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AI War 2 News

5.519 Ethereal Tachyons

New build for AI War 2! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.519_Ethereal_Tachyons

This one has a number of bugfixes that are mostly pretty small, but which fix some annoying edge cases. Same thing for balance.

This then has a number of large updates to a variety of mods. Points of Interest in particular got a lot of new content, including Fairy Grottos and Null Fields. But really, quite a few of the mods got updates.

More to come soon!
Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll also be running a closed alpha on that later this year, so keep an ear out.)

5.518 Conveniences And Quickstarts

New build for AI War 2! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.518_Conveniences_And_Quickstarts

This one has a number of small conveniences from Badger and Dismiss, ranging from being able to see your remaining required spire city counts in the interface, to more permissive placement of turrets when you are clicking in an area.

This one also has a number of new quickstarts from Badger, which set you up in some very interesting multi-faction situations. In particular, he notes his favorite is the "It's basically all the minor factions on one team against you" one, further noting "I feel like Dr. Frankenstein, but if he made 20 monsters and sent them to attack all those people who won't get off his lawn." I, for one, am happy to see just what happens when venturing onto that lawn.

CRCGamer has also made a number of improvements to balance, and fixed a few typos and similar. One of the big things you'll notice is more of the "improved strikecraft" variants appearing in Advanced Research Stations, which should be quite pleasant.

Dismiss has also been updating his Generator mod further, with a variety of map improvements.

And lastly, Badger has been further updating his Dyson Sidekick mod, with bugfixes, usability improvements, and clarity improvements.

More to come soon.
(And hey, did you know you can wishlist our upcoming title Heart of the Machine? https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll also be running a closed alpha on that later this year, so keep an ear out.)
Enjoy!

5.517 Achievement Unlocked

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.517_Achievement_Unlocked

This one includes more bugfixes of various sorts, and a variety of mod updates. Several of the achievements, and one of the mods, are centered around fixing some older achievements that were broken.

More to come soon.
Enjoy!

5.516 Hotfix

New build, just some hotfixes: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.516_Hotfix

5.515 Hotfix

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.515_Hotfix

This one has a couple of hotfixes. Linux became unstable partly because of a steam API update in the prior version (I think), and a GOG API update was also not helpful. Hopefully this solves those stability issues.

There was also a necromancer bug in the prior version if you did not have one of Badger's mods on, and that is now fixed.

This also has a few other updates from Badger, and from CRCGamer on balance.

More to come soon.
Enjoy!