fix - Physics engine collision issue

v0.10.20

Feature - Warnings when returning to workbench if there is a vehicle obstructing the zone
Feature - Vehicle editor component logic node warnings

Balance - Increased Gyro mass from 1 to 10
Balance - Radio parts now consume electricity proportionate to range. x4 when transmitting.

Fix - Wind sensor angle smoothing instability
Fix - Recategorized cameras and speakers
Fix - Increased button audio range

v0.10.21-22

Fix - Various fixes to the new features in v0.10.20