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5.713 Of Spheres And Fireteams

Full release notes here.

This is more updates to the Forge of Empires mod.

[h2]Base Game Update[/h2]
  • Make it harder for Hunter Fireteams to get stuck on Spheres (dyson, chromatic, etc).
[h2]Forge Of Empires (Formerly Known As Sidekicks)[/h2]
  • Spire Sidekick can now be balanced differently than Fallen Spire.
  • Armada Empire Locusts are much faster but less tanky.
  • The Armada Empire now uses the Overall Power Level mechanism, allowing the AI to potentially spawn ExoWar units against them.
  • The Superterminal hack for Armada can now be balanced separately from the regular Superterminal hack. Then made the Armada superterminal hack harder.
  • Made several Tiberium ships immune to zombification.
  • Buff the Tiberium Desolation.

[h2]Heart of the Machine[/h2]
I'm finally back from being sick, and release two new updates last week:
https://steamcommunity.com/ogg/2001070/announcements/detail/524226158154220377
https://steamcommunity.com/ogg/2001070/announcements/detail/524226792651751860

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

5.712 Steam Armada

Full release notes here.

This is more updates to the Forge of Empires mod.

[h2]Steamworks Integration[/h2]
  • Fix a build-process bug that was causing Steamworks integration problems for OSX.
[h2]Forge Of Empires (Formerly Known As Sidekicks)[/h2]
  • The Description of the DZ Empire in the game lobby now mentions that it does not work as the sole empire with most Sidekicks. If you want to use a Necromancer (or Dyson) and the DZ, Badger would recommend using the Necromancer (or Dyson) Empire and a DZ Sidekick.
  • Make the Vanguard a bit faster for the Spire Sidekick.
  • More metal for the Ark Sidekick.
  • Ark Sidekick now starts with a Battlestation and a Support Fleet; it was really too weak without it.
[h3]Armada Empire[/h3]
  • The Armada Empire can now hack a Superterminal.
  • Locust Buffs: When your locusts die, they respawn as a weaker version. This gives them more staying power in tough battles. Also spawn a few more locusts.
  • Adjust the Tiberium ships a bit; net buff to player. Improve the balance of the Tiberium ship cost; their strong ships are now more expensive. Add some new Tiberium ships. The AI no longer spawns Hunter Abominations at CPA time; instead they spawn a new ship, the Desolation, and it is part of the CPA itself. Many Tiberium Ships now spawn weaker ships when they die. This gives them a bit more of a theme as a faction. Spawn weaker ships in the CPA at the beginning of the game, and only spawn the bigger, scarier ships later.
  • Killing AI Command Stations now gives science.
  • Give a bit more warning for the Anti-Armada CPAs.
  • The Armada Empire can now dismantle their claimable starbases (the ones seeded on the map) rather than claiming them.
  • The Shipyard for the Armada Empire now mentions that it builds for flagships on adjacent planet. This fix also applies to the Necromancer.
  • Fix a bug where you could get negative tiberium. As part of this fix, building Armada structures that don't cost tiberium don't require you have positive tiberium.
  • Fix a bug where Kilrathi Locusts were upgraded by the wrong tech.

[h2]Heart of the Machine[/h2]
I've been really sick the last three weeks, so I haven't made new progress on Heart of the Machine. I am finally recovering and returning to work properly, so update 28 will be coming along before too much further. https://store.steampowered.com/news/app/2001070/view/524223621534581155

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

5.711 Armada Empire Rework

Full release notes here.

This is more updates to the Forge of Empires mod.

[h2]Forge Of Empires (Formerly Known As Sidekicks)[/h2]
  • Fix a busted module for the DZ Sidekick.
  • Remove the standalone Reaper faction from the Game Lobby; it does not seem to work.
  • The Scourge Infused Empire is now more careful with its initial Scourge structure spawning to prevent duplicate structures.
[h3]Armada Empire[/h3]
  • If you were playing with the Armada Empires in particular, then savegames including those won't carry forward into this build. Badger has been reworking that faction heavily based on player feedback.
  • The Armada Empire can now tune its difficulty in the Game Lobby.
  • Adjust the armor/albedo/other stats for the Armada Empire a bit; previously they were very uniform. This also applies to the Kzinti AI Type.
  • Fix a compatibility bug between the Armada Empire and the Spire Sidekick.
  • Terran Sabres no longer contribute toward AI Counterattacks.
  • Significant rework of the Terran/Kilrathi weapons. Previously there was a lot of uniformity, especially for the Kilrathi being ruthless against low armor ships. This also applies to the Kzinti AI Type. Since this changes a lot of weapons, this is the part that will break Armada save games.
  • Nerf Armada Cannons.
  • The Armada Warleader can now upgrade itself with science.

[h2]Heart of the Machine[/h2]
We're up to Update 27 now on Heart of the Machine: https://store.steampowered.com/news/app/2001070/view/524223621534581155

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

5.710 Forge Or Fallen

Full release notes here.

Lots of tuning by Badger for his various mods.

[h2]Forge Of Empires (Formerly Known As Sidekicks)[/h2]
  • Some tweaks to the Hateful AI type, including turning down its CPAs.
  • Hopefully fix some fortresses to be upgradable (that should have already been) with the Scourge Infused Empire.
  • Hybrids are a bit cheaper for the Dyson Empire.
  • Give a bit more HaP for the Dark Zenith Empire, and update the journal a bit about that empire type.
  • Some buffs to metal income for the Ark Sidekick.
  • Buff metal income for Spire Sidekick, as well as a few more sockets for their cities.

[h2]Other Updates[/h2]
  • The Spire Infused Empire now specifically states in its description that it is not compatible with the Fallen Spire.

[h2]Heart of the Machine[/h2]
We're up to Update 27 now on Heart of the Machine: https://store.steampowered.com/news/app/2001070/view/524223621534581155

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

5.709 More Updates To Forge of Empires

Full release notes here.

Lots of tuning by Badger for his various mods.

[h2]Forge Of Empires (Formerly Known As Sidekicks)[/h2]
  • Fix a Spire Sidekick bug with the Dark Zenith.
  • Hopefully Armada Mines and Dyson Empire Drills will now die properly.
  • Decrease Spire Sidekick HaP income; you currently get huge amounts you can't spend.
  • Make Spire Golems cheaper to repair for Spire Sidekicks.
  • Make some Terran Flagships reasonably sized that were the wrong size before.
  • A number of Armada ships should now be able to load into their flagships.
  • Top tier terran/kilrathi ships have more mass.
  • The Game Lobby Armada Power knob (which affects income) now works.
  • A bit more science for the Armada, and Terran/Kilrathi Ranger upgrades now cost the same.
  • For each game, the Armada can only find 3 (of the 4) extra starbase types on the map.
  • Change the icon for Reapers to be Parasite instead of Tethuida, for better visual contrast.
  • Armada Starbases get more sockets.
  • Buff Armada Locusts.
  • Adjust some Dyson Empire spire defensive buildings.
  • Tweaks to the Templar Exorcist/Knight.
  • Dyson Empire can now upgrade its forcefields.
  • Drones from Dyson Empire Moons should now attrition if the Moon is elsewhere.

[h2]Other Updates[/h2]
  • Radiant Dyson Tweaks has been discontinued as a mod, since it was altering a different mod that has changed too much for it to still function.
  • Further decreased the displayed fleet strength of Exodian Blade.
  • Wreckage of the Exodian Blade will now correctly have a movement debuff for the enemy ships in the same system.

[h2]Heart of the Machine[/h2]
Update 25 just dropped for heart of the Machine: https://store.steampowered.com/news/app/2001070/view/524223243273371658

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/