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AI War 2 News

AI War 2: The Neinzul Abyss DLC out, Arcen finished with it

The massive-scale space RTS AI War 2 has a new expansion out with AI War 2: The Neinzul Abyss, and it seems Arcen are now finished with the game and moving onto their next project.

Read the full article here: https://www.gamingonlinux.com/2022/04/ai-war-2-the-neinzul-abyss-dlc-out-arcen-finished-with-it

5.004 Misc Polish

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.004_Misc_Polish

Just various polish and bugfixes, nothing too earth shattering (hooray!). There's still more to fix and polish what with the major new influx of players in the DLC3 code and multiplayer and so forth, but in general we're really pleased how clean things have been.

More to come soon.
Enjoy!

5.003 Revenant Efficacy

Second release of today, the actual notes are one big wall of text: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.003_Revenant_Efficacy

Essentially it's a lot of minor bugfixes and balance tweaks based on feedback from the new influx of players.

One of the most notable fixes that is relevance for our new and growing cohort of necromancers is related to corrosive damage. Essentially, units that used corrosive damage (like Revenants) would cause you not to get your usual necromancy results because of the indirect nature of the deaths of your victims. It now properly recognizes you as the cause of death, and thus Revenants no longer accidentally cheat you out of your full and proper undead army. This was particularly important for Elderlings and Templars, who are where you get Essence and other resources from -- so the Revenants could really cost you (whoops).

Other than that one, the rest are a fairly minor laundry list (hooray), but it's still nice to have such a big dump of things cleaned up. Nothing like a new large batch of players to blow open new issues that weren't found in the prior year of testing! It's a good problem to have, but all the same thanks for your patience.

More to come soon.
Enjoy!

5.002 Venators Optional

First of what is probably two hotfix builds for today: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.002_Venators_Optional

This one makes the scary new Venators from DLC3 optional, unless you are playing on Challenger mode or higher. Thanks to Badger on that.

This also lets you cycle through ships with unspent modules by repeatedly clicking that notification, which is really nice. Thanks StarKelp!

Lots of tooltip improvements and fixes and tweaks from NR SirLimbo.

I put in a few multiplayer fixes for some odd corner cases that a few players ran into, and part of the reason for the early push is to get more feedback on that.

A variety of more bugfixes and journal entry improvements from Badger, unit fixes from CRC Gamer, a beacon fix from Daniexpert, and so on.

More to come soon.
Enjoy!

5.001 First Post-Completion Tweaks

Small followup release! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.001_First_Post-Completion_Tweaks

This one has a bunch of tweaks and fixes from Badger, nothing too serious thankfully, and some minor corrections from CRCGamer and SirLimbo as well.

More tweaks and fixes based on feedback coming early next week.
Thanks so much for your support!