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4.995 DLC3 Release Candidate 1

New build, here on DLC-Eve! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.995_DLC3_Release_Candidate_1

A number of bugfixes and balance tweaks, and then more last-minute refinement to DLC3. Big thanks to Badger, Zeus, CRCGamer, StarKelp, and Tom.Prince on this one.

Also another heaping helping of spelling and grammar fixes thanks to ptarth!

Tomorrow is the day when DLC3 finally drops! We're really excited to share it with folks.
Enjoy!

4.025 Lightning Conduction

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.025_Lightning_Conduction

This one is packed with bugfixes, and also gives a random color to beacon factions so that they don't get confused with other factions when you enable one (you can then further change their color as you wish).

Some of these bugfixes are for multiplayer, others are for Ark Empire, a variety are for the lobby, and one makes it so that lightning AOE effects and other similar effects now show again. Big thanks to all the bug reporters as usual, but I can't help but notice that Dismiss in particular is an MVP in the recent few weeks in terms of finding things en masse.

More to come soon.
Enjoy!

4.024 Graveyard Digger

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.024_Graveyard_Digger

This one has a variety of bugfixes, including one big performance fix for games that last longer than half an hour to a few hours in a single session. It's entirely possible that this also has solved the fairly rare deadlock that folks were running into at times.

In DLC3, the Wights of the Necromancer have gotten a notable balance pass from Zeus, and some fixes from Tom.Prince.

ptarth also did a semi-automated spelling and grammar pass over all three of the DLCs, using a tool he created for that purpose (very cool).

In the standard list of map names, there are now mixed in a new set of 300ish names from the kickstarter backers who had the "planet proprieter" reward.

And both DLC1 and DLC3 now have achievements set up on Steam and GOG.

More to come soon.
Enjoy!

4.023 Beacon Expansiveness

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.023_Beacon_Expansiveness

A bunch of new factions are now summonable via beacons, largely thanks to Daniexpert. This includes some returning favorites from old pre-4.0 beacons, but also includes new factions that have never had a beacon before. Previously it was a major performance drain to have a lot of beacon factions included, so we didn't do it often. Now it's not a drain at all, so we can have as many as we want.

Of course, the new problem that then led to was, "do we really want beacons to be so cluttered throughout the entire galaxy." This has led to a further set of beacon features, again implemented by Daniexpert, which divide the beacon factions into four "tiers" of importance (ranging from always seeding to being fairly rare). This neatly solves the problem for the base game and DLC factions, and also makes it so that mods can now hook into this without flooding the galaxy with beacons if you happen to have a dozen mod-granting factions enabled.

DLC2 has a new music track, which was jointly commissioned by Pablo and Badger, and composed by Badger. You'll also hear it coming up in the DLC3 trailer, which will be arriving this week (hey -- along with DLC3 itself!!).

DLC3 continues to get a wide variety of final polish, ranging from quality of life elements to bugfixes to feature and balance tweaks. Thanks to Badger, StarKelp, Zeus, and Tom.Prince for all their work on this over the last few days.

There are also a bunch of new achievements for DLC3, and a few new ones for DLC1, thanks to Zeus. Those will be integrated into Steam and GOG shortly. (If you earn them before they are, they will self-correct, no worries!)

Finally, some various bugfixes for the base game itself, relating to multiplayer, AI Reserves, AI Hunter, and various other bits.

More to come soon.
Enjoy!

4.021 Scourge Of A Beacon

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:The_Final_Cycle#4.021_Scourge_Of_A_Beacon

Been missing the ability to call the scourge via beacon? Well, that's returned, courtesy of Badger.

There are... a metric ton of small and midsize improvements to the base game and DLC3, and a couple of others for DLC1 and 2 in here as well. Big props to Badger and Zeus for smashing all these items.

More to come soon.
Enjoy!