5.713 Of Spheres And Fireteams
Full release notes here.
This is more updates to the Forge of Empires mod.
[h2]Base Game Update[/h2]
[h2]Heart of the Machine[/h2]
I'm finally back from being sick, and release two new updates last week:
https://steamcommunity.com/ogg/2001070/announcements/detail/524226158154220377
https://steamcommunity.com/ogg/2001070/announcements/detail/524226792651751860
https://store.steampowered.com/app/2001070/Heart_of_the_Machine/
This is more updates to the Forge of Empires mod.
[h2]Base Game Update[/h2]
- Make it harder for Hunter Fireteams to get stuck on Spheres (dyson, chromatic, etc).
- Spire Sidekick can now be balanced differently than Fallen Spire.
- Armada Empire Locusts are much faster but less tanky.
- The Armada Empire now uses the Overall Power Level mechanism, allowing the AI to potentially spawn ExoWar units against them.
- The Superterminal hack for Armada can now be balanced separately from the regular Superterminal hack. Then made the Armada superterminal hack harder.
- Made several Tiberium ships immune to zombification.
- Buff the Tiberium Desolation.
[h2]Heart of the Machine[/h2]
I'm finally back from being sick, and release two new updates last week:
https://steamcommunity.com/ogg/2001070/announcements/detail/524226158154220377
https://steamcommunity.com/ogg/2001070/announcements/detail/524226792651751860
https://store.steampowered.com/app/2001070/Heart_of_the_Machine/