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AI War 2 News

Beta 3.900 Modular Ships / Ship Loadouts

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.900_Modular_Ships_.2F_Ship_Loadouts

Not a lot exciting in this one... I mean, there are modular ships / ship loadouts now, but it's not like that's the most-requested feature or anything.

Right! So, modular ships -- actually, quite exciting indeed. There are a few more pieces I still need to add to those, and we need actual data for many of the ships (actual modules, etc), but the core framework is there now, and it works well. I've been mentally rehearsing this code for like two years, so in the end it went a lot more smoothly than I was expecting.

At the moment the only modular ships are the Fallen Spire ones, which now blend over the Spire Railgun Shop mod's weaponry into the main game as modules. Thanks to Lord of Nothing for the designs in that mod, and for allowing us to fold in his work as modules and retire his mod. It's really nice to see all the spirecraft not just having coilbeams. Of course, we'll be adding more! In terms of the spire area, and otherwise.

DLC3 balance has been seeing a ton of updates and improvement today in this build, too, thanks to the hard work by Zeus and Badger. There's really quite a lot in there.

There's a few notable bugfixes, including some to mods in general, and to wormhole invasions acting a bit off.

There are also more updates to the Splintering Spire faction/scenario, with lots of hard work by StarKelp in that area. It's still locked to only DLC3 testers for the moment, but that should end soon.

In general the expectation is that we'll be coming out of beta in this coming week.

More to come soon.
Enjoy!

Beta 3.807 Spire And Neinzul

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.807_Spire_And_Neinzul

This one has many exciting things! The most exciting new thing in this one is the Splintering Spire, which is a new DLC1 group of factions that is presently in preview. It should see a wider release within the next week, but right now we're just seeking feedback on it from DLC3 testers. So please give it a try! StarKelp has been doing awesome work with that.

Secondly, there's a lot of balance updates, mostly to DLC3 but a bit to DLC1, thanks to Zeus, and a number of fixes from Badger. The necromancer and elderlings have seen a lot of good balance here.

Lastly, there's a solid set of bugfixes in here, including some beam weapon math fixes from NR SirLimbo. Also a few nullref and other protection fixes thanks to Badger.

More to come soon.
Enjoy!

Beta 3.805 Bolstering Spire

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.805_Bolstering_Spire

This one has a metric ton of art, a lot of which is focused on the spire, in both the base game and DLC1. Some of the rest is focused on the neinzul in DLC1 and DLC3. In general just making things look better, and adding new art for some of the new units that are coming to DLC1 as it expands shortly.

The Fallen Spire and Spire Infused Empires both work better than ever, and also are more clear, thanks to Badger. In particular, the bolstering mechanics are a lot more clear, and you get your third fleet when you are supposed to, rather than super late. Also more journal entries and other general help text.

On the bugfix front, there's more related to MP, and a few related to SP, again largely thanks to Badger.

There's also a shift with golems knocking smaller units out of the way, including your own units. Let me know how that feels; if it seems off, then I'll disable that except for giant things like the devourer golem.

There are several new spire factions coming to DLC1 in the near future, and those are drawing closer to creation thanks to StarKelp: Chromatic Spire, Gray Spire (both of which are dyson spheres), and then the Spire Shattering faction which sees... them at war including with the zenith dyson sphere, and also some dark spire involvement in a new and exciting way from the base game. I'm also going to be adding a Chromatic Spire Horror small faction in DLC1, because I had a series of cool ideas and some art that was cool that I made by accident while trying to make something else, and so it seemed like a good fit. It is a small faction, but should be neat.

In general there are now a lot more spire factions in this game: rather than just "regular" and "imperial" (which looked the same) and dark spire, we now have regular spire, imperial spire (which are visually distinct now), gray spire, dark spire, and chromatic spire. The chromatic are new in AI War 2 (all of the others had at least some presence in the original AI War), and they're by far the meanest and to some extent scariest out of them. They've been really fun to work on visually.

More to come soon.
Enjoy!

Beta 3.804 Bug Smooshing

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.804_Bug_Smooshing

This one is pretty much entirely bugfixes, and some major performance improvements as well. Hopefully multiplayer will be running even more smoothly, although there are still a couple of known issues that I need a bit more data for, or to test myself.

Badger and StarKelp were both on fire today, fixing all sorts of things, and I got a lot done as well.

Towards the evening I started working some on some revised spire graphics to improve the visuals in DLC1 a bit, and also to make room for the new spire factions and their units that are coming to DLC1. I'm not quite there yet on it, but the early stages are promising.

More to come soon.
Enjoy!

Beta 3.803 Encyclopedia Madness

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Great_Refactor#Beta_3.803_Encyclopedia_Madness

When I originally set out to make the encyclopedia, I thought it would be about a half day of work. I also had in mind something relatively smaller. The end result took a solid day and a half, but is absolutely huge and really packed with features. I think I'm pretty much done with this for now, aside from a few tweaks I'll put in a while later. For now, this lets you sort and filter by all sorts of metrics, including several at once. This is also something that modders can easily extend. In-game it gives you extra information related to what factions actually have (that you can see), and what you can hack for or build but have not, and so on.

Tooltips also have improved a fair bit in terms of their placement so they are generally less in the way, and dropdowns behave much better (opening taller, and centering on the selected item when opening, rather than the top of the list). Lots of great quality of life improvements, there!

There are also some pretty key multiplayer fixes in this build, and some other multiplayer tracing elements that should help find the last of the canary issues if we still have more (I think we do, but I think they're reducing in severity at least).

The new faction stuff from StarKelp is also coming along well, so if you're a tester on that then there's lots of new good stuff. That will be properly announced coming up later this week when it's ready for everyone.

More to come soon.
Enjoy!