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AI War 2 News

5.017 More Ways To Win

New... ginormous... build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.017_More_Ways_To_Win

I really am having trouble summarizing this one, it's so large and voluminous.

One of the big new things is that SirLimbo has added some support for new win conditions other than beating the AI Overlord. You can enable these things through the galaxy settings, and it's also the sort of thing that other factions and mods can extend or use in new ways later.

There is a new DPS Hud mod by Dismiss, which gives you some new QoL UI tools, and his Outguard Party mod has also seen a number of updates.

Tom Prince put in another metric ton of fixes, quality of life improvements, and general updates. There are so, so many of these in this build. Dismiss also had a notable number of these added in this build.

CRCGamer added a few fixes, and then a sizeable number of balance fixes to a variety of units and factions.

Badger also put in a number of fixes and tweaks and QoL improvements, and made some updates to his DZ Sidekick mod.

More to come soon.
Enjoy!

5.014 The Tom Show

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.014_The_Tom_Show

This one is brought to you by Tom Prince, who did literally everything included in it.

Lots of various fixes and improvements in here, some relating to dyson spheres, others the dark zenith sidekick, others expert mode, others the zenith trader in necromancer games, and others various parts of the ui. It's quite a lot actually! Big thanks to Tom, these are great!

More to come soon.
Enjoy!

5.013 Many Various

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.013_Many_Various

Lots of unrelated things in here, from lots of different people. We have a couple of new folks in svn making changes and additions now, namely Mike007/Facciola007 and Dismiss.

Tom Prince continues to knock out an impressive number of bugs and add various QoL improvements, and Badger and Daniexpert also have a number of challenging things that they got fixed up. Dismiss fixed some exceptions as well as making notable additions to unit encyclopedia functionality.

Badger updated the Dark Zenith Sidekick mod to make them more active earlier in the game.

Facciola007 has added five new mods, which center around various new starting options with fleets, new fleet names, and similar.

SirLimbo has been working on a number of technical framework additions, and as part of that he fixed some issues with the Entity Type Draw Bags, as well as adding more flexibility to them.

This really is a varied patch, so it's hard to sum up without just restarting the entire release notes linked above.

More to come soon.
Enjoy!

5.012 Necromancer Balance

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.012_Necromancer_Balance

Lots and lots of things in this one. Among the most notable is, as you might guess, some more balance to the necromancer, thanks to Zeus.

This also includes a number of improvements to the modding framework from Tom Prince, and some extra flexibility to how campaign types can set various properties.

A good number of general fixes and tweaks in here from Daniexpert, and also some Dark Zenith balance tweaks from Zeus.

More to come soon.
Enjoy!

5.011 Autobuild And Home Ark Strength

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.011_Autobuild_And_Home_Ark_Strength

A number of more fixes and improvements and extensions to things from SirLimbo and Tom Prince, and then the new DZ Sidekick mod from Badger also got some balance updates.

A regression in the tooltip code is what led to the errors on swapping fleet lines, and that's been cleaned up now. Autobuild settings for some of the DLC2 structures have been added. And the Home Arks (when you play Ark Empire) now scale more consistently with how they do in a normal game, as well as all work consistently in terms of build speeds, etc.

More to come soon.
Enjoy!