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AI War 2 News

5.530 Malkovich?

New AI War 2 build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.530_Malkovich.3F

This one fixes a long-running intermittent issue where all of the Dark Zenith planets would be named "Malcovich." When the game runs out of planet names, which shouldn't happen with any reasonable planet name set, it names every further planet that way as a nod to a certain scene in *Being John Malcovich*. However, the DZ planets were sometimes doing this when there were plenty of names left, which was a curiosity. Thanks to Badger for fixing that.

Badger also got in a couple more multiplayer fixes, as well as some improvements to the tooltip clarity as it relates to the Scourge Nemesis.

Puffin has added a huge number of updates to his total conversion "Classic Fusion" mod, which you can read about in the full release notes.

Dismiss has made a number of adjustments to his many mods, and fixed a few areas of tooltip or data confusion in the main game, too.

More to come soon. Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll also be running a closed alpha on that early next year, so keep an ear out.)

5.529 Refinements

New AI War 2 build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.529_Refinements

This one has a number of quality of life improvements and small bugfixes, and also improves the balance of the spire-infused empire. There are also a couple of MP-specific minor improvements.

A number of mods have had updates as well, including Dyson Sidekick, Ship Line Upgrades, and Juicy Journals.

More to come soon. Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll also be running a closed alpha on that later this year, so keep an ear out.)

5.528 Juice, Upgrades, And MP

New AI War 2 build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.528_Juice.2C_Upgrades.2C_And_MP

This one has a couple of fixes for multiplayer, thanks to Badger. This also includes updates to his Dyson Sidekick mod to help with balance. It also includes a new sandbox mode for Necromancer which is super OP, but interesting.

Lots of updates to NR SirLimbo's various mods, including Ship Line Upgrades, AMU, and others.

Dismiss has fixed a few bugs in the main game, added a new cheat command, and then also updated his own mods, including Points of Interest.

There's a new mod in here as well from @Juic3 that formats (and edits when needed) the journal entries to be more consistently in-game character and not 4th wall breaking. Thanks to Dismiss for adding that in. Sounds like feedback is desired.

More to come soon. Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll also be running a closed alpha on that later this year, so keep an ear out.)

5.527 Mostly Mod Updates

New AI War 2 build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.527_Mostly_Mod_Updates

This one is also mostly mod updates, like the prior one, but it also has some bugfixes and balance tweaks in there. In particular, if you wanted to have Elderlings be your friend, they not get a lot more powerful faster, as before they were too weak on average.

AMU has a new OCD sub-feature that allows you to essentially inspect any part of the game's data and alter it on the fly. Basically cheat engine built into a mod, which is pretty nifty.

Dyson Sidekick balance is better, and some things are better organized and have a few bugs fixed.

Dismiss's growing selection of mods all got lots of updates, the notes are well worth checking out.

More System Defenders also got some bugfixes to it.

More to come soon. Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll also be running a closed alpha on that later this year, so keep an ear out.)

5.526 AMU Returns

New AI War 2 build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.526_AMU_Returns

The bulk of this one is mod updates, which you'll want to refer to the release notes linked above for the main details of.

The AMU mod by NR SirLimbo is fully back in action after something like a year of being down because I changed the underlying format of the game so severely during The Great Refactor. He didn't just work on porting over what he had before for his general modding framework, but actually extended it even further, which is very interesting to see.

On top of that, there is a new Ship Line Upgrades mod that is a companion mod to AMU, which "allows players to upgrade and downgrade ship lines in exchange for a new resource, Command Frequency Bandwidth. Downgrading ship lines grants, upgrading costs bandwidth and something else (either Hacking or Science points, or inflicting additional AIP)."

Several of Dismiss's mods got minor updates, and the Dyson Sidekick mod from Badger also got a few balance updates.

In the main game, out of modding land, the Deep-Space Anomaly Analyzers have had a couple of bugfixes and a number of balance updates. Thanks to Badger and CRCGamer on those. Also one other bugfix in wave notifications.

More to come soon. Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll also be running a closed alpha on that later this year, so keep an ear out.)