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AI War 2 News

5.006 End To Spontaneous Combustion

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.006_End_To_Spontaneous_Combustion

More cleanup and fixes, and this also puts an end to the "my ships spontaneously combust sometimes" bug that has been around in rare reports for the last month, and then got more common with the influx of new players. Big thanks to Badger for figuring out the solution on that one.

Lots more necromancer polish bits, most of those thanks to Tom Prince, and some balance adjustments to the Migrant Fleets from StarKelp.

SirLimbo also found and fixed a strength calculation bug, which now makes it so that strength is more accurately reported (it will look lower in many cases, but it's actually just being reported more correctly; the actual underlying power is all the same).

More to come soon.
Enjoy!

5.005 Threat Properly Threatens

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.005_Threat_Properly_Threatens

Lots of fixes, and some balance tweaks. The threat counter shows properly again, which is probably the most notable fix in here. That was a recent regression. The second most notable fix is that some of the AI Eyes and similar in DLC3 no longer are quite so good at taking your lunch money.

A number of multiplayer fixes in here, several of which could lead to error cascades, so that's nice to have gone. A number of UI and mechanical fixes from SirLimbo and Tom Prince, and other general cleanup.

More to come soon.
Enjoy!

AI War 2: The Neinzul Abyss DLC out, Arcen finished with it

The massive-scale space RTS AI War 2 has a new expansion out with AI War 2: The Neinzul Abyss, and it seems Arcen are now finished with the game and moving onto their next project.

Read the full article here: https://www.gamingonlinux.com/2022/04/ai-war-2-the-neinzul-abyss-dlc-out-arcen-finished-with-it

5.004 Misc Polish

New build! https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.004_Misc_Polish

Just various polish and bugfixes, nothing too earth shattering (hooray!). There's still more to fix and polish what with the major new influx of players in the DLC3 code and multiplayer and so forth, but in general we're really pleased how clean things have been.

More to come soon.
Enjoy!

5.003 Revenant Efficacy

Second release of today, the actual notes are one big wall of text: https://wiki.arcengames.com/index.php?title=AI_War_2:Post_Completion#5.003_Revenant_Efficacy

Essentially it's a lot of minor bugfixes and balance tweaks based on feedback from the new influx of players.

One of the most notable fixes that is relevance for our new and growing cohort of necromancers is related to corrosive damage. Essentially, units that used corrosive damage (like Revenants) would cause you not to get your usual necromancy results because of the indirect nature of the deaths of your victims. It now properly recognizes you as the cause of death, and thus Revenants no longer accidentally cheat you out of your full and proper undead army. This was particularly important for Elderlings and Templars, who are where you get Essence and other resources from -- so the Revenants could really cost you (whoops).

Other than that one, the rest are a fairly minor laundry list (hooray), but it's still nice to have such a big dump of things cleaned up. Nothing like a new large batch of players to blow open new issues that weren't found in the prior year of testing! It's a good problem to have, but all the same thanks for your patience.

More to come soon.
Enjoy!