Future update
Heroes! Future update! ðŸ›
The fourth birthday of Mighty Party has noisily taken place just recently. And although the sounds of horns and the songs of the bards have ceased, that's no reason to lay down your arms.
This update will be the biggest balance change in the history of Mighty Party. We've redesigned the rewards in most game modes, and players will now receive many more cards. The purpose of these changes is to freshen up the gameplay and make players' progress more dynamic.
So, for example, players will now receive epic and legendary cards in the Divine Arena, in the free lineup of the Battle Pass, and from other sources, where previously only rare and epic cards were dropped. In addition, the usual rewards have also been increased: the chances to get epic and legendary cards in the summons are now higher, and the very number of souls has increased significantly. In the end-of-season reward, players will be able to receive up to 2,000 legendary cards!
In order to balance and adapt the game for these changes, we are making several important innovations. First of all, we will change the recommended might in the Hall of Fame and redistribute players by league to make the game interesting and leave room for development. The leagues of most players will be lower, but there's no reason to be sad about it because in the end the rewards will be significantly increased and it will be easier to progress through the leagues. This change will not affect players in the top 200 rankings at the time of the update, but their Fame will be reset to 15,000.
Here is the full list of changes in this update:
- Rewards are increased in all summons. There is only one guaranteed legendary card in the Demigods x10 summon, but the total value of the summon will be much greater;
- Only legendary cards in the summon of Gods;
Significantly increased rewards in the Battle Pass, added legendary cards to the Free Access (to see changes, wait until the start of the new Battle Pass);
- Trophy rewards increased;
- The quest requirements of the High Growth fable have been adapted to increase the card drop. Players will be able to increase the level of cards more often, so the number of Gems for completing these quests will not decrease;
- Starting with League 20, the minimum reward for winning in the - - Hall of Fame will be a rare chest;
- The drop chance of the legendary chests has been significantly increased, and you can now get them in the League 19;
- Starting with League 20, the time to open chests has been significantly reduced (up to 66% faster);
- Now, starting with League 20, the victory chest will become rare instead of common;
- Rewards for League promotion have been increased. Starting with - League 17, you will be able to get legendary chests;
- End-of-season rewards have been increased. Legendary chests will also be available starting with League 17;
- Significantly increased rewards in game sets from the "Deals" menu;
- You can buy cards of legendary and epic heroes the moment the Black Market updates at 18:00 UTC or the moment an update with the help of VIP takes place;
- Increased the maximum level available for heroes in Leagues;
- The amount of soul dust obtained by sacrificing heroes is adapted to the increased drop of cards;
- You can get epic chests as a reward in the Divine Arena, and on major holidays you can get legendary ones;
- Increased rewards for daily and weekly quests;
- Gems are added to rewards for weekly quests;
- Significantly increased the reward in the legendary chest for disciples who reach League 17;
- Changed the balance of issuing Copper Coins in the Pit;
- Buying Copper Coins for Gems has become much more profitable.
Stay tuned!

The fourth birthday of Mighty Party has noisily taken place just recently. And although the sounds of horns and the songs of the bards have ceased, that's no reason to lay down your arms.
This update will be the biggest balance change in the history of Mighty Party. We've redesigned the rewards in most game modes, and players will now receive many more cards. The purpose of these changes is to freshen up the gameplay and make players' progress more dynamic.
So, for example, players will now receive epic and legendary cards in the Divine Arena, in the free lineup of the Battle Pass, and from other sources, where previously only rare and epic cards were dropped. In addition, the usual rewards have also been increased: the chances to get epic and legendary cards in the summons are now higher, and the very number of souls has increased significantly. In the end-of-season reward, players will be able to receive up to 2,000 legendary cards!
In order to balance and adapt the game for these changes, we are making several important innovations. First of all, we will change the recommended might in the Hall of Fame and redistribute players by league to make the game interesting and leave room for development. The leagues of most players will be lower, but there's no reason to be sad about it because in the end the rewards will be significantly increased and it will be easier to progress through the leagues. This change will not affect players in the top 200 rankings at the time of the update, but their Fame will be reset to 15,000.
Here is the full list of changes in this update:
- Rewards are increased in all summons. There is only one guaranteed legendary card in the Demigods x10 summon, but the total value of the summon will be much greater;
- Only legendary cards in the summon of Gods;
Significantly increased rewards in the Battle Pass, added legendary cards to the Free Access (to see changes, wait until the start of the new Battle Pass);
- Trophy rewards increased;
- The quest requirements of the High Growth fable have been adapted to increase the card drop. Players will be able to increase the level of cards more often, so the number of Gems for completing these quests will not decrease;
- Starting with League 20, the minimum reward for winning in the - - Hall of Fame will be a rare chest;
- The drop chance of the legendary chests has been significantly increased, and you can now get them in the League 19;
- Starting with League 20, the time to open chests has been significantly reduced (up to 66% faster);
- Now, starting with League 20, the victory chest will become rare instead of common;
- Rewards for League promotion have been increased. Starting with - League 17, you will be able to get legendary chests;
- End-of-season rewards have been increased. Legendary chests will also be available starting with League 17;
- Significantly increased rewards in game sets from the "Deals" menu;
- You can buy cards of legendary and epic heroes the moment the Black Market updates at 18:00 UTC or the moment an update with the help of VIP takes place;
- Increased the maximum level available for heroes in Leagues;
- The amount of soul dust obtained by sacrificing heroes is adapted to the increased drop of cards;
- You can get epic chests as a reward in the Divine Arena, and on major holidays you can get legendary ones;
- Increased rewards for daily and weekly quests;
- Gems are added to rewards for weekly quests;
- Significantly increased the reward in the legendary chest for disciples who reach League 17;
- Changed the balance of issuing Copper Coins in the Pit;
- Buying Copper Coins for Gems has become much more profitable.
Stay tuned!
