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AI War 2 News

5.604 Lunar Invasions

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion_Part_II#5.604_Lunar_Invasions

This one has a couple of small multiplayer improvements, and then a new Lunar Invasions feature in the Sidekicks mod.

If you've missed it, Heart of the Machine's demo from NextFest is still active until the end of this month! https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

If you didn't miss it, and you're itching for more sooner than later, then be sure to join our discord -- and our tester group here: https://forms.gle/nNwEnzRyVPMS7bYg6

5.603 That IS A Moon

New AI War 2 build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion_Part_II#5.603_That_IS_A_Moon

This has some balance changes to the base game, as well as new features to the sidekick mod, including Dyson Moons, which are quite cool.

Enjoy!

Heart of the machine has been a part of this NextFest, and there's a couple of days left for you to try the (massive!) demo, if you want: https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

PC Gamer has called this game the most exciting thing happening thing happening in the 4X genre right now, and in general the feedback from demo players has been hugely useful for me to work on making the onboarding even smoother.

There's also some cool coverage of the game emerging around now, such as this one from Splattercatgaming: https://www.youtube.com/watch?v=_jLw0TgJ31Y

If you've been a part of the demo and you'd like to join the private testing that will be ongoing after the demo concludes, or if you missed the demo and would like to do the same, be sure to stop by the Arcen discord and sign up here: https://discord.com/channels/240637654717300736/1248015123382276217

5.602 Planetcrasher

New AI War 2 build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion_Part_II#5.602_Planetcrasher

There were a solid pass of bugfixes, my favorite of which is that if you crash a planet into the AI homeworld, it now properly kills them. Hence the name of the update.

The Dyson Sidekick mod got a bunch of reworked units from Zeus, and the Dark Zenith can get its Resources from killing enemy ships, allowing you to manage your economy more closely. These changes do break save compatibility with savegames using that mod, so if you're using a modded version of the game, you can use the most_recent_stable branch to continue until the next patch. But it sounds like this is worth restarting for, with that mod.

To be clear, unmodded games have no issues with save compatibility, and mods other than the sidekicks one also don't have any issues.

Enjoy!

Heart of the Machine private testing is ongoing, and you can sign up on our discord if you're interested. It's also going to have a public demo very shortly, so be sure to check that out and/or wishlist the game. ALSO, finally, for the first time in a year, the store page has been fully refreshed with updated graphics and visuals, and a killer new trailer: https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

There's also some cool coverage of the game emerging around now, such as this one from Splattercatgaming: https://www.youtube.com/watch?v=_jLw0TgJ31Y

5.601 More Sidekick

Just a small patch with some more Sidekick mod content.

https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion_Part_II#5.601_More_Sidekick

5.600 Hotfix

There were a couple of bugs in the prior build, which messed with the Fallen Spire. Those are now fixed:

https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion_Part_II#5.600_Hotfix