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AI War 2 News

3.006 Rising Spire

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#3.006_Rising_Spire

(Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.)

This one properly fixes OSX OpenGL support. Sorry that didn't quite work correctly on the Saturday build, but it should now.

This one also sees some major balance adjustments (buffs to the player) for DLC1's Fallen Spire campaign. As the game has continued to evolve, that has remained a popular way to play, but those ships under your command were starting to feel rather on the underpowered side. I believe it was Badger whose play group noticed that during a MP session over the weekend, and so ArnaudB went through and made a ton of adjustments to make that more in line with what they once felt like (sometimes this is a bit of an arms race with ourselves).

At any rate, Combat Factories in the base game also got a buff to the strength of their drones, AI Golems in the base game and DLC2 both got buffs, and there have been a lot of improvements and fixes to Outguard. Thanks to ArnaudB, CRCGamer, and StarKelp for those things, along with a few other fixes and tweaks.

More to come soon!

3.005 Radeon Returns

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#3.005_Radeon_Returns

(Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.)

This one adds back OpenGL support as a legacy option for Mac OSX. Essentially, for anyone with a Radeon card, this is what you'll need to use until driver updates are issued that fix the bug that causes the screen to go splashy and plaid in certain circumstances on Metal.

For everyone else, there's a generalized minor memory leak fix (ugh) that should lead to improved performance over long playtimes (yay).

There are some QoL improvements, mostly fairly minor, and a number of DLC2-specific bugfixes. Also you can now see a lot more info about golems and citadels and such that you've not captured yet.

SirLimbo has also made some sizeable updates to the AMU and Kaizer's Marauders mods.

More to come soon. Enjoy!

3.004 Post Processing Options

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#3.004_Post_Processing_Options

(Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.)

This one has been a surprising amount of work, and unlike the last three post-DLC releases, it's not just focused on refinement (though there is some of that, too, in here).

This one provides a TON of new options for ways to adjust the post-processing pipeline for the visuals of the game, ranging from bloom to sharpening effects to antialiasing. There are some new effects in here to make things look nicer in general, but there's also the ability to turn off a lot of things in case they are unwanted, a performance drain, or are causing you problems -- right now there is a problem with OSX computers with Radeon cards with some post processing effect, but I'm not sure which one. So I went overboard and just made everything super configurable. Nice bonus for everyone while chasing that one issue.

As a side effect of this, I discovered a visual disturbance in some of our nebula backgrounds... so I went ahead and updated and tuned 84 of those nebula backgrounds to look a lot more striking visually. I also corrected a color grading issue that was setting the white balance in an unpleasant way and making the game look worse than my prep environment where I actually finalize models in-engine. I had been wondering about that. Even with side by side screenshots it is not SUPER noticeable... but it is to me. You'll just generally notice that things look a lot more lush and vibrant. If things are TOO vibrant for your taste, just turn down the saturation in your Display settings window to get a grittier feel. Check out #watch_chris_art to see screenshots.

More to come soon, and lots of typos were also slain in this build. And other bugs.

Enjoy!

3.003 Continuing To Refine

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#3.003_Continuing_To_Refine

(Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.)

The tweaks, fixes, and additions continue! So many folks have added so many things to this one that it's a bit hard for me to summarize. Basically there's a lot of little things based on feedback that players have found, mostly edge cases, and this build resolves a lot of them. There's still a pile of others, but it's the sort of thing that generally only affects a minority of players in the main. We're still chewing through them!

This version also includes a new quickstart for DLC2, ZA civil wars actually being a thing, new Zenith Trader wares if you have DLC2, and more. There are also some tutorial updates from Zweihand, and play guide updates from Tzarro . Plus lots of mod authors updated their mods in various ways!

More to come soon.

Enjoy!

3.002 More Tweaks

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#3.002_More_Tweaks

(Reminder that if you have trouble with the build, you can always go into betas and choose most_recent_stable to go one build back. This is how I sleep at night after making some major changes.)

This is a collection of tweaks and fixes and updates to the base game and both DLCs, plus several mods.

I took the day off today, as I was not feeling very well and needed some time to recuperate. I plan to be out this weekend unless there's something critical, and then hopefully get back to things nice and refreshed on Monday. This has been an intense few months, and I'm feeling it now more acutely than I was expecting to have hit me.

Fortunately, lots of other folks got a lot of cool things done in this version for tweaks and tuning, so that's gratifying to see.

More to come soon.

Enjoy!