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AI War 2 News

5.724 Difficulty 9.5

Full release notes here.

[h2]Forge Of Empires (Formerly Known As Sidekicks)[/h2]
  • Add a new AI Difficulty, 9.5. This sits about halfway between difficulty 9 and 10. Note that you'll need to set the Hunter/Warden manually, it defaults to difficulty 8.
  • Add a new AI Hunter Difficulty, Zerg Rush. This version should have decent income, but should be really aggressive and willing to take fights. A good potential combination with a Special Forces AI?
  • Add a new AI type that gets an especially powerful hunter fleet.
  • Add a new quickstart in Extreme (Community), "The Hunting Badger" that uses these.
  • Continue to improve the lobby description of Armada Empire.
  • Dyson Empire: Fix a bug where any Stronghold could build all the hybrid structures. Now only Spire strongholds can build Spire hybrids; only Zenith strongholds can build Zenith hybrids, and so on.
  • The Essedarius should be able to load into flagships now.

[h2]Heart of the Machine[/h2]
https://steamcommunity.com/ogg/2001070/announcements/detail/535495308456493112 https://steamcommunity.com/ogg/2001070/announcements/detail/518606895910486596

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

5.723 Stronger Dyson

Full release notes here.

[h2]Forge Of Empires (Formerly Known As Sidekicks)[/h2]
  • Give the Dyson Empire one additional socket per Stronghold. Add a new Zenith defensive structure. Increase the number of turrets granted by a Moon.
  • Some nerfs to the Reapers.
  • Buff the tier 3 flagships for the Dyson.
  • Decrease the Dyson Empire district upgrade costs a bit.
  • Full rework of the Hybrids in the Dyson Empire to make them more interesting.
  • Buff the Terran Flagships for Armada Empire.
  • Fix a typo in the Actutian ship names for Armada Empire. Decrease Acutian metal costs.
  • Buff the DZ Empire flagships a bit.

[h2]Heart of the Machine[/h2]
https://steamcommunity.com/ogg/2001070/announcements/detail/497214077375874419

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

5.722 Exo-War Exos

Full release notes here.

[h2]Main Game Exo War[/h2]
  • The game once allowed Extragalactic War units to lead Exogalactic Strikeforces, but this was broken at some point. This behaviour is now restored and on by default.
  • There is a setting (under "AI Behaviour") to disable this. It is forced on for Expert or higher difficulties.
  • Extragalactic War Units are eligible primarily to spawn for Exos against the Spire (Fallen, Infused, Sidekick), and the Nomad Crash/Showdown Device win conditions.

[h2]Forge Of Empires (Formerly Known As Sidekicks)[/h2]
  • Continue to lean the Terran and Kilrathi into their glass cannon/tank styles.
  • Update the Armada Empire description to suggest to players that they should want to build both Terran and Kilrathi.
  • Most Armada structures (Vaults, starbases, etc) are now tankier.
  • Blaster tower is more tanky.
  • Terran/Kilrathi fortresses can now be upgraded, but they are capped at 1 per planet.
  • Rangers should no longer contribute to counterattacks.
  • Buff the terran warleader's damage but give it a bit less health.
  • Increase the range of the Aprahanti Dreadnaught's bow cannon but reduce the damage a bit.
  • Add some new map types.

[h2]Heart of the Machine[/h2]
https://steamcommunity.com/ogg/2001070/announcements/detail/497213442478833834 https://store.steampowered.com/news/app/2001070/view/590662117340742322?l=english

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

5.721 Armada Tweaks

Full release notes here.

[h2]Forge Of Empires (Formerly Known As Sidekicks)[/h2]
  • Nerf Armada producers a bit.
  • Nerf the health on some terran ships.
  • Update the Armada gimbal sizes and icons for more readability.
  • Armada Fortresses build faster.
  • Locusts and Rangers can no longer be repaired.

[h2]Heart of the Machine[/h2]
https://steamcommunity.com/ogg/2001070/announcements/detail/590662117340742693

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

5.720 Ejecting Mercy

Full release notes here.

[h2]Panopticon AI Type[/h2]
  • The Praetorian War Eye can be described as "Oddly Merciful" no longer. It now spawns a Tier 3 Exo-War ship instead of a Tier 1.
  • Panopticon AI Type: Slightly decrease the number of eyes spawned. Done at the request of Tadrinth.

[h2]Forge Of Empires (Formerly Known As Sidekicks)[/h2]
  • Nerf how many ships the Hateful AI gets.
  • Give the Armada some new claimables on the map that will produce more resources.
  • Lower Armada metal costs a bit.
  • Give the Kilrathi ships more tractor beams and more damage to ships in tractor beams.
  • Buff Terran Sabre creation.
  • Terran and Kilrathi can build a new powerful defensive structure. In return, they get fewer swarm launchers. Locusts are still wildly OP, but if you want to really spec into them you'll need to get the Starbases you can find on the map.
  • Make Warleaders more effective engineers.
  • Update the AI type that gets Armada Ships with a lot more ships.
  • Locusts should no longer contribute to counterattacks.

[h2]Heart of the Machine[/h2]
https://steamcommunity.com/ogg/2001070/announcements/detail/590662117340741696

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/