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The Curse Of Yendor News

Patch to 1.03 (02/21/17)

Hi, Everyone,
Thanks for playing, and I'm glad you're all enjoying it.

This is the first update since "The Curse Of Yendor" went live on Steam just a few days ago. It incorporates two genuine bug fixes and a lot of "quality of life" adjustments.

1.03 Change Log:
  • "movement compass" now disappears after a split second of mouse-over
  • movement keys are now actually re-map-able. Sorry!
  • monsters that fly don't care about crumbling floor or traps!
  • map scrolls now reveal walls, but not floors, to preserve the sense of discovery
  • default run mode is "walk", and is saved between games
  • sound and music preferences are saved between games
  • survival training now says "you can't win" when you enter the stone elemental room
  • fixed out-of-bounds errors regarding monster and item deletion
  • mouse-over of UI elements now displays re-bound hot keys
  • "auto-dig" is firmly
  • not* a feature, so please be careful where you walk
  • map, help, and visible terrains screens can now be closed with the same key that opens them.
  • wear, drop, and sell interfaces can
  • not* be closed with same key, since they require a key to perform an action (if I is inventory, you couldn't wear your I item).
  • ice magic now effects one more type of floor (discover it for yourself!)


Patches will continue as more feedback comes in.
Content updates are planned.
Work will begin on bringing Mac and Linux to Steam.

Patch to 1.03 (02/21/17)

Hi, Everyone,
Thanks for playing, and I'm glad you're all enjoying it.

This is the first update since "The Curse Of Yendor" went live on Steam just a few days ago. It incorporates two genuine bug fixes and a lot of "quality of life" adjustments.

1.03 Change Log:
  • "movement compass" now disappears after a split second of mouse-over
  • movement keys are now actually re-map-able. Sorry!
  • monsters that fly don't care about crumbling floor or traps!
  • map scrolls now reveal walls, but not floors, to preserve the sense of discovery
  • default run mode is "walk", and is saved between games
  • sound and music preferences are saved between games
  • survival training now says "you can't win" when you enter the stone elemental room
  • fixed out-of-bounds errors regarding monster and item deletion
  • mouse-over of UI elements now displays re-bound hot keys
  • "auto-dig" is firmly
  • not* a feature, so please be careful where you walk
  • map, help, and visible terrains screens can now be closed with the same key that opens them.
  • wear, drop, and sell interfaces can
  • not* be closed with same key, since they require a key to perform an action (if I is inventory, you couldn't wear your I item).
  • ice magic now effects one more type of floor (discover it for yourself!)


Patches will continue as more feedback comes in.
Content updates are planned.
Work will begin on bringing Mac and Linux to Steam.

Release Weekend!

Hi and thanks for playing "The Curse Of Yendor"!

I set out to make a game that was approachable and tactical, and from the reviews, it's a hit, and that's a great feeling!

If you like the game, please leave a review this weekend. It's really helpful :D

Here's some additional information you might want to know:

There's a Steam Guide!

An LP from Sabouts where a great deal is explained.

Here's an LP by GrandpuhTY the whole way to the 6th floor.

Builds for Mac and Linux are available on itch.io (If they seem to be universally compatible, they will migrate to steam later.)

And there is a screenshot contest in the works ːsteamhappyː , with a chance to immortalize your steam handle in the high score tables of new players. More about that later.

I'd like to thank all the people who bought on itch.io and helped to test various steam builds during the past few weeks. We squashed some bugs.

Development continues and your input is important!

OK, enjoy the game!





Release Weekend!

Hi and thanks for playing "The Curse Of Yendor"!

I set out to make a game that was approachable and tactical, and from the reviews, it's a hit, and that's a great feeling!

If you like the game, please leave a review this weekend. It's really helpful :D

Here's some additional information you might want to know:

There's a Steam Guide!

An LP from Sabouts where a great deal is explained.

Here's an LP by GrandpuhTY the whole way to the 6th floor.

Builds for Mac and Linux are available on itch.io (If they seem to be universally compatible, they will migrate to steam later.)

And there is a screenshot contest in the works ːsteamhappyː , with a chance to immortalize your steam handle in the high score tables of new players. More about that later.

I'd like to thank all the people who bought on itch.io and helped to test various steam builds during the past few weeks. We squashed some bugs.

Development continues and your input is important!

OK, enjoy the game!