5.724 Difficulty 9.5
Full release notes here.
[h2]Forge Of Empires (Formerly Known As Sidekicks)[/h2]
[h2]Heart of the Machine[/h2]
https://steamcommunity.com/ogg/2001070/announcements/detail/535495308456493112 https://steamcommunity.com/ogg/2001070/announcements/detail/518606895910486596
https://store.steampowered.com/app/2001070/Heart_of_the_Machine/
[h2]Forge Of Empires (Formerly Known As Sidekicks)[/h2]
- Add a new AI Difficulty, 9.5. This sits about halfway between difficulty 9 and 10. Note that you'll need to set the Hunter/Warden manually, it defaults to difficulty 8.
- Add a new AI Hunter Difficulty, Zerg Rush. This version should have decent income, but should be really aggressive and willing to take fights. A good potential combination with a Special Forces AI?
- Add a new AI type that gets an especially powerful hunter fleet.
- Add a new quickstart in Extreme (Community), "The Hunting Badger" that uses these.
- Continue to improve the lobby description of Armada Empire.
- Dyson Empire: Fix a bug where any Stronghold could build all the hybrid structures. Now only Spire strongholds can build Spire hybrids; only Zenith strongholds can build Zenith hybrids, and so on.
- The Essedarius should be able to load into flagships now.
[h2]Heart of the Machine[/h2]
https://steamcommunity.com/ogg/2001070/announcements/detail/535495308456493112 https://steamcommunity.com/ogg/2001070/announcements/detail/518606895910486596
https://store.steampowered.com/app/2001070/Heart_of_the_Machine/