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AI War 2 News

5.525 Faster Multiplayer

Second AI War 2 build this week! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.525_Faster_Multiplayer

This one is very exciting in the area of multiplayer in particular, but a little bit performance in the late-game in general. This fixes a few client-only memory leaks and several other issues that were causing the game to kind of chug and feel like it was laboring in certain late-game scenarios in multiplayer. Those same savegames are now buttery smooth, which is a really exciting thing to see.

Lots of great sleuthing work by Badger on this, and a lot of great fixes from him on there. I also contributed a few fixes this time around, after he identified where the problem areas were.

More to come soon. Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll also be running a closed alpha on that later this year, so keep an ear out.)

5.524 StarKelp's Return

New AI War 2 build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.524_StarKelp.27s_Return

This one has some very exciting updates from StarKelp, who has returned from some private leave issues, and is also joining us working on Heart of the Machine. He's knocked out some improvements and bugfixes to Macrophage, Custodians, and Migrant Fleets in the main game/dlcs, and has also done a bunch of major work on many of his mods. Civilian Industries and The Lost Humans have both gotten some major updates and some bugfixes, and the Hydral Federation has gotten a major balance rework. He also added yet another mod, this one being the Leere mod.

Dismiss and Badger have both also been working a ton on their own mods and other bugfixes, including Dyson Sidekick, AI Lieutenants, Reclaimers, and Points of Interest. Lord of Nothing's Exowar mod has been added, too.

Classic Fusion, the total conversion mod by Puffin, has been updated to work with recent game changes. And CRCGamer has made some balance updates.

Wow, what a huge one!

More to come soon. Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll also be running a closed alpha on that later this year, so keep an ear out.)

5.523 Customizable Ship Materials (Via Mods)

New AI War 2 build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.523_Customizable_Ship_Materials_.28Via_Mods.29

This one adds a lot of cool new tweaks and mod additions from Dismiss as well as Badger.

The title feature is from Dismiss, and basically allows materials from one ship to be grabbed and used on something else using some xml at this point. This is quite interesting for modders looking to mix and match things to get new styles of ships without doing a whole new unit visual set.

There's another big addition from Dismiss, namely an automation addition: Auto-place all of something in the build menu by right clicking or double clicking it! This is intended as an alternative to the build automation settings. So you can still quickly build all station keepers for example, but decide when exactly and on which planets to do so.

There are a number of balance adjustments in here from CRCGamer as well, mostly relating to DLC3 ships. Specifically some of the Venators, and some of the ships that the Jabberwock AI beats you in the skull with. NR SirLimbo also made some adjustments to making sure that the Brutal Amalgam Guardians are not TOO much beneficial food for the Necromancer.

Mods improvements include more to Dyson Sidekick by Badger, the ability for the Necromancer to work with Outguard in the Outguard Party mod, and a variety of other new improvements.

More to come soon.
Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll also be running a closed alpha on that later this year, so keep an ear out.)

5.522 Secret Factions

New AI War 2 build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.522_Secret_Factions

A really large amount in this one, particularly on the modding front. There are a handful of bugfixes in here, and a number of balance tweaks and tunings, and also a new galaxy option called Secret Faction Details, which does rather what it says on the tin.

It's hard to go into as much detail as I would like on this, because there's really just a laundry list of lots of unconnected things, including with the mods. I would try to summarize a bit more, but in some respects it would be repeating almost the entire release notes above. There are new foes in some mods, better balance in others, and in general lots of things resulting from feedback and testing. Be sure to check out the full list above, and give some of those mods a go if you haven't tried them yet. No separate downloads required!

More to come soon.
Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll also be running a closed alpha on that later this year, so keep an ear out.)

5.521 Mod And Tooltip Polish

New build for AI War 2! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.521_Mod_And_Tooltip_Polish

This one is more polish on some of the prototype tooltips and a few beacon things thanks to Dismiss, and then a bunch of updates in the vein of polish to the mods of Dismiss, and the Dyson Sidekick mod by Badger.

More to come soon.
Enjoy!

(Usual reminder: you can wishlist our upcoming title Heart of the Machine, if you want to keep up with it. https://store.steampowered.com/app/2001070/Heart_of_the_Machine/ We'll also be running a closed alpha on that later this year, so keep an ear out.)