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AI War 2 News

3.004 Post Processing Options

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#3.004_Post_Processing_Options

(Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.)

This one has been a surprising amount of work, and unlike the last three post-DLC releases, it's not just focused on refinement (though there is some of that, too, in here).

This one provides a TON of new options for ways to adjust the post-processing pipeline for the visuals of the game, ranging from bloom to sharpening effects to antialiasing. There are some new effects in here to make things look nicer in general, but there's also the ability to turn off a lot of things in case they are unwanted, a performance drain, or are causing you problems -- right now there is a problem with OSX computers with Radeon cards with some post processing effect, but I'm not sure which one. So I went overboard and just made everything super configurable. Nice bonus for everyone while chasing that one issue.

As a side effect of this, I discovered a visual disturbance in some of our nebula backgrounds... so I went ahead and updated and tuned 84 of those nebula backgrounds to look a lot more striking visually. I also corrected a color grading issue that was setting the white balance in an unpleasant way and making the game look worse than my prep environment where I actually finalize models in-engine. I had been wondering about that. Even with side by side screenshots it is not SUPER noticeable... but it is to me. You'll just generally notice that things look a lot more lush and vibrant. If things are TOO vibrant for your taste, just turn down the saturation in your Display settings window to get a grittier feel. Check out #watch_chris_art to see screenshots.

More to come soon, and lots of typos were also slain in this build. And other bugs.

Enjoy!

3.003 Continuing To Refine

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#3.003_Continuing_To_Refine

(Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.)

The tweaks, fixes, and additions continue! So many folks have added so many things to this one that it's a bit hard for me to summarize. Basically there's a lot of little things based on feedback that players have found, mostly edge cases, and this build resolves a lot of them. There's still a pile of others, but it's the sort of thing that generally only affects a minority of players in the main. We're still chewing through them!

This version also includes a new quickstart for DLC2, ZA civil wars actually being a thing, new Zenith Trader wares if you have DLC2, and more. There are also some tutorial updates from Zweihand, and play guide updates from Tzarro . Plus lots of mod authors updated their mods in various ways!

More to come soon.

Enjoy!

3.002 More Tweaks

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#3.002_More_Tweaks

(Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.)

This is a collection of tweaks and fixes and updates to the base game and both DLCs, plus several mods.

I took the day off today, as I was not feeling very well and needed some time to recuperate. I plan to be out this weekend unless there's something critical, and then hopefully get back to things nice and refreshed on Monday. This has been an intense few months, and I'm feeling it now more acutely than I was expecting to have hit me.

Fortunately, lots of other folks got a lot of cool things done in this version for tweaks and tuning, so that's gratifying to see.

More to come soon.

Enjoy!

3.001 The Onslaught Continues

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#3.001_The_Onslaught_Continues

(Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.)

This is a "small" one, I guess? In general, we've been really pleased with how few bugs folks have been finding in DLC2 that were really serious.

There's a funky issue in general with Mac computers that have a Radeon card (that's a very small selection of Macs), and there's an attempted fix in this build but will probably take one more set of fixes before that's fully done. Macs with Intel or NVIDIA cards all seem fine.

Badger upped the intelligence of the hunter yet again, and as a consequence to a lesser degree all other fireteam-based factions, too.

Lots of balance tweaks from ArnaudB, and more text fixes by Tzarro.

A couple of MP fixes related to DLC2, and some solid tuning to DLC2 based on the new feedback, mostly by Badger and Zeus.

I added in some more display options for certain monitor styles, and to disable certain fullscreen visual effects (this is the thing to help with Macs with Radeons), and SirLimbo has some fixes for his mods.

More to come soon. We've been taking extra time to talk to people and help with questions and get feedback and so on. Tomorrow I am hoping to do more of a bug blitz on my own part.

Enjoy!

AI War 2: Zenith Onslaught floods the space strategy game with a ton more content

If you're after a new strategy game to sink you mouse fingers into - check out AI War 2 as the huge second expansion AI War 2: Zenith Onslaught has just released.

Read the full article here: https://www.gamingonlinux.com/2021/05/ai-war-2-zenith-onslaught-floods-the-space-strategy-game-with-a-ton-more-content