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AI War 2 News

5.515 Hotfix

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.515_Hotfix

This one has a couple of hotfixes. Linux became unstable partly because of a steam API update in the prior version (I think), and a GOG API update was also not helpful. Hopefully this solves those stability issues.

There was also a necromancer bug in the prior version if you did not have one of Badger's mods on, and that is now fixed.

This also has a few other updates from Badger, and from CRCGamer on balance.

More to come soon.
Enjoy!

5.514 Refinements

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.514_Refinements

This one has a whole lot of refinements in a variety of areas. Some more multiplayer fixes and improvements from Badger. Some encyclopedia improvements from Dismiss. A number of DLC2-focused balance changes, and some additional starting battlestation fleet styles from CRCGamer. Lots of mod updates from Badger and Dismiss. I did a minor version upgrade of the unity build that we use (2020.3.32 to 2020.3.34), which has a few OSX/Linux specific fixes.

More to come soon.
Enjoy!

5.513 Necromancy And Reclamation

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.513_Necromancy_And_Reclamation

This one has some tweaks and improvements to Necromancers, as well as a whole bunch of mods. Dyson Sidekick, DpsHud, Outguard Party, Reclaimers, and Points of Interest all saw updates. Lots of updates from Dismiss and Badger, primarily.

More to come soon.
Enjoy!

5.512 Dyson Reapers

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.512_Dyson_Reapers

This one allows exo-war units to attack the necromancer. Spicy! Maybe convert them to mummies, or maybe run in fear? (I'm sure it will be mummies)

This one has a huge rebalance of the Dyson Sidekick mod by Badger, making them a lot more balanced and interesting based on his ongoing playtesting with his multiplayer group.

The Reclaimers and Point of Interest mods by Dismiss also have a number of bugfixes and tweaks.

More to come soon.
Enjoy!

5.511 Modtopia

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.511_Modtopia

This one has yet more multiplayer improvements, and some general bugfixes, both from Badger. There are also a number of balance improvements from CRCGamer, and some quality of life improvements by Dismiss, and then... so many new mods, and mod changes!

There's a new Exowar Overhaul mod by Lord of Nothing, which gives you more exo war unity variety.

The Dyson Sidekick by Badger has been refined a lot further, although I understand even more refinements are planned. His multiplayer group has been getting happily murdered in that scenario, so I gather these are balance and other adjustments to make that a more fair fight.

Dismiss has been an absolute mod factory in this timeframe. The Reclaimers mod has exploration outposts now. The Generator mod has more map refinements. Points of Interest is an all-new mod that includes new game features like Points of Interest (natural phenomena, etc), and also new AI types.

Not listed in the release notes, but Puffin has also made a ton of updates to his Classic Fusion total conversion mod. If you've been playing that and enjoy it, make sure and let him know! I don't think he's heard anything from anyone except other modders, and that's a pretty amazing mod he's got going on.

More to come soon.
Enjoy!